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  Discovery Gaming Community Rules & Requests Rules
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Why is it no against the rules for 1 person to be leader of more than 1 official ftcn

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Why is it no against the rules for 1 person to be leader of more than 1 official ftcn
Offline Antonio
10-27-2016, 08:32 AM,
#41
PvP = RP
Posts: 3,192
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Staff roles: Systems Lead

(10-27-2016, 12:28 AM)Trivjum Wrote:
(10-26-2016, 11:57 PM)Garrett Jax Wrote: I remember the Admins stepping in one time and telling the faction leader of both GRN and BAF to pick one faction to lead and let go of the other. He ended up leaving both and the game entirely. The Admins normally don't interfere with the politics of faction leadership and generally find it best to allow the Community to work those things out.

Some players are more charismatic, ambitious or simply have more time to devote to Disco. It would be great if we had enough of those people to fill all faction leadership slots but we aren't there at this time.
-snip


Thank you for completely missing the point. Although I have no idea how you got these logs as you aren't in GRN, I'll be more than glad to explain. The "greater good" I'm referring to here is the removal of the mining field POB (if it isn't obvious). It has nothing to do with this thread and I don't even know why you're including it here, not to mention you did a trial by forum without my consent. I stand behind my opinion just like most of the community that mining field and gate/hole POBs have no place in today's mod because they're directly harming player interaction and gameplay. Instead of me repeating myself, read this post, it sums up why those POBs are harmful. In any case, it's not related to this thread in any way, shape or form and I suggest you keep it that way.

P.S. Using skype logs in a serious discussion is, as Operator mentioned, shameful display, especially without people's permission. I'm sure you're already aware of that, but you just couldn't help yourself, could you?
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Offline Skorak
10-27-2016, 11:15 AM,
#42
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As long as a player faction fulfills their requirements (3 people/24h) there should be no one dictating them how they run themselves. The players created those, the players decide how they want to be run.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline Emperor Tekagi
10-27-2016, 11:28 AM,
#43
Niemann's legacy
Posts: 2,853
Threads: 267
Joined: Jun 2015

(10-27-2016, 11:15 AM)Skorak Wrote: As long as a player faction fulfills their requirements (3 people/24h) there should be no one dictating them how they run themselves. The players created those, the players decide how they want to be run.

Just this. No need to restrict lead of multiple factions as long as it works. If it doesn't work this case can be handled individually.
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Offline Zayne Carrick
10-27-2016, 12:30 PM,
#44
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In the perfect world, we would have one man leading only one faction, because like it was said earlier, experience of faction leading isn't exactly rewarding and consumes a big chunk of your time and powers. But in discovery we have too many factions and not enough capable people, so we get what we can.
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Offline Wildkins
10-27-2016, 02:15 PM, (This post was last modified: 10-27-2016, 02:16 PM by Wildkins.)
#45
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I think this is a great idea on paper that will flounder and die in execution.

Leading an official faction is difficult. Sometimes, mind-numbingly frustrating. The day-to-day isn't so bad but when you have to deal with these massive dramatic screwups because some moron is doing x, y, and z and you need to stop it before he singlehandedly drags the quality of roleplay to a new low, it gets tedious. Sometimes you have an indie who decides to take his capital ship and go gallivanting around the cosmos as his own "original character donut steal" malcolm reynolds CSA-ripoff type and you alone can stop his madness with the power of FR2 and repeated hot-drops.

Plus there's all the forum-work, active recruitment, arguing in OFL discussion on the forums to keep your faction's voice heard - and this is all assuming your faction starts off in a good state, like [LN] was when I took over. Some little humps to get over like a massive gap between "the old guard" and new players (which @Arbs has seen fit to rectify, so props to him)

What Omi says is completely true. Finding someone to lead a faction is hard. I was basically at my wit's end by December of last year, but by the grace of God @Arbs came through, this fresh-faced newbie who was consistently active and volunteering to handle comms. Now I've managed to turn him into a real bittervet myself!

Here's the thing. If @Arbs didn't show up when he did, it would be over. I joked with @Teerin for months about how [LN] would've fallen dead if I suddenly had an illness or something (and that's probably not completely true - the members were devoted, but it would've gone headless, save perhaps @Teerin taking the reigns temporarily again). And by all accounts, I was a sub-par leader. I don't really have the devotion or even attention span to do that for such a long period.

