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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Alaska Opinion Poll

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Poll: What factions should be allowed INTO Alaska through New York?
You do not have permission to vote in this poll.
Just LSF, Liberty Navy
31.39%
43 31.39%
Bounty Hunter Guild
5.11%
7 5.11%
The Order
2.92%
4 2.92%
The Order + recruits (starfliers)
6.57%
9 6.57%
Under orders/permission from LSF/Navy player factions
27.01%
37 27.01%
Lock the gate for good
3.65%
5 3.65%
Don't change it
23.36%
32 23.36%
Total 137 vote(s) 100%
* You voted for this item. [Show Results]

Pages (14): « Previous 1 2 3 4 5 … 14 Next »
Alaska Opinion Poll
Offline Heartless
05-06-2008, 10:16 PM, (This post was last modified: 05-06-2008, 10:19 PM by Heartless.)
#11
Member
Posts: 1,529
Threads: 107
Joined: Nov 2007

LSF, and Liberty Navy AND Order recruits and just Order in general.
By Order recruits I mean new Bs| members/characters

Everyone else should just be killed or something. And I like the idea of a stationary dreadnought or battleship or something.

edit-I think some people have to realise, new Bs| member do somehow need to get to Minor from NY you know... plus, if that were to be closed, so would alot of great RP, keep it open, just defend it much more heavily.

Also, get rid of some BHG in Minor, and get rid of ALL liberty npc's in minor... why are they even there?

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SwissScorch --> Heartless
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Offline sovereign
05-06-2008, 10:18 PM,
#12
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

SIMPLE SOLUTION TO REMOVE MOST OF THE OORP CRAP:

Kill the Omicron Minor Jumphole. Seriously, it makes little to no sense, and is the reason there is a problem. However, put a jumphole to Omicron Iota in there, somewhere off in a corner. That way Keepers can still get in, but it isn't a trip taken lightly.

Everything else is secondary. Why isn't this on there?

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Offline Hyperion
05-06-2008, 10:19 PM, (This post was last modified: 05-06-2008, 10:20 PM by Hyperion.)
#13
Member
Posts: 202
Threads: 12
Joined: Jul 2007

' Wrote:all these options of locking, putting in dreadnoughts etc... you forget one key thing.

Alaska is needed for SP. some people who choose to play fl SP, with disco on (suicidal imo, but meh) will find it uberly hard or impossible, if you put guard npcs, or lock the jumpgate etc respectively. since igiss inteded disco to be a kind of sequel to fl, and, he (i think) he wanted to keep the systems that were used for SP same, i dont think any of this is possible

(correct me if im wrong)


Well, Discovery is an "expansion" of the original FL. (i think it is a few years after the champaign). And because of this, things can change, stations can be build etc.

And if anyone would like to play SP, i would suggest vanila SP:)

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Offline Tenacity
05-06-2008, 10:39 PM,
#14
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

After all the discussion in my thread, I've come to the conclusion that NOTHING needs to be changed as far as actual gameplay. Dont add or take out anything (well, an order base in alask would be nice), dont lock the gate, dont put guard npc's there.

It's up to the players to enforce it. If SA/LSF dont want people going there, then they need to post a guard.

Likewise, I think anyone with an LSF ID (even if they arent in =LSF=) should be allowed by LSF/SA free travel into alaska as part of the RP of an lsf character, independent or not.


[Image: Tenacity.gif]
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Offline Fletcher
05-06-2008, 10:58 PM,
#15
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

Hmm, I never thought of this affecting the SP version of the game...

How about another Faction to compensate? Called the Alaska Vanguard?

They are neutral to all in SP, but in MP hostile to all but Liberty ID craft. How about that?

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Offline Vape
05-06-2008, 11:00 PM,
#16
Member
Posts: 1,543
Threads: 172
Joined: Oct 2007

the 522nd could also take over defense of alaska
having an entire battlegroup there may be a deterrant


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Offline timmychen
05-06-2008, 11:02 PM,
#17
Member
Posts: 695
Threads: 31
Joined: Feb 2008

Can the 522nd battlegroup stay in Alaska constantly monitoring the system 24/7?
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Offline Vape
05-06-2008, 11:03 PM,
#18
Member
Posts: 1,543
Threads: 172
Joined: Oct 2007

not really.
but its a thought

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Offline sovereign
05-06-2008, 11:03 PM,
#19
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

' Wrote:Hmm, I never thought of this affecting the SP version of the game...

How about another Faction to compensate? Called the Alaska Vanguard?

They are neutral to all in SP, but in MP hostile to all but Liberty ID craft. How about that?

New faction = playerwipe.



Killing the Omicron Minor jumphole makes SP make more sense (why would we go through all that station destroying and Walker sacrificing if there was a backdoor right in the lawn...) as well as stopping smugglers short. Then, it becomes an RP only (well, pretty close anyway) system and most problems are fixed. Putting an Iota jumphole in a far corner fixes the bit that messes up (how else would Nomads get there), why wouldn't that work?

[Image: SCRAgenderheuristics.png]
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Offline Praetyre
05-06-2008, 11:13 PM,
#20
Member
Posts: 1,155
Threads: 33
Joined: Aug 2007

Under orders/permission from the Liberty Security Force, Liberty Navy/LSF Guards, Liberty Dreadnoughts, change all NPCs in Z21 itself to Guard, and add dreadnoughts on the other side of the Z21 gate.

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