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Offline Omi
09-01-2016, 05:31 PM,
#11
By Unpopular Demand
Posts: 1,716
Threads: 87
Joined: Aug 2007

I hate to break it to you, but every faction is essentially invite-only with a thread where you can pitch an application to be invited. That's what a recruitment thread is.

There isn't a single faction that you can just walk into without garnering the approval of, at the very least, the faction leader.

As for there not being an indie Wild ID, that's an entirely different matter from the initial one I pointed out, which is the marked difference in recruitment styles between Aoi and its counterpart factions.

[Image: omicega.gif]
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Offline Shryke
09-01-2016, 05:33 PM,
#12
Member
Posts: 925
Threads: 40
Joined: Jul 2009

Quite frankly if you wanted to RP an indie infected you would be much better server by not having a Wild ID and use anything esle. At least then you could have more genuine interactions instead of OMG INFECTED SHOOT IT.


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Offline Skorak
09-01-2016, 05:33 PM,
#13
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

Technically you can play Wild with any ID. Because that is the true undercover side of it.

That works actually worse with the Wild ID. Since you will be shot on sight.

EDIT: Ninja

[Image: 4M4UTts.png]
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Offline Burning
09-01-2016, 05:41 PM,
#14
Light's Harbinger
Posts: 418
Threads: 42
Joined: Dec 2014

(09-01-2016, 04:39 PM)Shelco Wrote: I know they are invite only factions but my few encounters with wilde and D9 ships kinda always ended up in me doing something for them like spying, setting up trades and so on but never in infecting Big Grin, i understand if my RP didn't seem good enough but it's just weird.

You can still SRP the Wild ID, or even better, an undercover infectee (Special Operative ID instead of Wild ID).
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Offline Magnifique
09-01-2016, 05:55 PM, (This post was last modified: 09-01-2016, 05:59 PM by Magnifique.)
#15
Banned
Posts: 114
Threads: 5
Joined: Jul 2016

(09-01-2016, 05:31 PM)Omicega Wrote: I hate to break it to you, but every faction is essentially invite-only with a thread where you can pitch an application to be invited. That's what a recruitment thread is.

There isn't a single faction that you can just walk into without garnering the approval of, at the very least, the faction leader.

As for there not being an indie Wild ID, that's an entirely different matter from the initial one I pointed out, which is the marked difference in recruitment styles between Aoi and its counterpart factions.

What I meant was that the entire wild faction (or if you prefer, the faction represented with the wild ID, which is humans who get to shoot other humans because they're infected) is still invite only, while other factions at least have indy IDs which lets them RP something similar to their offitial/invite only version.

(09-01-2016, 05:33 PM)Shryke Wrote: Quite frankly if you wanted to RP an indie infected you would be much better server by not having a Wild ID and use anything esle. At least then you could have more genuine interactions instead of OMG INFECTED SHOOT IT.

(09-01-2016, 05:33 PM)Skorak Wrote: Technically you can play Wild with any ID. Because that is the true undercover side of it.

That works actually worse with the Wild ID. Since you will be shot on sight.

You cant shoot humans on the grounds that you're infected on other IDs, nor will your rep be friendly to nomads.

And if "play Wild" were supposed to mean you're undercover, the wild ID would be terribly broken. Also who said anything about wanting to be undercover?

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Offline Arioch
09-01-2016, 05:59 PM,
#16
Retired Zoner Overlord
Posts: 1,938
Threads: 219
Joined: May 2011

As Omi said, all factions require a recruitment process. On top of that, with the potential for abuse on the Wild ID's "Can engage anywhere" line, it's a stricter process to accept members to ensure those accepted won't go on a shooting spree.

As far as being friendly to Nomads, while an ID may not make you green, you can RP it out that you won't be shot by Wild/K'Hara as you are a Infected. You just wouldn't be able to dock on Nom/Wild bases.

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Offline Foxglove
09-01-2016, 06:01 PM, (This post was last modified: 09-01-2016, 06:02 PM by Foxglove.)
#17
Actually Sombra
Posts: 2,461
Threads: 169
Joined: Dec 2015

(09-01-2016, 05:59 PM)Arioch Wrote: As Omi said, all factions require a recruitment process. On top of that, with the potential for abuse on the Wild ID's "Can engage anywhere" line, it's a stricter process to accept members to ensure those accepted won't go on a shooting spree.

The Nomad ID can do that as well, though, only confined into their own ZOI. I do find the argument a bit weak to say that the engagement line should hinder people from acquiring the ID when the Outcast ID allows you to engage pretty much anyone with a few typed lines as well with the exception of maybe 25% of the visited systems in the game. And yes, even transports. Just demand their cargo and watch them refuse, then kill them.

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Offline Arioch
09-01-2016, 06:04 PM,
#18
Retired Zoner Overlord
Posts: 1,938
Threads: 219
Joined: May 2011

Good point. Granted, there are a lot of ID's that allow that as well. So yeah, probably a weak argument, but I guess I view the ability to engage anywhere, anytime makes the recruitment process a little more in depth - But as I'm not in a Wild faction, I could be way off. Ha.

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Offline Foxglove
09-01-2016, 06:09 PM,
#19
Actually Sombra
Posts: 2,461
Threads: 169
Joined: Dec 2015

(09-01-2016, 06:04 PM)Arioch Wrote: Good point. Granted, there are a lot of ID's that allow that as well. So yeah, probably a weak argument, but I guess I view the ability to engage anywhere, anytime makes the recruitment process a little more in depth.

I agree with you that the Wild ID is simply better, yeah. The recruitment process should sieve out people who'd intentionally go out of their way to ruin people's fun — I agree with you there —, but it doesn't do that, from what I have seen at least in Das Wilde, since people are not judging your qualities as a roleplayer (which is what should matter here) but rather whether you have once stepped on their little sand castle at some point, or worse, because "He's already in another Wild faction" or "The Wild are not supposed to take anyone" as if that's a valid reason to gate off a roleplay avenue to people. Just want you to understand my point here when I say the process is broken for Das Wilde.

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Offline Magnifique
09-01-2016, 06:10 PM, (This post was last modified: 09-01-2016, 06:18 PM by Magnifique.)
#20
Banned
Posts: 114
Threads: 5
Joined: Jul 2016

(09-01-2016, 05:59 PM)Arioch Wrote: As Omi said, all factions require a recruitment process. On top of that, with the potential for abuse on the Wild ID's "Can engage anywhere" line, it's a stricter process to accept members to ensure those accepted won't go on a shooting spree.

But not all factions monopolize a certain aspect of RP.

Everyone can already engage everyone they want, because every faction has enemies that can shoot them which you can switch chars to, so the shooting argument is really silly. With other factions you'd even have more bases to dock on than nomads/wild do, making the argument of "abuse" even more moot. The only thing that the restriction does now is lock the possibility to shoot people for a certain RP reason. The restriction is a relic from the times when certain invite only factions received OP gear and OORP rep vs engagement permission privileges, which is, as I understand it, no longer the case.

(09-01-2016, 05:59 PM)Arioch Wrote: As far as being friendly to Nomads, while an ID may not make you green, you can RP it out that you won't be shot by Wild/K'Hara as you are a Infected. You just wouldn't be able to dock on Nom/Wild bases.

And you would also get shot by nomad NPCs and bases, and I have the feeling that the "hey I'm infected you know" isn't going to work every time a nomad or wild player shoots someone.

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