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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Zone 21 / Alaska rule Enforcement

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Zone 21 / Alaska rule Enforcement
Offline Angelfire
04-29-2008, 08:06 PM,
#51
Member
Posts: 768
Threads: 87
Joined: Jan 2008

SA and LSF should actually be the guards at the gate. It makes perfet sense.. Navy guarding a Navy-only Sector.

Bounty Hunters in Alaska...

There are prisons for the nasties... why would the bounty hunters who deliver these nasties not be present? no reason whatsoever...


[Image: specialinsppwee.png]
The Chronicles of Angelfire
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Offline Walker
04-29-2008, 08:11 PM,
#52
Member
Posts: 965
Threads: 72
Joined: Apr 2008

In Singleplayer, wasn't there Weapons Platforms there?

Perhaps add Guard Weapons Platforms around the gate?

Tiberius Walker, putting flames out and being awesome since Apr 13 2008 ™
[8/17/2008 5:56:46 PM] Aaron (Boss/Jurgen) says: Can't bring myself to say it... Looks like you get the LABC, I've seen what you can do in one
Walker (Albert Wint): I can has win? --- Epyon the Bored: You can haz win. --- [1:18:00 PM] Chris (Niezck) says: I love you <3
[5:55:53 PM] Raisu says: Walker pwned both Battleships(LNS-Texas LNS-Arizona) - [5:55:57 PM] Raisu says: in a cruiser
Tiberius Walker, spreading mayhem, destruction, and Spamming Flood since Oct 22 2008 ™
[9:08:25 AM] Gurjiv (Frozen) says: I hope someone gives you AIDs.
[7:15:17 PM] Dylan (Ximen) says: Walker... you have no idea how much fail you bring into this world...
[8:05:08 AM] Ross (SevereTrinity) says: Screw you for making me install FL again
[10:51Big GrinIE AM] Epyon the Bored says: My god if I ever meet you I am going to strangle you.
Tiberius Walker, being better then you since April 30, 2009 ™
We will remember - We do not Forget - We do not Forgive
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Offline ryoken
04-29-2008, 08:40 PM,
#53
Member
Posts: 3,956
Threads: 173
Joined: May 2007

SA and LSF should actually be the guards at the gate. It makes perfet sense.. Navy guarding a Navy-only Sector.

Bounty Hunters in Alaska...

There are prisons for the nasties... why would the bounty hunters who deliver these nasties not be present? no reason whatsoever...



I agree SA/LSF/BHG should all be allowed here.:)
All else shot on sight.

In my honest opinion Close it/make the gate vanish/lock it /put 10 nomad BS's on alaska side.
If 1 can enter all can enter.RP is what you make it.Anyone can make a RP reason how they got there.
If 1 person does not like the RP so what? what is fun RP for 1 maybe not fun for the next guy.THAT IS RP PURE AND SIMPLE.

I would vote close it.Then all are equal.lawful/unlawful/neutral.:)

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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Offline timmychen
04-29-2008, 09:16 PM,
#54
Member
Posts: 695
Threads: 31
Joined: Feb 2008

' Wrote:In my honest opinion Close it/make the gate vanish/lock it /put 10 nomad BS's on alaska side.
If 1 can enter all can enter.RP is what you make it.Anyone can make a RP reason how they got there.
If 1 person does not like the RP so what? what is fun RP for 1 maybe not fun for the next guy.THAT IS RP PURE AND SIMPLE.

I would vote close it.Then all are equal.lawful/unlawful/neutral.:)

Close it -> No RP in Alaska, period. Bad.
Make the gate vanish -> No Order/LSF RP. Bad. No SP either. Semi-bad.
Lock it -> Less RP opportunities. Somewhat Bad.
Put 10 nomad BS's on Alaska's side -> This means that the only ones with access to Alaska are Keepers. Very bad.

Anyone could throw an RP reason at us, but it's not always a good one. Things like a xeno saying "Oh, I hacked it" is warranting a shot in the face.

RP is when any and every situation is possible, and people are entrusted not to go and do anything stupidly OORP. Unfortunately, not everyone is that good.
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Offline chovynz
04-29-2008, 09:27 PM,
#55
Member
Posts: 2,023
Threads: 79
Joined: Apr 2008

Never having been there myself - Is there a path or a
maze you have to follow to get there from NY?

What about lining the path with LSF or Navy aligned wep platforms with
uber guns?

Then the only problem would be new players who are already aligned.

There's no reason why an LSF or Navy couldn't get the NAVY ID
and sell them to players after an appropriate fee and proven training.

Once they have the ID they can get the other things themselves.

Maybe

After thinking about this I think im starting
to understand how difficult it is to balance things.

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
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Offline timmychen
04-29-2008, 09:30 PM,
#56
Member
Posts: 695
Threads: 31
Joined: Feb 2008

IDs are really only your tractor beams, they serve no other in-game purpose. Your status with other factions is.. well, still your status.

Transferring of IDs are illegal.

It's not so much a path, the Zlaska jump gate is surrounded by a giant minefield, with a single, small hole.
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Offline DarkSaber
04-29-2008, 09:34 PM, (This post was last modified: 04-29-2008, 09:35 PM by DarkSaber.)
#57
Member
Posts: 71
Threads: 1
Joined: Nov 2007

IDs are a bit more than just a tracor beam since they explicitly dictate what you can and can't do when you have one. Your ID is an integral part of the character your supposed to be playing.

<span style="color:#FF0000">Remember Citadel...</span>

Hector Norweb - Transporter of stuff. - Currently available for hire! (Armored Transport)
H.N. Shpping - Bulk transporter of stuff. (BW Transport)
LH~Franz.Sanchez - Lane Hacker

[Image: wmd23.png]
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Offline timmychen
04-29-2008, 09:35 PM,
#58
Member
Posts: 695
Threads: 31
Joined: Feb 2008

Perhaps I should clarify:

Other than a tractor beam, your ID does not affect your status with the official factions you'd see listed in your Player Status.
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Offline DarkSaber
04-29-2008, 09:42 PM,
#59
Member
Posts: 71
Threads: 1
Joined: Nov 2007

Ahhh, much clearer now! Carry on!

<span style="color:#FF0000">Remember Citadel...</span>

Hector Norweb - Transporter of stuff. - Currently available for hire! (Armored Transport)
H.N. Shpping - Bulk transporter of stuff. (BW Transport)
LH~Franz.Sanchez - Lane Hacker

[Image: wmd23.png]
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Offline sovereign
04-29-2008, 09:57 PM,
#60
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

Noticed the discussion of locking the gate:

Why not kill the jumphole in Omicron Minor instead? It makes FAR less sense, as the reason Walker sacrificed himself was because Alaska was a "dead-end system". If they could have just flown off to Minor instead, they'd have an extra cruiser beating up the Nomads in the final mission.

The whole jumphole from Minor seems weird, given you have to follow this elaborate (and bloody near impossible) mission to get through the jumpgate on the other side of Sirius instead of flying some 20k...


Kill the other side's jumphole. And put one in that goes to Iota, the Alaska end out in a corner somewhere. That way, Nomads can still get into Alaska, LSF can still get into Alaska, but you have no reason to just barge through there.

Any problems with this?

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