• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 76 77 78 79 80 … 547 Next »
RP & Core (I) bases

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): « Previous 1 2 3 4
RP & Core (I) bases
Offline Malmsteen
02-24-2016, 02:26 PM,
#31
Member
Posts: 288
Threads: 21
Joined: Nov 2015

(02-24-2016, 02:00 PM)Jack_Henderson Wrote: I think that if a Core 1 base offers roleplay, it deserves roleplay.
A base that pops up secretly at 3 in the morning, deserves none.

+1
Reply  
Offline Jansen
02-24-2016, 06:49 PM,
#32
Member
Posts: 4,110
Threads: 501
Joined: Jan 2009

(02-24-2016, 02:00 PM)Jack_Henderson Wrote: I think that if a Core 1 base offers roleplay, it deserves roleplay.
A base that pops up secretly at 3 in the morning, deserves none.

And how would you include that differentiation into the rules?

PoBs do not require RP to be constructed, so they do not require RP to be destroyed in their initial stage. Once Roleplay has been done to increase the base core levels, roleplay is required to destroy them. I dont really why something should change about this.

[Image: HkdyBql.gif]
Reply  
Offline Findarato Veneanar
02-24-2016, 06:51 PM, (This post was last modified: 02-24-2016, 06:52 PM by Findarato Veneanar.)
#33
Member
Posts: 421
Threads: 15
Joined: Sep 2012

(02-24-2016, 06:49 PM)Jansen Wrote: And how would you include that differentiation into the rules?

Do we need to have the talk about why we don't use an autoban system and instead have admins again?

Signatures may not be bigger than 700x250, 1MB. ~Skorak

https://www.youtube.com/watch?v=EddX9hnhDS4 https://dl.dropboxusercontent.com/u/6623...%20Sig.png http://i.imgur.com/BpOtRCf.jpg -My stance on all the censorship in this community.
|:~ TBS ~:|:~ LMP ~:|:~ BMF ~:|:~ SW ~:|
  Reply  
Offline Jansen
02-24-2016, 06:52 PM,
#34
Member
Posts: 4,110
Threads: 501
Joined: Jan 2009

(02-24-2016, 06:51 PM)Findarato Veneanar Wrote: Do we need to have the talk about why we don't use an autoban system and instead have admins again?

If you further elaborate how that is concerning the problem of Core 1 bases and RP, maybe?

[Image: HkdyBql.gif]
Reply  
Online Kauket
02-24-2016, 06:55 PM,
#35
Dark Lord of the Birbs
Posts: 6,604
Threads: 513
Joined: Nov 2014
Staff roles:
Art Developer

(02-24-2016, 02:00 PM)Jack_Henderson Wrote: I think that if a Core 1 base offers roleplay, it deserves roleplay.
A base that pops up secretly at 3 in the morning, deserves none.
yeah watch as some circlejerk squad blows it up 5 minutes after you make it because the server is populated


ajajajaja
Reply  
Offline Laura C.
02-24-2016, 07:04 PM, (This post was last modified: 02-24-2016, 07:06 PM by Laura C..)
#36
Member
Posts: 1,444
Threads: 51
Joined: Dec 2011

(02-24-2016, 06:51 PM)Findarato Veneanar Wrote:
(02-24-2016, 06:49 PM)Jansen Wrote: And how would you include that differentiation into the rules?

Do we need to have the talk about why we don't use an autoban system and instead have admins again?
Maybe once our sometimes trigger-happy autoban system will ban you for no real reason and you will will need unban (what happens quite often), you will find out one of the reasons yourself...

Though, there might be a way how to implement that, Jansen. First idea which comes to my mind - rules will state that all POBs which has infopage and at least one communication thread in comm channel requires attacking declaration/RP even when they are core 1. The link to this communication thread might be mandatory ooRP part of POB infopage (and infopage can be easily found from link which is automatically created in the POB status page). This way attacker can quite easily check if the base he plan to attack has required RP or not and thus if he is obliged to RP about attack or not as well.

On a ragebreak. Or ragequit. Time will tell.
Reply  
Offline Sabru
02-24-2016, 07:20 PM,
#37
Member
Posts: 2,274
Threads: 262
Joined: Jan 2012

(02-24-2016, 06:49 PM)Jansen Wrote:
(02-24-2016, 02:00 PM)Jack_Henderson Wrote: I think that if a Core 1 base offers roleplay, it deserves roleplay.
A base that pops up secretly at 3 in the morning, deserves none.
And how would you include that differentiation into the rules?

I've already submitted a player request detailing how a system like that could be done and managed..

[Image: 9KgNaeX.png]
Reply  
Pages (4): « Previous 1 2 3 4


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode