• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
« Previous 1 4 5 6 7 8 … 28 Next »
OC Battletransport. WIP, Mon (Done: AT)

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (22): « Previous 1 2 3 4 5 6 … 22 Next »
OC Battletransport. WIP, Mon (Done: AT)
Offline Swallow
08-29-2016, 02:57 PM,
#31
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Before that check out video tutorials which cover pretty much all the subject. But anyways I will be glad to help whenever I could.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Swallow
09-01-2016, 07:40 AM,
#32
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Texture progress 10%
I have picked up generic BW textures and some from solar for tanks (in front) and pods (under main frame).
Too early to showoff, but the progress is being done which is good.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Shiki
09-01-2016, 08:18 AM,
#33
UwU
Posts: 2,754
Threads: 121
Joined: May 2015

Thank you for your work. I'm really glad to see that Outcast shipline is getting some attention.

[Image: loyolabully.gif]
[Image: Q5rd5YU.png]
Reply  
Offline Durandal
09-01-2016, 08:41 AM,
#34
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

(09-01-2016, 07:40 AM)Swallow Wrote: Texture progress 10%
I have picked up generic BW textures and some from solar for tanks (in front) and pods (under main frame).
Too early to showoff, but the progress is being done which is good.

Does this mean the model in the OP is the final revision? Because it still looks like a work in progress.
Reply  
Offline Swallow
09-01-2016, 08:53 AM,
#35
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

(09-01-2016, 08:41 AM)Durandal Wrote:
(09-01-2016, 07:40 AM)Swallow Wrote: Texture progress 10%
I have picked up generic BW textures and some from solar for tanks (in front) and pods (under main frame).
Too early to showoff, but the progress is being done which is good.

Does this mean the model in the OP is the final revision? Because it still looks like a work in progress.

No, it is being tweaked according to texture.
Firstly I make a basic shape, then I apply a texture, and then introduce minor changes for mesh to better fit the texture.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Durandal
09-01-2016, 09:57 AM,
#36
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

(09-01-2016, 08:53 AM)Swallow Wrote:
(09-01-2016, 08:41 AM)Durandal Wrote:
(09-01-2016, 07:40 AM)Swallow Wrote: Texture progress 10%
I have picked up generic BW textures and some from solar for tanks (in front) and pods (under main frame).
Too early to showoff, but the progress is being done which is good.

Does this mean the model in the OP is the final revision? Because it still looks like a work in progress.

No, it is being tweaked according to texture.
Firstly I make a basic shape, then I apply a texture, and then introduce minor changes for mesh to better fit the texture.

That's an interesting method, you're the first person I've met who models that way. I'd ask more questions but I don't want to drag the thread off topic, so I'll just say it would be cool to have this ready by the next update.
Reply  
Offline Swallow
09-01-2016, 11:44 AM,
#37
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I am about finishing its nose part already. Say, I am at 20%.

As for the method - it is believed (by myself) that this way I could achieve extra coherence between the model and the texture.
The way we all do UV mapping here is tile-based, whose one of strength is unpredictability of the final result (which makes things a little more interesting).
Such an iterative process is perfect for creators like me, who do not see the image completely at the beginning, but have to mess around to start seeing details and peeking the design out of them.
Modeling > texturing > modeling (and maybe texturing again?) is a nice way to make a good use of predefined textures and basic shape... Though I am still grasping around the whole concept of this technique (for future publication and tutorial-recording).

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Durandal
09-01-2016, 12:22 PM,
#38
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

(09-01-2016, 11:44 AM)Swallow Wrote: I am about finishing its nose part already. Say, I am at 20%.

As for the method - it is believed (by myself) that this way I could achieve extra coherence between the model and the texture.
The way we all do UV mapping here is tile-based, whose one of strength is unpredictability of the final result (which makes things a little more interesting).
Such an iterative process is perfect for creators like me, who do not see the image completely at the beginning, but have to mess around to start seeing details and peeking the design out of them.
Modeling > texturing > modeling (and maybe texturing again?) is a nice way to make a good use of predefined textures and basic shape... Though I am still grasping around the whole concept of this technique (for future publication and tutorial-recording).

I've always adhered to the philosophy of mapping the textures to the geometry of the model. I suppose doing the same thing backwards and matching the geometry to the textures works as well but since as you already pointed out we're working with tiles, I think you would need to be extremely careful to avoid geometrical repetition.
Reply  
Offline Xenon
09-01-2016, 12:24 PM, (This post was last modified: 09-01-2016, 12:25 PM by Xenon.)
#39
Member
Posts: 2,137
Threads: 191
Joined: Feb 2016

(05-19-2016, 10:34 AM)Swallow Wrote: Outcast armoured transport
http://p3d.in/nxsfy - 0.1

Awesome! ... Please add this ship to the mod Smile
It will be one my most favorite cardamine distributors xD

[Image: 2aD52st.png]
NEBULA INFORMATION BOT ☆ NEBULA DISCORD SERVER
XENON WEAPONS MARKET ☆ NEBULA GRAND PLAZA ☆ NEBULA TECHNOLOGIES

THE DISCOVERY POBCAST ☆ DISCOVERY SERVER RULES

Reply  
Offline Swallow
09-01-2016, 12:41 PM,
#40
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

(09-01-2016, 12:24 PM)Xenon Wrote:
(05-19-2016, 10:34 AM)Swallow Wrote: Outcast armoured transport
http://p3d.in/nxsfy - 0.1

Awesome! ... Please add this ship to the mod Smile
It will be one my most favorite cardamine distributors xD

If everything goes right, it will be in the next update.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Pages (22): « Previous 1 2 3 4 5 6 … 22 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode