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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Discovery Freelancer Patch 4.88.6 Capital Ship Changes

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Discovery Freelancer Patch 4.88.6 Capital Ship Changes
Offline Antonio
11-02-2016, 02:28 PM,
#101
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

(11-01-2016, 09:12 PM)Vendetta Wrote: Scylla could use a minor buff to its mobility to make it a medium-heavy hybrid instead of having the same rate of an RM cruiser.

Tested the Thresher with the latest power core changes and it somewhat made a difference, but even then the ship struggles to out-damage other ships of the same class and sustain fire to do damage to larger capital ships on its own. I reiterate the suggestion of additional cruiser turrets.

We'll keep an eye on the Scylla as it's already a challenge to hit it because of the almost-perfect "tube" shape it has. As for the Thresher, powercores of existing ships haven't been changed yet because admins have to do them manually so you still probably have a light core. The easiest way to test it is to shoot a light mortar and see if you have 30% or 45% energy remaining. I explained how the duel between it and the Resheph will go in the original post, and as for the extra turrets, it already has perfect arcs everywhere (all 8 forward, backward and up, 6 down) except sideways, which is your biggest side anyways and you should strive to show it as little as possible.
Offline eigos
11-02-2016, 02:59 PM,
#102
3D Artificer (Ex-Gold)
Posts: 647
Threads: 54
Joined: Jan 2012

Guys, special thanks to:

@Antonio
@Haste
@Tachyon
@Impyness
@Titan*
@Thunderer

... for the patch changes, I like them! Also removing nanos from battleships sounds like a very cool idea, now the battlescars will be visible after a fight and repair ships will be a thing! Absolutely cool idea!

Special promotion on cloaks. Made In Donesia.
[Image: cloak_price.png]
*We claim no responsibility for any kind of damage or sudden explosion that might occur from proper use of this product.
Offline Vendetta
11-02-2016, 03:07 PM,
#103
Technocrat Overlord
Posts: 2,689
Threads: 230
Joined: Sep 2013

There's an extremely big difference between looking at stats and explaining how you think a duel will go to actually testing both against one another and seeing how it goes. The Thresher 7/10 times was out-classed. It can't do enough damage on its own to be an efficient capital vessel. It might be flat on its vertical profile but it's thick, so even with rolling it's a really easy target, because most cruisers can't move fast enough to avoid other cruiser weapons, which puts weight category on the board.

Its arcs make little difference when the ships cannot do enough damage to anything it's shooting at.

Praefect has it outclassed, outgunned, and outweighed. That's one of its main enemies.

Resheph can out-damage it. Second main enemy.

Irra can out-damage, outclass and out weight it. Third enemy.

Storta can out-maneuver it due to its profile and out-gun it.

I should've also tested it against the Vidar, because all of those cruisers are ships the Thresher has encountered and will encounter again, and with the way it is in comparison to all of those, it's outweighed, and people are better off going for the now-buffed Bullhead if they want an effective middle-ground cap that behaves like a cruiser should, because even with the power core buff, the thresher is a medium destroyer with the stats of a light, hybrid or not. The size might be small when comparing it to the Typhoon, but the Typhoon is an extremely rare ship to encounter, and its shape is much different.

So please re-consider the balance change you did, because the Thresher isn't balanced at all. It's awful.

Currently unable to consistently be present in the Community due to life constraints.

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Offline Shaggy
11-02-2016, 03:14 PM,
#104
#BlameShaggy
Posts: 2,073
Threads: 157
Joined: Oct 2011

(11-02-2016, 03:07 PM)Vendetta Wrote: There's an extremely big difference between looking at stats and explaining how you think a duel will go to actually testing both against one another and seeing how it goes. The Thresher 7/10 times was out-classed. It can't do enough damage on its own to be an efficient capital vessel. It might be flat on its vertical profile but it's thick, so even with rolling it's a really easy target, because most cruisers can't move fast enough to avoid other cruiser weapons, which puts weight category on the board.

Its arcs make little difference when the ships cannot do enough damage to anything it's shooting at.

Praefect has it outclassed, outgunned, and outweighed. That's one of its main enemies.

Resheph can out-damage it. Second main enemy.

Irra can out-damage, outclass and out weight it. Third enemy.

Storta can out-maneuver it due to its profile and out-gun it.

I should've also tested it against the Vidar, because all of those cruisers are ships the Thresher has encountered and will encounter again, and with the way it is in comparison to all of those, it's outweighed, and people are better off going for the now-buffed Bullhead if they want an effective middle-ground cap that behaves like a cruiser should, because even with the power core buff, the thresher is a medium destroyer with the stats of a light, hybrid or not. The size might be small when comparing it to the Typhoon, but the Typhoon is an extremely rare ship to encounter, and its shape is much different.

So please re-consider the balance change you did, because the Thresher isn't balanced at all. It's awful.

Vendetta if they have to test the Thresher against fighting it's main enemies to see if it is capable of duels then they will need to do that for every single ship in the game, which will take alot of time, effort and hard work. I honestly believe that the Thresher is a good ship, i've used it myself as a former Core| member and it was very good as an anti-snub. Why would you want to use a Light/Medium Cruiser for anti cap I do not know when you have the Bullhead which is a perfect Anti-cap. I have one and I enjoy my Bullhead alot.
Offline Vendetta
11-02-2016, 03:24 PM, (This post was last modified: 11-02-2016, 03:57 PM by Vendetta.)
#105
Technocrat Overlord
Posts: 2,689
Threads: 230
Joined: Sep 2013

(11-02-2016, 03:14 PM)Shaggy Wrote:
(11-02-2016, 03:07 PM)Vendetta Wrote: There's an extremely big difference between looking at stats and explaining how you think a duel will go to actually testing both against one another and seeing how it goes. The Thresher 7/10 times was out-classed. It can't do enough damage on its own to be an efficient capital vessel. It might be flat on its vertical profile but it's thick, so even with rolling it's a really easy target, because most cruisers can't move fast enough to avoid other cruiser weapons, which puts weight category on the board.

