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DSLauncher2 WIP Thread

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DSLauncher2 WIP Thread
Offline Alley
04-25-2016, 10:39 PM,
#1
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

After several crap attempts and redesigns (both technical and visual), this is finally getting somewhere.
This rework is meant to be both technical and visual. The first launcher was all-around made in a week as we were struggling to find solutions to properly distribute patches. tl;dr it sucks.

This time I'm going ahead with new technologies in order to provide an overall better experience. The previous launcher was based on the legacy WinForms system, which is really clumsy to work with. This launcher is WPF (Windows Presentation Foundation) based, which brings along cool technologies that didn't exist before.

A notable addition of this rework will be account groups, a largely requested feature that I found extremely difficult to implement in the old launcher without leaving the door open for serious bugs. With data contexts on our side this time, we will prevail. Another feature I'm looking into implement is a new download system. The current launcher is extremely unforgiving with poor internet connections and this is an issue I'd really like to fix. Beyond that, all existing features should be there in the new launcher, although the launcher style picker may not return before some time as it is a low priority feature.

I'm currently wrapping my head around the general container of the launcher.
If you have suggestions or questions, go ahead.

[Image: KHFRajkl.jpg]

Laz Wrote: Alley was right.
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Online Lythrilux
04-25-2016, 10:44 PM,
#2
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

Mmmm that WIndows 10 style interface. That's how you know we're in the future.

I look forward to it Alley!

[Image: Lythrilux.gif]
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Offline Swallow
04-26-2016, 07:52 AM,
#3
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Posts: 4,493
Threads: 213
Joined: Jun 2010

I would suggest to not to heavily rework the design, getting used every time is a bit uncomfortable.
And if it was up to me, I'd remain in XP/7 classic window design with buttons, sliders and so on. That is what functionality in my vision.
Also why not to let it launch w/o internet connection at all?

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline sindroms
04-26-2016, 07:54 AM,
#4
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

(04-25-2016, 10:44 PM)Lythrilux Wrote: Mmmm that WIndows 10 style interface. That's how you know we're in the future.

I look forward to it Alley!

Yours will be MS-DOS.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
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Offline Alley
04-26-2016, 07:55 AM,
#5
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

(04-26-2016, 07:52 AM)Swallow Wrote: Also why not to let it launch w/o internet connection at all?

A technical oversight pretty much forgotten about when the app creation was rushed. This will be properly handled in the new launcher.

Laz Wrote: Alley was right.
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