FYI, check the Bundschuh faction request... they've been waiting about a month and a half since last major suggestions. It would be awesome and a little maddening to see this pop through quickly, but don't get your hopes up; it could be weeks.
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I hope that this faction makes it a priority to focus on new players to the server. The Junker clan at the time was the first one that I got involved with here, I still have my main character from those days, and I know first hand how educational the Junkers can be towards new players.
I don't think there is any other faction currently that has as much to offer players who are brand new to Disco as a Junker faction has.
Snatch them up the first time they say "Can someone lend me some credits" or "what's a monstar?" and teach them how to do things right. You'll have a lot of attrition, but you'll be making this server a much better place.
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' Wrote:I hope that this faction makes it a priority to focus on new players to the server. The Junker clan at the time was the first one that I got involved with here, I still have my main character from those days, and I know first hand how educational the Junkers can be towards new players.
My first character and first love was and still is a junker. Junker is the faction that learn you how to deal with other factions, how to be ressourceful without begging, because their neutrality (not really in fact), their semi-legal status, and their independancy. So i agree with you Xoria, i will do my best to teach the Junker's way of life, and how to blend into the community.
"Perfection, honesty, devotion" "Immortality is our subconscious main concern" "To change the system, you have to be inside the system and play by the rules"
I want to give you a suggestion as to how you can pirate as a Junker, and do it more creatively. My Junker goes after scrap. It doesn't matter if it's a piece of scrap metal or a Codename. So when I'm traveling around in the borderworlds, I try and pirate codenames off people instead of credits. I know the old Junker guild had a rule where you must pirate cargo instead of credits, but focusing on codenames might make you more widely known, and put pressure on those "weapon salesmen" who frequent house space.
Make the codenames more valuable, or at least make then fear you as they go about the edgeworlds in their big ships.
"The thirteen saloons that had lined the one street of Seney had not left a trace. The foundations of the Mansion House hotel stuck up above the ground. The stone was chipped and split by the fire. It was all that was left of the town of Seney. Even the surface had been burned off the ground.
Nick looked at the burned-over stretch of hillside, where he had expected to find the scattered houses of the town and then walked down the railroad track to the bridge over the river. The river was there."
I can't speak for all Junkers but we actually have a clever rationale for pirating. It is not indiscriminate (for Congress members) and serves as an administrative function--in fact, I think even authorities will consider it "lawful". The "Congressional Charter" will be posted on faction approval and after a formal ratification process.
I like your ideas.
Absolutely for helping new players (which is a test of patience too). That's half the reason for doing this. We can ease them into RP, give them a secure start, etc.
Much as I'd love to not be in New York, it is the "Ellis Island" of Freelancer--the Junkers are a welcome wagon as their primary base is there. We even have a more detailed back story that explains how one becomes "a Junker" in role play.
I know admins have real lives and technical things are time stealers--you can't control them. We get approved when we get approved...unless someone knows what base has the admin bribe?
I just wish someone would start an active Hogosha faction so we'd have a real enemy to fight =)
Xenos get terribly boring and annoying after a while, even the players.
Pilot and Owner of the firefly class ship Serval, salvaged from the Dallas Incident and now employed by the junkers as a trade vessel. http://www.myspace.com/cstek
i don't know, the Xenos sure have some tricks up their sleeve... I was ambushed by 3 yesterday after suffering from stability issues while leading a rookie in a startracker to the Silverton field to earn him some credits... Note to self: Never leave a mining ship alone in a debris field.