Virus,May 30 2006, 10:13 PM Wrote:Um.... I don't like those ideas... In my opinion its a anti-fighter ship ONLY. It has not enough energy for anything larger... And all capship info-cards say freighter, don't they?
Anyway, I think its fine the way it is. It barely has enough manueverability to take on a VHF... And as Kane said, its more of a Super Heavy Fighter.
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good points virus, I figured there'd be people who wouldnt like the idea of it becoming a bomber..
The main reasons I suggested changing it is because it's tiny compared to all the other gunboats. It's about the same size as a crusader / templar.
We've got 3 bombers at the moment, the rhienland one that has 4 guns and 2 turrets, the taiiden one that has 4 guns and the kushan that has 3 guns and 2 turrets. So why not have one thats got 5 turrets?
So, we've got a bug on Battleship Isis in Omicron Minor cause there's no Commodity Dealer (Menu) so we can't sell commodities.
I wanted to sell Deuterium I bouhgt from Texas and the best price (known for the moment) was on Battleship Isis. When I docked there: "WTF??? NO DEALER???"
The sun problem in Omega 47 still remains. THe ship's autopilot wont evade the radiation emanated from the star. I almost die in my raven. had to use 50 NB to survive.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
Korrd,Jun 5 2006, 03:35 AM Wrote:The sun problem in Omega 47 still remains. THe ship's autopilot wont evade the radiation emanated from the star. I almost die in my raven. had to use 50 NB to survive.
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Omega-47 problem was already reported right after release, and I already apologized for this error.
Kiith somtaaw gunboat will no longer be a gunboat. Besides there's some sort of new gunboat that Jamez proposed, we might include that one.
Er.. as the starkiller torpedo is pretty much useless could it be removed?
Or replaced with the sunslayer?
No-one uses the starkiller, mainly because it takes about 3 to destroy a weapon platform on missions and I'm not going to try them on a large space station because it'd take loads of them.
Plus they don't seem to do any damage to NPC cap-ships.
The sunslayer does do damage to cap-ships and is only sold (as far as I've found) on the brunschuh base. Which means lawful/house factions can't buy it.
That would make it useless against cap ships. The nova NEEDS tracking ability to home on the BS. Remember that the nova is fired from maximum range, otherwise you will risk to be hit by the BS's anti-fighter weps.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
Guys about the torps. People who play the SP campaign have to have the starkiller torps. And NO! It should NOT be a homing torp. We had one before and if someone had it noone could kill them because it would hit the person even if you couldn't see them. It was deleted and scrapped. So we won't be making another homing torpedo. You want a homing missile, go buy the sunstalker.