First of all:This idea only for Battleship Weapons, not for Cruisers
Battleship shields are going down very fast if you hit them continuously. Actually there is no need for anti-shield weapons for battleships.
Mortars/Primary weapons are enough to deshield a battleship in 10-15 seconds. The actual idea is making them real anti-hull weapons and making anti-shield weapons more usefull
Battleship weapons only cerberus,primary,mortar (except razor because razors are for cruisers) should do x3 less damage to shields
E.g
Pulses are moslty used against cruisers because chainfiring pulses hits a cruiser more often.
It will take x2 longer time to deshield a battleship with primary+cerb or primary+mortar loadout but if you mount anti-shield weapons it will be easier to deshield them
So hopefully with the addition of Ion Blast Cannon and maybe anti-shield battleship missile battles will be more interesting than rightclick and wait
This shouldnt affect cruisers because cruisers already having hard time with deshield a battleship.
I disagree. This will make killing light battleships using a heavy impossible. I do agree with introducing heavy anti-shield weapons for battleships, though. This would fix the balance between heavies and lights.
But there is still a problem, although not huge. It would make the Valor, already the best battleship in the game, even better in comparison with other battleships. It could be solved by turning the forward gun into an anti-shield weapon which drops a battleship shield in one hit. It could also fix the Valor balance, as the FG would be less of a critical weapon and thus the ship wouldn't be so unfairly better than all other battleships any more.
There is truth in that, most battleship shields are practically non-factor in the battles, its mostly the armor that takes the whole brunt of damage.
Maybe reducing the shield damage done by BS weapons (except pulses) is one way to fix a problem like that
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(08-01-2016, 03:59 PM)Thunderer Wrote: I disagree. This will make killing light battleships using a heavy impossible.
well if you mount pulses/ionblast you can deshield a light bs with chainfiring pulses easly or using ionblast with superior aim. Damaging hull will be same anyawy
Also there should be anti-shield battleship missiles that devastates battleship shield (you know its impossible to flak a bs missile anymore.it was possible with old flaks)
(08-01-2016, 03:59 PM)Thunderer Wrote: But there is still a problem, although not huge. It would make the Valor, already the best battleship in the game, even better in comparison with other battleships. It could be solved by turning the forward gun into an anti-shield weapon which drops a battleship shield in one hit. It could also fix the Valor balance, as the FG would be less of a critical weapon and thus the ship wouldn't be so unfairly better than all other battleships any more.
Actually yeah, changing FG into anti-shield weapon would fix the balance issue with FG BS vs BS
Quote:But there is still a problem, although not huge. It would make the Valor, already the best battleship in the game, even better in comparison with other battleships. It could be solved by turning the forward gun into an anti-shield weapon which drops a battleship shield in one hit. It could also fix the Valor balance, as the FG would be less of a critical weapon and thus the ship wouldn't be so unfairly better than all other battleships any more.
Actually yeah, changing FG into anti-shield weapon would fix the balance issue with FG BS vs BS
If a heavy battleship has pulses and cerbs, it will not be able to damage the light when the light's shield is down due to range. 1 mortar would be too few, but if it had 2, it would be vulnerable to a charging medium battleship with cerbs (or even light if the player knows the heavy's blindspots). A heavy battleship should win against any other from point blank range, but in this case that would not be possible.
On the other hand, if the heavy battleship had an ionblast, prims and a mortar, it would be able to take out the light, but in that case your idea about reducing prim shield damage would have no effect whatsoever. I agree with your idea about the Ionblast, but depriving heavy battleships of prims would nerf them even further, after the cerb nerf.
(08-01-2016, 04:15 PM)Thunderer Wrote: If a heavy battleship has pulses and cerbs, it will not be able to damage the light when the light's shield is down due to range. 1 mortar would be too few, but if it had 2, it would be vulnerable to a charging medium battleship with cerbs (or even light if the player knows the heavy's blindspots). A heavy battleship should win against any other from point blank range, but in this case that would not be possible.