Some people can though, and some people have to. I'll point to @Impyness this time - there's nobody capable of leading JM| right now, far as I'm aware. All of the leading candidates in BHG are either already leaders or have been in the past. In many cases, the HC of factions ends up being faction leaders or former faction leaders of other factions - just because, ooRPly, you need strong candidates in your HC. You need people you can count on, especially if you want to take an LOA. However, this also means that those people in the HC will also not be suitable candidates for replacement - sure, short-term they can take over, but they don't want to take the job full-time, and why would they? They've got enough on their plate, or those years are done.

The reality of faction leadership is that it's a difficult job that many don't want to do. People would not lead multiple factions if they had the choice, I'm almost entirely sure of that. It's a near-thankless job (not perhaps as much as that of Administration, certainly, but it's up there), that gives you but a few "perks" in exchange for much responsibility, and one that not many wizened community members take if they have the choice. Maybe some factions are different, and I certainly could be wrong, but this is my experience. We have a withering community base, that seems to flounder between dropping and gaining, so until that changes one way or the other, I think we'll just have to deal with it. The alternative - a trial by fire, so to speak - will probably just end in a few more factions losing officialdom. Not something we necessarily want to do, in my eyes.

RP Feedback
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Offline Yeggito
10-27-2016, 02:50 PM,
#46
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Well said, JW.

As Skorak said and Werd seconded, factions can lead themselves how they want, as long as the bare minimums are fulfilled, as the rules state.

However, other factions that want to interact / RP / plan events may not be happy with "the bare minimum" activity of an adjacent faction. One example (of many that could be used) is un Kusari; as @sindroms's derelict base event showed, plenty of KNF are out there (as they logged for the event), but they don't otherwise as there isn't enough activity from other factions.

It's always going to be unbalanced (just check the differences in hours logged in the Faction Tracker); there are no rules on how active you must be, and how much RP you must engage it.

If it's opportunity that's lacking, Skorak had it right as well: if you want to lead a faction, there are ways to do it, by starting a new one, resurrecting one, or taking a leadership role in an existing faction.

Just my 0.02 credits.

Inactive; hope to be back at some point

Yeggito Kebok


Captain, Order Primary Fleet [Personnel Dossier]
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Yasashiko Kebok


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Offline Black Widow
10-27-2016, 07:14 PM, (This post was last modified: 10-27-2016, 07:19 PM by Black Widow.)
#47
Totally no longer on probation
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(10-27-2016, 11:15 AM)Skorak Wrote: As long as a player faction fulfills their requirements (3 people/24h) there should be no one dictating them how they run themselves. The players created those, the players decide how they want to be run.

Quite simply you shouldn't be running two/three factions, you have H- (Unofficial), LPI and NC-: Of which you created / part of creating the NC-. So all the effort will be going into that faction and not the LPI which you inherited. As such LPI has been weaker and I do not seem them play much / have much impact ingame. So that just proves you cannot lead more than one faction effectively such that all factions you are involved with operate to the best of their ability. One or two will fall behind!

(10-27-2016, 02:50 PM)Yeggito Wrote: Well said, JW.

As Skorak said and Werd seconded, factions can lead themselves how they want, as long as the bare minimums are fulfilled, as the rules state.

However, other factions that want to interact / RP / plan events may not be happy with "the bare minimum" activity of an adjacent faction. One example (of many that could be used) is un Kusari; as @sindroms's derelict base event showed, plenty of KNF are out there (as they logged for the event), but they don't otherwise as there isn't enough activity from other factions.

It's always going to be unbalanced (just check the differences in hours logged in the Faction Tracker); there are no rules on how active you must be, and how much RP you must engage it.

If it's opportunity that's lacking, Skorak had it right as well: if you want to lead a faction, there are ways to do it, by starting a new one, resurrecting one, or taking a leadership role in an existing faction.

Just my 0.02 credits.

Bare minimums of server activity are not a justification for keeping a faction going! Running a grave yard shift so that your faction does not lose its official position is what is wrong with this server. Such an attitude stops others from stepping in and adding a fresh dimension to the operation and involvement of a faction and pushing it forward.

You will not get that kind of dedication from a faction leader running more than one faction.

My belief is that the rules should be tightened up around how factions operate officially and how they maintain that position.

Factions being carataker'd by multi-faction leaders should be stripped, to allow a new faction to take its place or a fresh leader found for the fledgling faction.

