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Red Hessian Army feedback

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Red Hessian Army feedback
Offline Laura C.
03-05-2016, 11:38 PM, (This post was last modified: 03-06-2016, 01:04 AM by Laura C..)
#221
Member
Posts: 1,445
Threads: 51
Joined: Dec 2011

(03-05-2016, 11:24 PM)Wesker Wrote: I've negotiated with base owners in Rheinland since its more out of our "claimed" territory however the Omegas are off limits. Good attitude also doesn't involve building a PoB over 20k below the plane.
How is anyone supposed to know this? Only place where this can be found is only here and as of now as far as I know. Feedback thread. Did you consider to look on the whole issue from the other side? Do you realize that this way of doing things is what gives faction a bad reputation? What is something Red Hessians face for quite a long time? It´s your faction and you can choose to not care of course, but in this case criticism could have been avoided easily by simple short post in comm thread. Like I said, you will have to do it anyway, if you want to remove both bases.

Edit: Oh and by the way, reason why they built the base 20k below plane is because all previous attempts ended with base being blown up overnight by lolwut(s) without single word of RP. So they just tried desperate measure to solve desperate situation.

(03-05-2016, 11:24 PM)Wesker Wrote: You saw what RP this base owner was capable of with that comm that happend during the siege.
You still didn´t explain what is ooRP on that message. I don´t see it.

(03-05-2016, 11:24 PM)Wesker Wrote: Calling us lolwuts just because it was a zoner base? It's built without permission in the Omegas and isn't allied, it gets blown up, thats my policy. They didn't know? Well they know now my mistake.
Are you sure they know what is the problem? I doubt that.

(03-05-2016, 11:24 PM)Wesker Wrote: Anyways thanks for calling us lolwuts. I'm done here.
Please read my words more carefully, I didn´t call you lolwuts, I said that they way how you have handled whole matter puts you on same level with lolwuts.
(03-05-2016, 10:10 PM)Laura C. Wrote: But Hessians attacking zoners without a word? Sorry, but that put you on same level as that Corsair indie lolwut(s) which repeatedly destroyed that base before without any RP.

On a ragebreak. Or ragequit. Time will tell.
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Offline Lythrilux
03-06-2016, 12:40 AM, (This post was last modified: 03-06-2016, 12:40 AM by Lythrilux.)
#222
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

I'm not trying to take a side here however destroying bases in such a maverick manner probably isn't a good idea. Based on my time in the Hessian skype chats, bases are seemingly located and destroyed as if they're appearing on a conveyer belt. Considering the drama that was the Base Hunters, and their eventual fate, I'd suggest to RHA to at least be careful in how they deal with POBs. It could get unwanted attention from the staff.

Destroying bases left, right and center might be all fun and games for the attackers but the people building them would have wasted time and effort in their construction. Sure they may have been Core 1 and as per the rules don't require roleplay, but why not make the extra effort to roleplay with them regardless? It could be an interesting venture to simply let the base exist and develop - and perhaps come back to it and tax it later on in the future.

In my opinion, I'd suggest creating some sort of charter and posting it in an easily viewable place for people who might want to construct a POB in the Omegas. This might also encourage them to contact you prior. It could include rules and regulations (Laws of Warning) that inform potential contructors that the Hessians don't like bases being made without their permission.

In conclusion, I think that if the base is placed at a Jump Hole or Jump Gate or is in or close to a Mining Field you should offer it no mercy and lay waste to it immediately. But if it's location doesn't meet any of the aforementioned parameters, what would the harm be in letting the base live for a little longer and trying to RP with the owner? It could turn out quite fruitful for the Hessians at the end of the day.

[Image: Lythrilux.gif]
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Offline SkyNet
07-12-2016, 09:03 PM,
#223
Lord K'tesh
Posts: 517
Threads: 47
Joined: Oct 2011

I would like to know how many diamonds the Hessians had to mine to build, supply, and mentain, their super awesome Jorm fleet iRP. Especially how they could equip each one with a cloak and from whom they could obtain this technology. The Hessians seem to have an endless amount of these ships. Else they wouldn't throw these against a stronghold like New Berlin and else they wouldn't start something with Bretonia and risk it to lose these ships, or am i wrong? I can't imagine that poor miners are able to build such a fleet out of the blue, while the Unioners, the real shipbuilders here, have nothing.

Seriously, i have nothing against brawls, but if you aren't in mood to make such fights enjoyable for both sides and begin to use this "overpowered-super-awesome-hightech-fleet of buttcloak-miner-warships" to get quick blues, then i hope you get rid of your toys soon. It pisses me off to see how often you abused the cloak to kill your opponent in a forward gun hail. Same goes for this weird power reload bug you use to cruise up and fire immediately.


Perhaps you could explain me that.
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Offline Wesker
07-12-2016, 09:36 PM, (This post was last modified: 07-12-2016, 09:47 PM by Wesker.)
#224
Level 99 Boss
Posts: 5,296
Threads: 457
Joined: Nov 2014

(07-12-2016, 09:03 PM)SkyNet Wrote: I would like to know how many diamonds the Hessians had to mine to build, supply, and mentain, their super awesome Jorm fleet iRP. Especially how they could equip each one with a cloak and from whom they could obtain this technology. The Hessians seem to have an endless amount of these ships. Else they wouldn't throw these against a stronghold like New Berlin and else they wouldn't start something with Bretonia and risk it to lose these ships, or am i wrong? I can't imagine that poor miners are able to build such a fleet out of the blue, while the Unioners, the real shipbuilders here, have nothing.


Why does the super intelligence faction with ace pilots not have any intelligence on the Angry viking miner fleet or the ability to take it down.

How does BAF maintain the 20 tagged kirks they have? Or the carriers?

How does HF maintain the 4 arbiters and ransuer and ossie they have?

How does Core maintain their fleet with everyone shooting them?

How does SCRA get 2 carriers and a ton of typhoons out of the blue?

How does BDM have 30 ships that can be magically infected and uninfected?

How did IMG get a shipyard and several BCs?

How does the Corsair empire, a bunch of cannibals and pirates, have one of the largest fleets in sirius?

Please tell me you're not one of those people that says RP>gameplay because those people drive me insane. No, im not going to do 2000000 pages of RP text for 1 Jorm. At the same time I don't spam them. How many Jorms have you seen online with the official tag at once before today? I bet the number is below 3.

I mean we threw our fleets in dresden, seemed to work out fine for us????? Smile

The RHA is made of up ex-Military pilots, Coalition pilots, miners and DHC employees, last I checked DHC manufactures Rheinland warships and ships in general and shipyards. Not Kruger or ALG.


Quote:Seriously, i have nothing against brawls, but if you aren't in mood to make such fights enjoyable for both sides and begin to use this "overpowered-super-awesome-hightech-fleet of buttcloak-miner-warships" to get quick blues, then i hope you get rid of your toys soon. It pisses me off to see how often you abused the cloak to kill your opponent in a forward gun hail. Same goes for this weird power reload bug you use to cruise up and fire immediately.


Perhaps you could explain me that.

Well, the fight started off with 5 jorms shooting a PoB we had already declared a siege on. We even told you to leave before. I had no intention of shooting anyone there besides the PoB. YOU fired the first shot, which prompted us to retaliate. You had 3 bombers and yourself on a cruiser. Thats more than capable of handling a cap fleet if the bombers are well coordinated and CD the battleships. You even got one of the jorms down. We had no CDers, cmon you're a cap pvper, you should know that a cruiser and 3 bombers is capable of taking out 20 battleships.

So after one of our jorms died we all run and log snubs to mop up your bomber force, you than out of literaly nowhere get 3 RMBCs 2 turtles and 1 cruiser and yourself still on the donau. Combined with the 4 VHFs 1 SHF and 1 bomber to combat 5 VHFs. Considering you had the caps that did not hesitate to shoot us, I'd say thats more than fair enough.

It's not our fault your caps or snubs couldn't kill us desipte the Odds. You also were sitting near the docking ring of planet NB giving you even more of an edge considering all of us were in snubs.

So after we kill your snubs we call 3 jorms to fight 3 RMBCs a turtle (the other left) and 2 donaus including yourself. Thats more than enough for 3 jorms.

What do you want me to do? Die on purpose? Log vidars to fight BCs? I fly caps better than 99% of the server, do you really think im that dumb? I'm not gonna send 3 vidars in to take 3 BCs 2 donaus and a turtle, thats outright stupid and you know it.

Cloaking is stupid yea, I'll tell them not to cloak next time. But considering the opposition they faced I'd say it wasn't even that bad. Really, cloaking and decloaking and separating themselves in a situation like that would do them more bad than good considering theyd be isolated at that point.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Thunderer
07-12-2016, 09:46 PM,
#225
Tea Disposal Unit
Posts: 5,611
Threads: 463
Joined: Jul 2011

If anyone has problems with RHA capital fleets, please show them the direction to Cambridge. I need something to shoot at.

[Image: 396AUfe.png]
Bretonian Treaty Database Bretonian Armed Forces Recruitment Center
Bretonian Charter of Interstellar Law Bretonian Secrets Act
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Offline Goldberg
07-12-2016, 09:47 PM,
#226
Member
Posts: 646
Threads: 52
Joined: Feb 2014



You remember the Russian Fleet skynet?

[Image: fNycs8k.png]
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Offline SkyNet
07-13-2016, 01:22 AM,
#227
Lord K'tesh
Posts: 517
Threads: 47
Joined: Oct 2011

(07-12-2016, 09:36 PM)Wesker Wrote: How does BDM have 30 ships that can be magically infected and uninfected?

It exists only one BDM ship that suffered nomad infection so far. And it is still under nomad control. Your assumption is wrong.


(07-12-2016, 09:36 PM)Wesker Wrote: Why does the super intelligence faction with ace pilots not have any intelligence on the Angry viking miner fleet or the ability to take it down.

Oorp reasons. Such things would fail before they could even start because of people like you. You believe you must outgun and kill everything, but i tell you something: Soon you are going to play alone with that attitude. Some people don't spend all of their time in conn and some factions can't get enough numbers, keep that in mind. Fights against you are already pointless. So why should we even try it?


(07-12-2016, 09:36 PM)Wesker Wrote: I fly caps better than 99% of the server, do you really think im that dumb?

And even if you were santa claus, it doesn't give you a damn right to buttcloak engage or abuse bugs to get your blue. I hope this isn't going to happen again.
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Offline Wesker
07-13-2016, 02:10 AM,
#228
Level 99 Boss
Posts: 5,296
Threads: 457
Joined: Nov 2014

(07-13-2016, 01:22 AM)SkyNet Wrote: It exists only one BDM ship that suffered nomad infection so far. And it is still under nomad control. Your assumption is wrong.

>BDM|RNC-Neckar
>Wilde.RNC-Neckar
>BDM|RNC-Neckar again

this same thing happens with at least 2 other caps

Quote:Oorp reasons. Such things would fail before they could even start because of people like you. You believe you must outgun and kill everything, but i tell you something: Soon you are going to play alone with that attitude. Some people don't spend all of their time in conn and some factions can't get enough numbers, keep that in mind. Fights against you are already pointless. So why should we even try it?
I don't need to outgun to win every fight. Have you ever flown with me? I'm almost always flying with the side with less. In that fight we had less in terms of number and firepower.
I don't know what kind of attitude you're talking about, YOU attacked us, YOU came into this feedback thread and gave loads of S4LT because of the fight. You even blatantly said you were pissed. If anyone here needs to improve their attitude, its you, you had more numbers and more firepower. You had more than enough chances to end us in the beginning of the fight.

I don't need to spend time in conn to chainfire PGs and aim them at enemies.
RHA has like 7 active members, I'm pretty sure that's not a lot compared to others.
I'm not unbeatable, I can't solo an army, this isn't 4.87 where I could just bring a typhoon to any system and take out the server. So no fights against me aren't pointless.

Quote:And even if you were santa claus, it doesn't give you a damn right to buttcloak engage or abuse bugs to get your blue. I hope this isn't going to happen again.
Pretty please?

[Image: Ga9HRyh.png]

Seriously, you had way more people, don't Isolate yourself. I don't encourage buttcloaking, but that was an easy victory for you that you did not achieve.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Shaggy
08-21-2016, 08:30 PM,
#229
#BlameShaggy
Posts: 2,073
Threads: 157
Joined: Oct 2011

Hi RHA HC, I am wondering how [RHA] have alot of warships, capital ships INRP. Are RHA not a former mining organisation but they appear to have over 10 Jorms and countless cruisers and gunboats which are [RHA] tagged. I am just wondering how this has been possible over the last few years/ mods/ updates.

I have heard this around the community over recent months about RHA being a mining organisation with capital ships when Unioners are the ones that done all the engineering and shipyard stuff and only has a fighter and bomber as a faction shipline.
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Offline Backo
08-21-2016, 08:41 PM,
#230
Basilica Combat Patrol
Posts: 3,594
Threads: 123
Joined: Feb 2009

(08-21-2016, 08:30 PM)Shaggy Wrote: Hi RHA HC, I am wondering how [RHA] have alot of warships, capital ships INRP. Are RHA not a former mining organisation but they appear to have over 10 Jorms and countless cruisers and gunboats which are [RHA] tagged. I am just wondering how this has been possible over the last few years/ mods/ updates.

I have heard this around the community over recent months about RHA being a mining organisation with capital ships when Unioners are the ones that done all the engineering and shipyard stuff and only has a fighter and bomber as a faction shipline.

Good joke. Unioners/LWB/Bundschuh are all dead factions with inferior ZOI and tech, hence their dead status. Also pulling the "hurr durr you can't have this many capitals" card is so cliche as it has been done with the Rogues, the Outcasts, the Corsairs, the Zoners, the Order, hell even the Rheinland Military back in the LN/RM war. It's a game and there will never be a realistic amount of capitals as people are free to fly what they like.

Just go each a sandwich and accept the fact the Hessians managed to log enough people to do their base siege properly this time.

Republic of the Sword and Sun
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