On the other hand, if the heavy battleship had an ionblast, prims and a mortar, it would be able to take out the light, but in that case your idea about reducing prim shield damage would have no effect whatsoever. I agree with your idea about the Ionblast, but depriving heavy battleships of prims would nerf them even further, after the cerb nerf.
If that's so giving more prims to heavy battleship would solve this but that never going to happen.
Maybe new slot class for pulse weapons? 2 for Light BS - 3 for Medium BS - 4 for Heavy BS so anti-shield weapons will go there instead of primary slot
I support Titan's idea about generally reducing the shield damage of capital ship weapons and implenenting a anti-shields turret for the heavy slot.
What Thunderer wrote about the broken balance between Heavy and light battleships is already, or still, a problem. Reducing the shield damage of the capital ship weapns wont change this issue much.
As an idea, this issue can be balanced with a heavy anti shields bs missle
It can balance this as we can see in several ways;
Light battleships usually lure the heavy battleship behind them and are unable to be hitted even for skilled battleship player, (except you might have a FG Valor, but it's still not easy).
So flying heavy battleships, if you dont rely on special equipment like cloaks (but there are already cloakdisruptor's) needs more skill/luck/whatever to defeat an light or medium battleship then the other way around.. But if you have like one or two missles, and one is for anti shields you are able to partly disrurb the opponent's aim. Next to that, you are at least able to fail the opponent's shields. Since battleship missles do low hull damage and have a refire rate of 20 seconds, you wont be able to inflict much hull damage (for the ones who think that would be OP). That wouldn't make 3 missles and 1 anti shield missle as combination OP neither duels, and less in battles. If all other capital ship weapons do less shield damage, it would make anti shield missles for combat more reliable. Especially if you add light (medium) and heavy battleship shields, which should, for the ballance only differ in the hitpoint, but not in the regeneration rate. It would also balance the in my opinion the not really existing problem with the balance between heavy and light battleships when the capital ship guns are generally nerfed in shield damage.
Also, reducing the shield damage of the capital ship weapons isnt really supposed to balance heavy and light battleship fights, but to make the shields a bit more useful, and fights more interesting. As it is actually, shields are not much but a small buffer before the hull recieves the dmg,, which has to hold up the most incoming damage. Shields as they are are only good for light battleships who like to shieldrun. But a definition of light and heavy battleships can balance this easily.
In a fight between heavy battleships the shield isnt much important, but would make, in battles, the increasing of the heavy battleship shields power more interesting in a tactical view,
As example: In a battle it would be more useful to send lighter caps (cruiser, battlecruiser) or bomber first to deactivate the enemies heavy battleship's shields before you send in your own lighter battleships.
This would increase the tactical depth in large scale battles.
This Would also make Titan's anti shield gun interesting for light and especially medium battleships, in combination with mortar, it will be possible to engage the enemies heavy battleships from a 'relative' safe distance.
In this case anti shield missles for the heavy battleships would also be a thing.
All in all I am for this idea and, let's just test it before crieng aroung ^
(08-02-2016, 02:51 PM)Thunderer Wrote: Bring one civilian shuttle with a Wasp CD into the fight, and the missiles are effectively out. Let's not make them weapons that are relied on.
Yeah you need someone to take out every missile, thats another tactic it is fine
(08-01-2016, 07:23 PM)Karl Heinz Wallenstein Wrote: Also, reducing the shield damage of the capital ship weapons isnt really supposed to balance heavy and light battleship fights, but to make the shields a bit more useful, and fights more interesting.
(08-01-2016, 07:23 PM)Karl Heinz Wallenstein Wrote: but to make the shields a bit more useful, and fights more interesting.
Battleship shields good when a fighter/bomber wants to solo you. BS Shield doesn't let that happen because of its regen rate or good when dueling a cruiser but still completely useless in fleet battles and weak vs any capital ship weaponary