• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 537 538 539 540 541 … 547 Next »
Discovery 4.80 features, bugs & suggestions

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (18): « Previous 1 … 10 11 12 13 14 … 18 Next »
Thread Closed 
Discovery 4.80 features, bugs & suggestions
Offline JnD
06-08-2006, 02:37 PM, (This post was last modified: 06-08-2006, 02:37 PM by JnD.)
#111
Member
Posts: 36
Threads: 3
Joined: Mar 2006

gotta say it, ppl, it's not a walk in the park pegging a fighter with either a nova mine or torpedo... as long as you are strafing away from enemy fighter on an attack pass they won't hit you. Plus fighters have CMs as well. I believe supernova weapons are fine as they are.

[AW]AWC-Toronto <- Big Bad RH cruiser
[AW]282ndSKings.Redout <-Talon
Transport IMS-Canuk <- "Target" Shipper
Offline msmith619
06-08-2006, 05:15 PM,
#112
Member
Posts: 108
Threads: 20
Joined: Apr 2006

1. Cruisers: I think cruisers should have a torpedo mount. They are anti-capitalship ships. Modern day cruisers have torpedos for taking out battleships and other capital ships, why not these cruisers?
Also, I think they should have countermeasure droppers to try and knock out incoming missles and cruise disrupters.

2. Missions: Can we add a little more variety. All missions now require killing specific targets. How about an "Escort the freighter mission", "transport cargo or contraband mission", "find an item and bring it back mission", etc.

3. A bug: New York to Magellan and reverse jump gate is locked. Can we get it to work?

Baby-Doc

BabyDoc: Large Train
DragonKnight: Liberty Assault Frigate
Shadowen: Albatross Frigate
[MiD]The_Enforcer[Ace]: Rheinland bomber
[DJC]The_Kraken: Heugenot Cruiser

[Image: djc_fleetmaster.jpg]
Offline Dab
06-08-2006, 05:57 PM,
#113
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Having torps on crusier would seriously unbalance them, don't think that'll ever happen. I think mission types are hardwired in the game and can't be edited, or new ones created. Even if they can it will take ALOT of work. And the escort trader/freighter missions I don't think are possibile as the freighter would need to have enough brains to know when you are escorting it and to start flying. Plus the game wouldn't know when the mission is finished. You can do "get the item missions" sorta. Its just you have to kill fighters, tractor in a cargo they had and bring it back, sometimes you have to destroy it instead.

[Image: DFinal.png]
Offline Jamez
06-08-2006, 06:06 PM,
#114
Member
Posts: 1,571
Threads: 80
Joined: Feb 2006

Quote:I think cruisers should have a torpedo mount.

It already does. Mortars are Torps for capital ships.

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
 
Offline Dab
06-08-2006, 06:08 PM,
#115
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Yes, but I think he/she meant a fighter-type torp mount. Such as a nova would be equiped. and that would make them overpowered...

[Image: DFinal.png]
Offline Nightfall
06-08-2006, 07:02 PM,
#116
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

A different thing:

Juneau Shipyards in Alaska.

Can it be made like a real station, dockable and stuff. Just a thought. Maybe selling the new Anubis or something like that.

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
 
Offline msmith619
06-08-2006, 08:26 PM,
#117
Member
Posts: 108
Threads: 20
Joined: Apr 2006

Magellan Jump Gate
The New York to Magellan jump gate says locked when I try to use it.
The Magellan to New York jump gate says locked when I try to use it.
Is this a bug that needs to be fixed.
Baby-Doc

BabyDoc: Large Train
DragonKnight: Liberty Assault Frigate
Shadowen: Albatross Frigate
[MiD]The_Enforcer[Ace]: Rheinland bomber
[DJC]The_Kraken: Heugenot Cruiser

[Image: djc_fleetmaster.jpg]
Offline Dab
06-08-2006, 09:16 PM,
#118
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

That Jump Gate is supposed to be locked. When it is open it opens up uber-trade routes.

[Image: DFinal.png]
Offline SilverDragon
06-08-2006, 10:21 PM,
#119
Member
Posts: 67
Threads: 2
Joined: Jun 2006

Uber trade routes or not, i would still do the delta run, i like it, so unlock it or keep it locked, its your choice. I do the delta run for my own RP reasons, Sevarith is a deep space passenger and artifact retrieval ship :D

SilverDragon IDAF --Commander of the Imperial Dragon Armed Forces-- Cruser

IDAF ColonyShip --The IDAF home-- BattleShip

Sevarith | Sevarith-Armory- --Trader/Store-- Ltrain/LuxLiner

There is no good or evil in this existence, only the honorable and dis-honorable - SilverDragon

Honor, Power, Integrity
 
Offline gezza999
06-08-2006, 10:41 PM,
#120
Member
Posts: 935
Threads: 33
Joined: Mar 2006

:P I know a route way better then the Delta => NY, FP11 => Manhatten one... The only reason I don't use it is because it's not right for me... Too much work and you have to stay at the keyboard while you are doing this route.. So no messing around on desktop or getting Homework done ect.. I like doing other stuff while I trade. Can we put patrols in Alaska? That arn't there in the story though. Because it's really hard to explore with no patrols. Also how come the sun and planet both do no damage? :crazy: Yes I have been trying to dive there. :crazy:

This is my signature.
 
Pages (18): « Previous 1 … 10 11 12 13 14 … 18 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode