• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 607 608 609 610 611 … 780 Next »
Alaska Opinion Poll

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: What factions should be allowed INTO Alaska through New York?
You do not have permission to vote in this poll.
Just LSF, Liberty Navy
31.39%
43 31.39%
Bounty Hunter Guild
5.11%
7 5.11%
The Order
2.92%
4 2.92%
The Order + recruits (starfliers)
6.57%
9 6.57%
Under orders/permission from LSF/Navy player factions
27.01%
37 27.01%
Lock the gate for good
3.65%
5 3.65%
Don't change it
23.36%
32 23.36%
Total 137 vote(s) 100%
* You voted for this item. [Show Results]

Pages (14): « Previous 1 2 3 4 5 … 14 Next »
Alaska Opinion Poll
Offline Nysquist
05-06-2008, 11:16 PM,
#21
Member
Posts: 39
Threads: 1
Joined: Apr 2008

Is it posible that we leave some of the questions do be decided by The liberty High Command? The most Senior commanders in Liberty Navy and LSF.

Say if the bounty hunter are allowed t be in alaska or not?
I mean, if high command doesn't want the bounty hunter in alaska they wouldn't even enter by minor, but if they are payed to be there the bounty hunters should stay.
Reply  
Offline Praetyre
05-06-2008, 11:24 PM,
#22
Member
Posts: 1,155
Threads: 33
Joined: Aug 2007

We have no PCs roleplaying as the Northern Liberty Navy High Command, so that may be difficult.

[Image: Banner-Final.gif] Sig by Blackstarr.
The Man With No Name: Prologue|1|2|
After reading The Man With No Name, please comment here
The Man With No Name's Dramatis Personae (Spoilers within)
Please read
  Reply  
Offline Nysquist
05-06-2008, 11:44 PM,
#23
Member
Posts: 39
Threads: 1
Joined: Apr 2008

Perhaps not in name. But since the Northen Navy disolved the SA has taken over patrol all over liberty.
Reply  
Offline MB52
05-07-2008, 01:25 AM,
#24
Member
Posts: 1,973
Threads: 130
Joined: Dec 2007

The biggest problems isn't a matter of guarding it, its impossible to guard it all the time.

Its the OORP idiots who use it like a freeway. Why does every trader/smuggler know the codes? why do the NPCs not arrest/destroy them for entering?

The only factions that should be really allowed through without being shot at are, Navy/LSF and bountyhunters.

Actually this is exactly what we need the guard NPCs for.

With that said, I think Guard NPCs with train disrupters and a stationary battleship/weapon platforms (that do ALOT of damage) would be good.

I wonder also, if you can make the alaska gate slower to open? This could simulate hacking the codes or inputting the codes, while the player is forced to wait a minute or more for the gate to warm up....

While they are sitting there, it lets the npcs/player factions react. Right now its WAY too easy for a transport to simply speedock with the gate and take no damage.


I’ll carry this flag
To the grave if I must
Because it’s flag that I love
And a flag that I trust
  Reply  
Offline Praetyre
05-07-2008, 01:28 AM, (This post was last modified: 05-07-2008, 01:29 AM by Praetyre.)
#25
Member
Posts: 1,155
Threads: 33
Joined: Aug 2007

' Wrote:Perhaps not in name. But since the Northen Navy disolved the SA has taken over patrol all over liberty.

Eh? Can you give me a link to that, since I never heard anything to the effect of the Northern Liberty Navy dissolving (and if they did, and the Southern Liberty Navy took over, they'd be called the Liberty Navy)

The current SA status states they are the Southern Navy that patrol the Southern Systems.

[Image: Banner-Final.gif] Sig by Blackstarr.
The Man With No Name: Prologue|1|2|
After reading The Man With No Name, please comment here
The Man With No Name's Dramatis Personae (Spoilers within)
Please read
  Reply  
Offline Xing
05-07-2008, 01:33 AM,
#26
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

I say, all liberty ships with a good reason enough and with a permission of the LSF AND SA. I hardly see why anyone else would even have authorisation to go in.

BHG is the most ridiculous thing in the system, so get rid of that thing, that doesnt have its place in it, but not at all...

[Image: audrey03a.png]
  Reply  
Offline Praetyre
05-07-2008, 01:34 AM, (This post was last modified: 05-07-2008, 01:35 AM by Praetyre.)
#27
Member
Posts: 1,155
Threads: 33
Joined: Aug 2007

I agree that they should need permission from the Liberty Security Force, but not the Southern Liberty Navy. They lack any jurisdiction over the place, it would be like the Iraqi Army coordinating rescue operations in New Orleans.

