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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Drone Bays for Carriers

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Drone Bays for Carriers
Offline Moberg
06-16-2016, 03:11 PM,
#11
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Posts: 836
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Joined: Jul 2012

I am definitely in favor of this. An idea sort of like this has been around in internal discussion at the beginning of the year, so I'll just repost my take on it.

Special NPCs can be set up for this if necessary. If possible without a mess in the inis, NPCs should reflect your faction but we can also make them generic drones that roam around.

Spawning these NPCs should have a cooldown and consume some sort of materials. Normal fuel at different rates per spawn or nanobots, perhaps? And also different types of NPCs would be neat, too.
- Straight-forward attack drones with weak, fast short range guns.
- (Stationary?) Artillery/missile drones that would be able to fire missiles / dumbfire torpedos or a combination at a long distance.
- Support drones to kill, dropping nanobots/batteries/fuel (should drop less fuel than what was used to spawn them)
- Suicide drones without shields, which fly close to a target and then fire a gun which immediately kills them and deals AOE damage (no instant kills on snubs though) that would require, as usual, the shield to be down before it can do hull damage.

This ability could be made available to anyone with a docking module while the cost, cooldown and amount would be improved if you have a carrier.
(Thinking of 1 ship per docking module on normal ships, 2-3 on carriers at lower fuel cost and cooldown).
I would personally prefer it on carriers only.

Right now carriers are just another battleship, and with a unique gameplay-element to them that's independent of another player's choice to dock on them, they could also see more use as utility vessels or ships that try to stay back a little.

//edit Stationary spawns can likely be implemented in a way similar to POB weapon platforms, but with obviously less potent weaponry.
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Offline Sanctions
06-16-2016, 03:15 PM,
#12
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Posts: 299
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(06-16-2016, 03:08 PM)Snoopy Wrote:
(06-16-2016, 03:04 PM)Sanctions Wrote: >too skilled
"We can't handle countering good snubs so we'll spam them to death with bots?"
You scare me. Want more people to leave, ya?

I'm sorry but your statement is stupid. If you can't kill an AI snub then there must be something really really wrong with your PvP skills. This whole thing gives carriers a real role which means more people will use them as how they're meant to be used.

Also you make no sense.

Right you are. I'm so bad that I truly can't handle a single AI snub. Can you please share any tutorials on how to deal with em?
Cus only thing I did my whole life here was supplying a PoB, so I'm totally outta play when it comes to pee-vee-pee and combat.
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Offline kenshin156
06-16-2016, 03:31 PM,
#13
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Posts: 245
Threads: 30
Joined: Apr 2014

I personally think that a more passive role as a Carrier would be pretty cool. It'd create a new layer of combat and make more sense, really.
A ship with multiple ships on board should not just run into the frey, so this Drone mechanic would surely be a nice addition.
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Offline SnakeLancerHaven
06-16-2016, 03:59 PM,
#14
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Definitly, great idea! +1111

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Offline Laz
06-16-2016, 04:09 PM,
#15
Out-of Retirement Code Monkey
Posts: 1,912
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I see one major issue. The Ganks would be made more unreal.

Like people adding more snubs to a fight that is nicely balanced.

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Offline Titan*
06-16-2016, 04:13 PM, (This post was last modified: 06-16-2016, 04:14 PM by Titan*.)
#16
Developer
Posts: 1,077
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Joined: Jul 2013

(06-16-2016, 04:09 PM)Laz Wrote: I see one major issue. The Ganks would be made more unreal.

Like people adding more snubs to a fight that is nicely balanced.

Carriers mate, carriers. That's what they do

Drones not gonna use regens though, it will be fine
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Offline Thunderer
06-16-2016, 04:21 PM,
#17
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Joined: Jul 2011

I am against carriers as the whole concept, but if they have to stay, I am for this. If it is possible to code.

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Offline Laz
06-16-2016, 04:21 PM,
#18
Out-of Retirement Code Monkey
Posts: 1,912
Threads: 107
Joined: Jan 2014

Still... eh eh....

I am very unsure. Also this sounds like a nightmare to code and I am sure Alley is busy with current projects.

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Offline sasapinjic
06-16-2016, 05:03 PM,
#19
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Good idea , lets hope it will be implemented ! Cool

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Offline Barbarossa
06-16-2016, 05:22 PM, (This post was last modified: 06-16-2016, 05:23 PM by Barbarossa.)
#20
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Posts: 465
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Joined: Feb 2011

Great idea actually, battleships and alike would finally have something to do in snub fights and also it would induce 'fear' against snub players and even bombers, giving the battleships their true nature and purpose realistically. Feels almost like you're facing a tank and all you have to point at it is your puny rifle.

Edit: Whoops, I misread, your idea is only for carriers Sad
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