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Development Notice: POB rework deployment phase 2

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Development Notice: POB rework deployment phase 2
Offline Alley
04-01-2016, 09:41 PM,
#1
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

After months of work, you might have taken notice of the previous thread explaining what phase two is going to introduce. Tomorrow in the afternoon, at around 15:00 GMT +1 the necessary work to prepare the deployment of phase two will be initiated.

As explained previously, Core levels will cease to exist and instead you will be prompted to specialize your base which will cause it to enter Tech Level 1, with further progress causing your base to be able to upgrade to the next tech level as you unlock the requirements. This will become easier to track, along with pretty much all kind of POB operations with the new web interface we'll introduce shortly after.

As the current POBs are not compatible with the new system, they are all going to operate on the legacy system. You will still be able to build and use legacy modules but all specialized modules with tech tree requirements will be unavailable to you. Tomorrow will be focused on setting up all the necessary foundations to deploy the pob update and the web interface.

There will be no interruption of service, however the POB plugin will be disabled while we work behind the scenes.

Not all of the new modules are finished and therefore a bunch of Tech 2 modules are missing and all of Tech 3 are not implemented. However the brand new modules available after deployment are:

Outpost Tech 1: Satellite Hangar, S.C.O.U.T Hangar,
Processing Centre Tech 1: Refinery Module, Assembly Line Module, Waste Management Module,
Common: Power Generator, Hydroponics, Biodome, new Shield Modules (3 of them)
Trade Hub Tech 1: Adv. Storage Module, Stock Market Regulation Point (allows interaction with the stock market module), Hyperion Factory
Pirate Installation Tech 1: Smuggler Den (unlawful version of the stock market)
Nomad (no tech): Armor Upgrade, Hive
Depot (no tech): Armor Upgrade, Storage Module

Deployable Battleships and the Research Station tech tree are unavailable tech trees.

In order to explain the entire system in a better fashion, I've wrapped up a 4 minutes long video explaining the most important changes brought by this plugin, you can watch it here: https://www.youtube.com/watch?v=X2WH8mHJnhM&t=19s (Remove the 19 seconds skip if you want the "hey guys" intro nobody cares about)

We hope you'll appreciate all we've done.

Laz Wrote: Alley was right.
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Offline Mephistoles
04-01-2016, 09:43 PM,
#2
Gas Miners Guild
Posts: 2,347
Threads: 91
Joined: Jun 2013

here's one to not add to the list of funny threads

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v

[Image: stDvDRX.jpg]
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Offline Venkman
04-01-2016, 09:45 PM,
#3
Fellow Junker
Posts: 3,496
Threads: 222
Joined: Jun 2011

(04-01-2016, 09:43 PM)Mephistoles Wrote: here's one to not add to the list of funny threads

User was banned for: https://discoverygc.com/forums/showthrea...tid=206147
https://discoverygc.com/forums/showthrea...tid=206210
Time left: (Permanent)
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Offline Impyness
04-01-2016, 09:46 PM,
#4
BHG; JM
Posts: 412
Threads: 56
Joined: Oct 2013

(04-01-2016, 09:45 PM)Venkman Wrote:
(04-01-2016, 09:43 PM)Mephistoles Wrote: here's one to not add to the list of funny threads
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Offline Antonio
04-01-2016, 09:48 PM,
#5
PvP = RP
Posts: 3,192
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

> April 1st 2016.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
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Offline Sabru
04-01-2016, 09:51 PM,
#6
Member
Posts: 2,274
Threads: 262
Joined: Jan 2012

i almost bought into it until the link.

[Image: 9KgNaeX.png]
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Offline Alley
04-01-2016, 09:51 PM,
#7
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

(04-01-2016, 09:43 PM)Mephistoles Wrote: here's one to not add to the list of funny threads

great news thank you for the invaluable services

Laz Wrote: Alley was right.
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Online Lythrilux
04-01-2016, 09:51 PM,
#8
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

I think this means alley won't be leaving, which is great <3

[Image: Lythrilux.gif]
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Offline Darku
04-01-2016, 09:56 PM,
#9
Member
Posts: 374
Threads: 16
Joined: Sep 2014

ever did before ?

(11-10-2017, 04:28 PM)sindroms Wrote:
Just smoke and fly.
[Image: VCmheaH.gif]
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Offline Reid
04-01-2016, 10:12 PM,
#10
Member
Posts: 1,474
Threads: 90
Joined: Jun 2011

(04-01-2016, 09:51 PM)Sabru Wrote: i almost bought into it until the link.

I think it was intentionally made complicated so people would go along and be like "yea this is good idea" without knowing what's going on

5/7 thread Alley, better than Lyth's
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