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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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code weapons

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code weapons
Offline Nikita
06-15-2012, 12:15 AM,
#11
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Posts: 332
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Joined: Sep 2011

more cap <strike>guns</strike> are just not needed.
Indeed
But wreck guns - this is would be interesting idea from past..heavy old guns..old type,specific using.And not only to BS,GB too..artillery GB - this is would be interesting.

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Offline Veygaar
06-15-2012, 02:25 AM,
#12
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Posts: 4,212
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Joined: Jan 2011

' Wrote:- Destroying all in range (included GB,Snubs,cruisers),fatal for enemy turels when shield going down
- Low using energy
- Good refire
- no ammo
AhHAhA-E-O-Hahoo-AH-He-H-Oh-eha-ahe-Ho-aHa-muHA-HE-ho eh.... [color=#CC0000]NO

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
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Offline Nikita
06-15-2012, 12:22 PM,
#13
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Posts: 332
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Joined: Sep 2011

Quote:Minuses:
- cannot be used in asteroids (can be friendly fire)
- low speed
- can be destroyed by flaks
- not effective in clouds
- slow moving around (very massive turel)
- only for long range or medium range fight
yeye

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Offline Huhuh
06-15-2012, 12:27 PM,
#14
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Posts: 2,458
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Joined: Apr 2010

So you annihilate anything before it gets in range...

If that fails you scare the enemy away with your other weapons until they flee into your kill-zone.

[Image: 6fZYcda.gif]

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Offline casero
06-15-2012, 12:32 PM,
#15
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Posts: 2,101
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Joined: Nov 2008

' Wrote:What do you think about code weapons for other type of ships,like GB,Cruisers or battleships?
We have in game many sectors of lost or destroyed military (secret) fleet.
For example:
in past,in original freelancer, we has choice fly only on fighter,and thats why we have only code weapons for fighters. Now we have another situation,we have another type of guns and turels,why not add in game some wreck of bigger ships?
Im not talking about OP guns,or what kind they will be,im talking only about idea to add this.
Turels, forward guns, missle turels and ect.
______________________________________
in perfect - i will be happy to see affilated (and types) guns only for every house or faction.
In reality i dont see any difference in speed or powerfull between all guns. +\- 100 m\s - this is not difference in cruiser guns,or +\- 50ms for primary on BSs.
We have slow and powerful plasma in Rheinland on fighters and fast and deadly photon in GMG.
Rheinland have plasma, Bretonia - particular, Liberty - laser, Corsairs - Neutron and ect...
now we have vinaigrette, but not weapons affiliated houses. With REAL difference in speed,refire and powerful,like it was in original.
But this is another story.

Think about code turels for big ships,this can be interesting.;)

Codes for caps, it's called Cerberus.

The difference between the guns from original freelancer wasn't mean to be logical. Simply, Liberty had the weakest guns because it's where you start playing the game, that's why corsair and outcast guns were the most powerful too, because it's where yon can go once you've finished the main story.

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