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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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4.88.6 Bug Reports

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4.88.6 Bug Reports
Offline Kyoi
10-24-2016, 11:29 AM,
#51
Member
Posts: 199
Threads: 14
Joined: Nov 2014

====================
Type: Bases
Bug: Battleship Gettysburg buys Liberty Rogue and Xenos NPC pilots for $100,000
====================

Seems unintended, it's a price equal to gunboat captains.


Intended, newbie event in progress. Price was adjusted soon after however.

(07-12-2018, 05:54 PM)Sciamach Wrote: Outcast slavery is actually far better for the victim than the corporate slavery and crime-less imprisonment of the Houses down in places like Liberty Rheinland and Bretonia
Offline Inferno
10-24-2016, 03:24 PM,
#52
[LN]
Posts: 949
Threads: 97
Joined: Apr 2016

====================
Type: Ship Stats / Infocard
Bug: Hull stats shown on the Coalition VHF is too high.
====================

145000 hull points for a VHF. That is some serious science going on. Very science, many deadly.

Fixed. -Tachyon
Offline Fish
10-24-2016, 09:57 PM,
#53
Member
Posts: 772
Threads: 112
Joined: Nov 2015

====================
Type: Effects
Bug: POB explosions don't stop
====================

POB death explosions are infinitely exploding into oblivion, though it was Alley(i think) testing in Conn, but the bases blowing up didn't stop exploding
Offline Ruairi
10-25-2016, 03:53 AM,
#54
Member
Posts: 360
Threads: 65
Joined: Apr 2016

====================
Type:Systems
Bug:The sun corona doesn't damage ships
====================
I was trying to sun dive to respawn at The Shrine, but I ended up TOUCHING the sun, without taking any "sun damage". I took contact damage from ramming it, but I've been sitting in the corona for about 5 minutes and I haven't been receiving damage. Not sure if it's a fluke, but you should check it out.

Sun corona location not specified. -Xalrok

hamburger
Offline Reddy
10-25-2016, 05:14 PM,
#55
Man-At-Arms
Posts: 1,127
Threads: 18
Joined: Sep 2016

====================
Type: Systems
Bug: The copper mining field doesn't show in Kansas in B/C 3. no copper drops from asteroids
====================

What do you mean by "doesn't show" here, and are you sure you're inside the field? It's 14k below the plane in B/C3. -Space/Error

[Image: yaMOial.png]
Offline Ramke
10-25-2016, 05:34 PM,
#56
Member
Posts: 1,771
Threads: 76
Joined: Dec 2008

====================
Type: Effects
Bug: Ship cruise charge sound effects are out of sync on certain transports (Taureau)
====================

It might be known, but it's not mentioned here, so might as well. The sound effect is still "charging" when the ship's already entered cruise.

Fixed. -Xalrok
Offline Skorak
10-25-2016, 06:31 PM,
#57
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

====================
Type: Systems
Bug: Bristol's storage is actually assigned to belong to Cardiff
====================

The storage containers below Bristol Mining Facility (BMM) are actually owned by Cardiff Mining Facility (IMG), 66K away on the other side of the system.

Fixed. -Xalrok
Offline nOmnomnOm
10-26-2016, 08:44 AM,
#58
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

====================
Type: Equipment / Commodity
Bug: Ames Research Station Venders went on vacation.
====================

I undocked from PoB and was 100k at the bottom of the map. I fly to the Freeport and dock and find there is nothing for sale at the venders.

[Image: zBEqQfl.jpg?1]
Offline Stoner_Steve
10-29-2016, 02:02 AM,
#59
Master of Arms
Posts: 2,549
Threads: 339
Joined: Jan 2014

====================
Type: / Infocard /
Bug: Sologne Asteroid Field infocard mentions the Berry System
====================

Berry doesn't exsit anymore
infocard number 506247 and name infocard number 506246.

Fixed. -Xalrok
Offline Radion
10-29-2016, 03:53 AM, (This post was last modified: 10-29-2016, 03:55 AM by Radion.)
#60
Member
Posts: 241
Threads: 35
Joined: May 2014

====================
Type: Systems
Bug: Improperly set max_velocity value for DynamicAsteroids in LI08_peace_river_asteroids.ini.
====================

Value is set to 40 when most other mining fields have a value of 15. I'm guessing this is why mining is such a pain in that field compared to others since I see no other differences.

The field in question compared to the other plat field and a gold field for reference.
[+]Alberta Field
[DynamicAsteroids]
asteroid = DAsteroid_planet_frag_small1
count = 20
placement_radius = 150.000000
placement_offset = 90.000000
max_velocity = 40.000000
max_angular_velocity = 3.000000
color_shift = 1.000000, 1.000000, 1.000000

[+]Nagano Field
[DynamicAsteroids]
asteroid = DAsteroid_silver
count = 20
placement_radius = 150.000000
placement_offset = 90.000000
max_velocity = 15.000000
max_angular_velocity = 2.000000
color_shift = 1.000000, 1.000000, 1.000000

[+]Dublin Field
[DynamicAsteroids]
asteroid = DAsteroid_gold
count = 20
placement_radius = 150.000000
placement_offset = 90.000000
max_velocity = 15.000000
max_angular_velocity = 3.000000
color_shift = 1.000000, 1.000000, 1.000000

To further the case that this is probably an error, every asteroid field with a DynamicAsteroids section in Alberta has this value, so it was probably the result of a copy-paste. Going even further, there are only 10 files in the entire ASTEROIDS folder that have a value of 40 for max_velocity, only two of which are mining fields (the other being the field in Picardy) and three of which are in Alberta alone. Now, compare this to the 240 files that have a max_velocity of 15 in the folder.

I'm not saying this is why mining in that field sucks, but I am pretty sure it is.

Fixed. -Xalrok
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