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Flak's Models and WIPs

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Flak's Models and WIPs
Offline Flakface
06-12-2016, 08:43 PM,
#11
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Posts: 65
Threads: 11
Joined: Oct 2013

Thanks Petitioner! Big Grin





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Offline Epo
06-12-2016, 08:58 PM,
#12
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Posts: 1,706
Threads: 109
Joined: Jul 2014

Also edit the first post with links to all models, it will help to keep everything in order x) Cool start and good luck with finishing them
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Offline Flakface
06-12-2016, 09:04 PM,
#13
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Posts: 65
Threads: 11
Joined: Oct 2013

(06-12-2016, 08:58 PM)Epo Wrote: Also edit the first post with links to all models, it will help to keep everything in order x) Cool start and good luck with finishing them

Great idea! ha





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Offline Flakface
06-13-2016, 01:48 PM,
#14
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Posts: 65
Threads: 11
Joined: Oct 2013

Playing around with ideas for a possible GMG VHF;

[Image: ce746dcc43d84d3ab4ed55d135469e8a.png]
[Image: 52b4fbe5791546bf8e44bdb002a450f6.png]
[Image: a370eeecaebf43b393dcc2c8b69cbac8.png]

keep in mind that it'll be mirrored at some point along the red axis there.





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Offline Flakface
06-13-2016, 02:13 PM,
#15
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Posts: 65
Threads: 11
Joined: Oct 2013

[Image: d3f67ce5b76845b9becc43826f4d717a.png]

Added some wings..not sure if I like them..





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Offline Flakface
06-17-2016, 03:26 AM,
#16
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Posts: 65
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Joined: Oct 2013

Changed the wings. I think I like these ones, heh.

http://p3d.in/skePs





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Offline Durandal
06-17-2016, 03:51 AM,
#17
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Posts: 5,106
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Joined: Apr 2009

I strongly advise switching to a modeling program with a more standard toolset and workflow such as 3ds Max, Maya, or Blender while you're still in the early stages of learning to model. SketchUp is extremely intuitive but it has many limitations, and its modeling process is so different from that of other programs that it will severely hinder your attempts to move on in the future.
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Offline Flakface
06-17-2016, 03:59 AM,
#18
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Posts: 65
Threads: 11
Joined: Oct 2013

Hm. I do have a copy of GMAX, I just find Sketchup easier to build with.

But also i find annoying in sketchup how you can't chamfer edges, and can't select individual vertices.. :p





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Offline Swallow
06-20-2016, 09:00 AM,
#19
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Posts: 4,493
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Joined: Jun 2010

I have started with sketchup as well, but I regret it.
The best software you can get for it is Blender, if you will be brave to put effort into learning it, you will never regret it. And Blender opens much more opportunities than modelmaking itself.
I highly suggest you to start discovering it.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Flakface
08-27-2016, 04:09 AM, (This post was last modified: 08-27-2016, 04:13 AM by Flakface. Edit Reason: image size D: )
#20
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Posts: 65
Threads: 11
Joined: Oct 2013

Thought I'd give a go at some concepts for the rogue / Molly ship lines. These are jsut thumbnails, exploring different ideas. The original pirate line is very...sloppy, so i went for kind of a forced-industry patchwork look. heh

[Image: nRnPU7f.jpg]





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