• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 537 538 539 540 541 … 547 Next »
Discovery 4.80 features, bugs & suggestions

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (18): « Previous 1 … 7 8 9 10 11 … 18 Next »
Thread Closed 
Discovery 4.80 features, bugs & suggestions
Offline marauder
05-31-2006, 01:55 PM,
#81
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

Virus,May 30 2006, 10:13 PM Wrote:Um.... I don't like those ideas... In my opinion its a anti-fighter ship ONLY. It has not enough energy for anything larger... And all capship info-cards say freighter, don't they?

Anyway, I think its fine the way it is. It barely has enough manueverability to take on a VHF... And as Kane said, its more of a Super Heavy Fighter.
[snapback]21974[/snapback]

good points virus, I figured there'd be people who wouldnt like the idea of it becoming a bomber..

The main reasons I suggested changing it is because it's tiny compared to all the other gunboats. It's about the same size as a crusader / templar.

We've got 3 bombers at the moment, the rhienland one that has 4 guns and 2 turrets, the taiiden one that has 4 guns and the kushan that has 3 guns and 2 turrets. So why not have one thats got 5 turrets?

Anyhow they were just ideas, :laugh:
 
Offline Profile
06-02-2006, 03:46 PM,
#82
Member
Posts: 209
Threads: 26
Joined: Jun 2005

So, we've got a bug on Battleship Isis in Omicron Minor cause there's no Commodity Dealer (Menu) so we can't sell commodities.
I wanted to sell Deuterium I bouhgt from Texas and the best price (known for the moment) was on Battleship Isis. When I docked there: "WTF??? NO DEALER???"

Characters

All characters have been deleted.

[Image: ugtprofile3mm.png]
 
Offline Korrd
06-05-2006, 01:35 AM,
#83
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

The sun problem in Omega 47 still remains. THe ship's autopilot wont evade the radiation emanated from the star. I almost die in my raven. had to use 50 NB to survive.

[Image: 3cfefe54.jpg]

Server Status | Server Rules | Players Online | Player Rankings | Freelancer Account Manager
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
 
Offline Igiss
06-05-2006, 09:11 AM,
#84
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

Korrd,Jun 5 2006, 03:35 AM Wrote:The sun problem in Omega 47 still remains. THe ship's autopilot wont evade the radiation emanated from the star. I almost die in my raven. had to use 50 NB to survive.
[snapback]22520[/snapback]
Omega-47 problem was already reported right after release, and I already apologized for this error.

Kiith somtaaw gunboat will no longer be a gunboat. Besides there's some sort of new gunboat that Jamez proposed, we might include that one.




Offline marauder
06-05-2006, 11:31 AM,
#85
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

Er.. as the starkiller torpedo is pretty much useless could it be removed?

Or replaced with the sunslayer?

No-one uses the starkiller, mainly because it takes about 3 to destroy a weapon platform on missions and I'm not going to try them on a large space station because it'd take loads of them.

Plus they don't seem to do any damage to NPC cap-ships.

The sunslayer does do damage to cap-ships and is only sold (as far as I've found) on the brunschuh base. Which means lawful/house factions can't buy it.
 
Offline Jamez
06-05-2006, 03:59 PM,
#86
Member
Posts: 1,571
Threads: 80
Joined: Feb 2006

Quote:Er.. as the starkiller torpedo is pretty much useless could it be removed?

We could do something a bit better than that.

Change the torp stats.

Starkiller Torp - Homing Torpedo 5000dmg
Sunslayer Torp - Homing Torpedo 16000dmg
Nova Torp - Non-homing topedo 50000dmg

The Nova Torp is an anti-cap Torp. IT SHOULD NOT BE ABLE TO HIT FIGHTERS.

A homing torp is really not a torp but a missile anyway BUT please make the Nova a straight-line-firing Torpedo.

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
 
Offline Korrd
06-05-2006, 05:00 PM,
#87
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

That would make it useless against cap ships. The nova NEEDS tracking ability to home on the BS. Remember that the nova is fired from maximum range, otherwise you will risk to be hit by the BS's anti-fighter weps.

[Image: 3cfefe54.jpg]

Server Status | Server Rules | Players Online | Player Rankings | Freelancer Account Manager
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
 
Offline Profile
06-05-2006, 05:30 PM,
#88
Member
Posts: 209
Threads: 26
Joined: Jun 2005

I'm purposing to include the Colonial Viper (from Battlestar Galactica) created by Porsche, in the next version.

I tested it, it has 6 gun CL10 and 1 turret CL10, torpedo/cruise, countermeasure...
Plus, it's realy agile...

Characters

All characters have been deleted.

[Image: ugtprofile3mm.png]
 
Offline Jamez
06-05-2006, 05:37 PM,
#89
Member
Posts: 1,571
Threads: 80
Joined: Feb 2006

To Korrd: Fighters should have to take the risk of being shot. Besides, just aim in font of the BS a bit.

Torps are not supposed to track their targets. And yes they will miss occasionally. Go and watch Pearl Harbor.

To Profile: It sound unbalanced. I have seen it and it looks ugly.

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
 
Offline Dab
06-05-2006, 05:43 PM,
#90
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Guys about the torps. People who play the SP campaign have to have the starkiller torps. And NO! It should NOT be a homing torp. We had one before and if someone had it noone could kill them because it would hit the person even if you couldn't see them. It was deleted and scrapped. So we won't be making another homing torpedo. You want a homing missile, go buy the sunstalker.

[Image: DFinal.png]
Pages (18): « Previous 1 … 7 8 9 10 11 … 18 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode