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BHG-Krakken Class Battleship

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BHG-Krakken Class Battleship
Offline Lythrilux
06-01-2015, 04:26 PM,
#71
Edgy Worlds
Posts: 10,369
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Joined: Jan 2013

(06-01-2015, 04:01 PM)Sturmwind Wrote: Wow, I think I'm in love with the third model. Sure you don't want to retexture it to be a Rheinland ship?
NO
*Hissssssssssssssssssssssssss*

[Image: Lythrilux.gif]
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Offline Lythrilux
06-11-2015, 10:48 AM,
#72
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what's the next step for this, if any?

[Image: Lythrilux.gif]
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Offline Swallow
01-15-2016, 08:57 PM,
#73
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Posts: 4,493
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Joined: Jun 2010

Bumping this because it looks promising.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Epo
01-15-2016, 09:57 PM,
#74
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Posts: 1,706
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Joined: Jul 2014

Models are good. But, to be honest, I don't like those 2 horns on 1st's tail. The rest is fine. About implementing this stuff... Models are nice and it would be fine to see them in game, but the question is if Core really needs another battleship? A while has passed since my last post here and I've changed my mind as well. Frankly, the bigger range of choice, the better. I'm even for giving each faction a few BSs to choose from. To cut the long story short, I'm not sure if they really need this BS, but seeing it in game will be a pleasure. So, there's a yes from me if someone asks.
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Offline Lythrilux
01-15-2016, 10:04 PM,
#75
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I'd happily to the roleplay for construction of a new Battleship. Most likely something made with ayy lmao tech.

[Image: Lythrilux.gif]
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Offline Epo
01-15-2016, 10:06 PM,
#76
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Posts: 1,706
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(01-15-2016, 10:04 PM)Lythrilux Wrote: I'd happily to the roleplay for construction of a new Battleship. Most likely something made with ayy lmao tech.

Just don't replace the current Mako Smile
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Offline Unlucky_Soul
01-17-2016, 06:03 PM,
#77
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Posts: 622
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(01-15-2016, 09:57 PM)Epo Wrote: Models are good. But, to be honest, I don't like those 2 horns on 1st's tail. The rest is fine. About implementing this stuff... Models are nice and it would be fine to see them in game, but the question is if Core really needs another battleship? A while has passed since my last post here and I've changed my mind as well. Frankly, the bigger range of choice, the better. I'm even for giving each faction a few BSs to choose from. To cut the long story short, I'm not sure if they really need this BS, but seeing it in game will be a pleasure. So, there's a yes from me if someone asks.

Well if you look at the caps(battleship) in the omnicrons faction wise,
Corsairs got 2:Legate(heavy) and murmillo (light)
Outcasts got 2: Ranseur(heavy) and Sarissa (Light)
Zoners got 2: Nephilim (Heavy) and Aquilon(Light)

No harm in seeing the Core having one heavy BS now would it?

[Image: oNG6Z9E.gif]
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Offline Lythrilux
01-17-2016, 06:04 PM, (This post was last modified: 01-17-2016, 06:05 PM by Lythrilux.)
#78
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Another reason for getting a heavy BS struck me: nomad missions with a light battleship are very difficult, you'd think that the Core would develop something to tackle such an issue.

Also Unlucky could you try putting armour plates on it and making it sleek like the Mako somewhat?

[Image: Lythrilux.gif]
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Offline Unlucky_Soul
01-17-2016, 06:07 PM,
#79
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Posts: 622
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Joined: Nov 2013

I could, but doing some RL things atm. would not be able to get on it immediately

[Image: oNG6Z9E.gif]
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Offline Lythrilux
01-17-2016, 06:09 PM, (This post was last modified: 01-17-2016, 06:10 PM by Lythrilux.)
#80
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Posts: 10,369
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Np, take your time. Also it could use some hard points on the top.

[Image: Lythrilux.gif]
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