Its arcs make little difference when the ships cannot do enough damage to anything it's shooting at.

Praefect has it outclassed, outgunned, and outweighed. That's one of its main enemies.

Resheph can out-damage it. Second main enemy.

Irra can out-damage, outclass and out weight it. Third enemy.

Storta can out-maneuver it due to its profile and out-gun it.

I should've also tested it against the Vidar, because all of those cruisers are ships the Thresher has encountered and will encounter again, and with the way it is in comparison to all of those, it's outweighed, and people are better off going for the now-buffed Bullhead if they want an effective middle-ground cap that behaves like a cruiser should, because even with the power core buff, the thresher is a medium destroyer with the stats of a light, hybrid or not. The size might be small when comparing it to the Typhoon, but the Typhoon is an extremely rare ship to encounter, and its shape is much different.

So please re-consider the balance change you did, because the Thresher isn't balanced at all. It's awful.

Vendetta if they have to test the Thresher against fighting it's main enemies to see if it is capable of duels then they will need to do that for every single ship in the game, which will take alot of time, effort and hard work. I honestly believe that the Thresher is a good ship, i've used it myself as a former Core| member and it was very good as an anti-snub. Why would you want to use a Light/Medium Cruiser for anti cap I do not know when you have the Bullhead which is a perfect Anti-cap. I have one and I enjoy my Bullhead alot.

You don't understand. They balanced it to fight the Resheph, but it can't survive against a Resheph. I took in to consideration all the ships it would regularly encounter in the Omicrons and Omegas, those being:

Resheph
Irra
Praefect
Storta

With its new size and the speed of cruiser weapons, it can't win against other cruisers. I even tested it against a Bullhead as on the rare occasion it may fight one. The Thresher is not a tanking ship. It's a dodging ship that can't really dodge anything but Battleship fire anymore, and it can't do enough damage to a Battleship to not be stuck there for twenty odd minutes as the power core will be drained. The Thresher used to be a good ship, but it isn't anymore, and stats might be good on paper but flying the ship is a different story.

They balanced it because of what their papers said, not how the actual ship performs, and it no longer performs at an even mediocre level, especially with the scale-up which seems to have taken the ship so far out of its own proportion field that it made it able to tank gunboats. Actually, I've killed a Thresher in an Inquisitor. A 75% Inquisitor at that, which tried to tank me. If you've ever flown the Inquisitor, it might be fast but it's incredibly big. It's a genuine brick in space, but I was out-damaging what was an unarmored Thresher with 75% core and gunboat turrets. I lost half regens before he died, because I couldn't effectively dodge the Thresher's fire in close quarters, but I still out-damaged it.

That's a problem.

So I re-iterate my point. The Thresher is still bad. The balance changes will make little difference. Its too big for the mediocre stats it has and can't dodge effectively due to its shape, as at a specific range in order to return fire with your guns, you're in the kill zone every time.

EDIT: I also forgot the AI Cruiser.

Currently unable to consistently be present in the Community due to life constraints.

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Offline sasapinjic
11-02-2016, 03:45 PM,
#106
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

(10-23-2016, 04:36 PM)Antonio Wrote: To finish things off, we're removing nanobots and increasing the hull of all battleships accordingly.

Just curious , will Bustard have same treatment , since it is a Carrier , at least on paper ?

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Offline Venkman
11-02-2016, 03:47 PM,
#107
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Posts: 3,496
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(11-02-2016, 03:45 PM)sasapinjic Wrote:
(10-23-2016, 04:36 PM)Antonio Wrote: To finish things off, we're removing nanobots and increasing the hull of all battleships accordingly.

Just curious , will Bustard have same treatment , since it is a Carrier , at least on paper ?

Bustard is a Liner iirc

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Offline sasapinjic
11-02-2016, 03:58 PM,
#108
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

(11-02-2016, 03:47 PM)Venkman Wrote:
(11-02-2016, 03:45 PM)sasapinjic Wrote:
(10-23-2016, 04:36 PM)Antonio Wrote: To finish things off, we're removing nanobots and increasing the hull of all battleships accordingly.

Just curious , will Bustard have same treatment , since it is a Carrier , at least on paper ?

Bustard is a Liner iirc
It is a hybrid ship , Liner definition ID wise , Cruiser weapons and shield , Battleship power , size and Hull , so it would be in RP logical to have same treatment as others "not so easy and fast to repair capital ships with use of few bits" .

[Image: rRK7Pya.png]
[+]Spoiler
welcome to Loberty [Image: qmJkeAC.png][Image: 546f6d6e95.gif]
^ where you can get Freelancer ISO , in emergency

These two spoilers were too big so now they're both one ~Champ
Offline Swallow
11-02-2016, 05:32 PM,
#109
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Then how about liners and 5kers?

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Offline Skorak
11-02-2016, 05:43 PM,
#110
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Posts: 4,422
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Joined: Mar 2008

Then I cannot instant kill those with a Snac anymore which makes transports even more of a fortress as they already are.

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