Rules surrounding officialdom and time frames to reach officialdom from initial faction creation requests should be eased up / shortened to allow the slots to be filled quicker. Quality of RP can still be assessed and then voted upon by admins just as they do now but it would happen faster.
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Offline Emperor Tekagi
10-27-2016, 07:23 PM, (This post was last modified: 10-27-2016, 07:27 PM by Emperor Tekagi.)
#48
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(10-27-2016, 02:50 PM)Yeggito Wrote: As Skorak said and Werd seconded, factions can lead themselves how they want, as long as the bare minimums are fulfilled, as the rules state.

However, other factions that want to interact / RP / plan events may not be happy with "the bare minimum" activity of an adjacent faction. One example (of many that could be used) is un Kusari; as @sindroms's derelict base event showed, plenty of KNF are out there (as they logged for the event), but they don't otherwise as there isn't enough activity from other factions.

That issue is something caused by Kusari and how it was handled during the last years. KNF is really not a fitting example in the way you described it anyways since every Kusari faction is living close to the minimum.


(10-27-2016, 07:14 PM)Black Widow Wrote: Bare minimums of server activity are not a justification for keeping a faction going! Running a grave yard shift so that your faction does not lose its official position is what is wrong with this server. Such an attitude stops others from stepping in and adding a fresh dimension to the operation and involvement of a faction and pushing it forward.

You will not get that kind of dedication from a faction leader running more than one faction.

Have to agree with this. Multiple factions under one leader of which one/multiple already are at the minimums borders should not be handled by this one person but by someone else.
Regarding Kusari it is almost a worthless attempt to look for fresh dimensions as the interest into this house almost non-existant at all and people either see it as complete failure due to dev story or as anime land. Even inside the official factions. In other areas people who have interest into a npc faction and see the official one, if existant, being low in activity / having issues caused due to the leadership having multiple factions or something else, they either try to help said factions HC or create a new one and give it a try.
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Offline Yeggito
10-27-2016, 07:39 PM,
#49
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(10-27-2016, 07:14 PM)Black Widow Wrote: Bare minimums of server activity are not a justification for keeping a faction going! Running a grave yard shift so that your faction does not lose its official position is what is wrong with this server. Such an attitude stops others from stepping in and adding a fresh dimension to the operation and involvement of a faction and pushing it forward.

You will not get that kind of dedication from a faction leader running more than one faction.

Factions being carataker'd by multi-faction leaders should be stripped, to allow a new faction to take its place or a fresh leader found for the fledgling faction.

Hey BW,

Great points. I spoke from a position that fears a situation where a faction's leadership is stripped away (as the leader is already 1iC of another faction), and instead of someone stepping in to take their place with gusto, the faction it loses structure, and wilts.

It could go either way, and is faction/person dependent.

Speaking from some degree of ignorance, as I'm only a few months into Disco, it's a bit of a shame to see people that are 1iC / 2iC / high-level officers of several factions inactive / rarely active. Perhaps some have left for a predetermined amount of time, some are semi-inactive, and some are gone for good.

If a good chunk of your upper-level officer core is inactive, I believe the faction's activity suffers (no one to organize / plan reasons to log), but, at this point in time, who can actually remove them, so someone can step in? Because there are no rule governing activity, it's quite the gray area. Rules would be tough as well; if you had a rule on how many "Comms" you could miss (for example, three in one month), is that reasonable? If that were a rule, would faction leaders report other factions for "unsatisfactory responses" or "RP"? It would work, sure, as it would "prune" away the more inactive factions.

So, do we want less factions, but those that remain are active? Or, more factions, but the playerbase spread thin?

That's a matter of opinion. Good discussion!

Inactive; hope to be back at some point

Yeggito Kebok


Captain, Order Primary Fleet [Personnel Dossier]
  • [Image: ulMElbm.png]
  • Order|Yeggito.Kebok - 042D "Bastet" Order VHF
  • Order|"081" - 019A "Sekhmet" Order Bomber
  • Order|LV-Satet - "Bison" Class C5 Transport
  • Order|LV-Shezmu - XDS-2 "Voyager" Deep Space Freighter
  • Order|CV-Sharuna - "Hathor" Order Gunboat
  • Order|CV-Sebennytos - "Resheph" Order Reconnaissance Cruiser

Yasashiko Kebok


Permanent Kusari Exile (Bretonian Privateer)
[Image: 1XtV5Ss.png?1]
  • {/G|G\}Yasashiku.Kebok - Renzu Corp "Sutinga" VHF
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Offline Omicron
10-27-2016, 09:24 PM,
#50
The Order
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No soul should be ever made to endure leading two factions at once.

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