[Image: Banner-Final.gif] Sig by Blackstarr.
The Man With No Name: Prologue|1|2|
After reading The Man With No Name, please comment here
The Man With No Name's Dramatis Personae (Spoilers within)
Please read
  Reply  
Offline spec
05-07-2008, 01:45 AM,
#28
Member
Posts: 304
Threads: 9
Joined: Jan 2008

' Wrote:New faction = playerwipe.
Killing the Omicron Minor jumphole makes SP make more sense (why would we go through all that station destroying and Walker sacrificing if there was a backdoor right in the lawn...) as well as stopping smugglers short. Then, it becomes an RP only (well, pretty close anyway) system and most problems are fixed. Putting an Iota jumphole in a far corner fixes the bit that messes up (how else would Nomads get there), why wouldn't that work?


/Signed.....
This makes sense both in SP & RP...
Adding patrols etc might mess with SP. Besides only ships that belong in that system would be
Nomads, LSF/Navy and Order, It's unlikely that Navy will involve BHG into cleaning their own backyard - Alaska.
They should be able to maintain their own along with LSF.

Constant patrolling Alaska is not an option, since traders just use a lull time on the server to go through z21
when no lawfuls are around.... that's shouldn't be taken as an exploit... it's just OORP.
Also argue as you like but in real terms, there is no way a civilian/trader/whoever can ever get to a heavily
fortified military area... the only ones who can get are militaty (obvious) and certain operatives
(with permission ) and spies (maybe the order in this case).
Physically there may be a lack of players guarding z21, but that shouldn't be taken as an excuse to
enter the zone in your trader!


<span style="font-family:Century Gothic">Spec - Independent Trader</span>
Small Transport - Hauling without earning

Current Status: Inactive - Too Much Work and Travel
  Reply  
Offline pchwang
05-07-2008, 01:46 AM,
#29
Member
Posts: 2,463
Threads: 101
Joined: Dec 2006

*Climbs out of trash bin, and spits fish head out of mouth.*

My honest opinions, mates.

Question 1:

Just LSF and Navy officials with clearance. The system is nigh guard-status, and frankly, it's like an equivalent of Area 51 in the US. Interesting point in a recent RP by Ka'saphec-Na, the gate probably has a keycode on it that changes quite often to prevent people from getting in. Only those with clearance would be allowed in.

For those with the argument: "Well, it was here in the first place, why am I not allowed in?"

In SP, the gate was locked. The gate's there, and it's a part of RP. Going through it might just as well be sanctionable.

Question 2

DA BASE!

The undockable base! Just like one of those guard towers outside Gitmo!

In fact, here's my suggestion. Since the Alaska gate really should not be open to all on terms of RP, make the base a Navy guard base. This way, anyone who does not have "Clearance" (Navy Rep) will get blown away. I'd probably give the base around the same firepower as a Bretonian Stationary Battleship.

Question 3:

Get rid of the bounty hunters. They were in vanilla, but frankly, the idea that a Guild, aka, a UNION of random bounty hunters, can field so many members into random parts of Sirius is appalling to me.


Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: &lt;_&lt;
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
  Reply  
Offline kingvaillant
05-07-2008, 01:50 AM,
#30
Member
Posts: 2,961
Threads: 207
Joined: Aug 2007

1 ) LSF/SA only, others will have to ask us before entering... (order+recruits included, we usually let people who are creating a ship enter Alaska)

2 ) Forget about putting patrols in the Minefield,....suicide rates will skyrocket. But we can put a non-dockable base or BS as long as it doesn't mess the SP if Igiss wants to keep it.

3 ) Get rid of Bounty Hunters Guild NPC's (think about it, the LPI, doesn't even know about it, why should the BHG know?)

Liberty Battleships/Dreadnoughts at the Gate (see n.2)

Make all Liberty NPC's (Guard) type (see conditions in n.2)

----

Replace the minor JH by a JH to a nomad world (which would make any possible trade routes from Gamma not lucrative) but keep Order patrols (maybe add a base(hidden) as said before)

----

Zone 21 = Area 51,,, don't forget that

Director of the Liberty Security Force: Fidelity, Bravery and Integrity
[Image: f_48123637838m_812390c.png]
The Amundsen Zone-21 Restrictions
  Reply  
Pages (14): « Previous 1 2 3 4 5 … 14 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode