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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Discovery Freelancer Patch 4.88.6 Capital Ship Changes

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Discovery Freelancer Patch 4.88.6 Capital Ship Changes
Offline Tutashkhia
11-05-2016, 06:43 PM, (This post was last modified: 11-05-2016, 06:45 PM by Tutashkhia.)
#111
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Posts: 704
Threads: 51
Joined: Apr 2011

Quote:Changes to guns and equipment

Minor gun changes
-Basic Gunboat Turret: energy usage 2000 -> 2500

Today is the first time I've played with my Pirate ID'd gunboat after these changes and I don't want to look like a complainer or something like that, but for a 75% power core Gunboat this change is a bit unfair. Really... If the case is that you're trying to get rid of Pirate ID'd Gunboats in this game, then good job, you've a success.

Having a Pirate ID already means a lot of restrictions, less access to other tech, lots of nerf on other unlawful factinos' tech and so on... Maybe I'm not smart enough and I'm still flying my old, already nerfed, Asco with full Basics... who knows, but if it's so maybe you recommend me something better?

P.S Oh, please no - "use civilian Gunboat", "heavier Gunboat", "get an unlawful faction ID (Rogue, Outcast, Corsair or anything)"...
Offline Kauket
11-05-2016, 07:04 PM,
#112
Dark Lord of the Birbs
Posts: 6,549
Threads: 506
Joined: Nov 2014
Staff roles:
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(11-05-2016, 06:43 PM)Tutashkhia Wrote:
Quote:Changes to guns and equipment

Minor gun changes
-Basic Gunboat Turret: energy usage 2000 -> 2500

Today is the first time I've played with my Pirate ID'd gunboat after these changes and I don't want to look like a complainer or something like that, but for a 75% power core Gunboat this change is a bit unfair. Really... If the case is that you're trying to get rid of Pirate ID'd Gunboats in this game, then good job, you've a success.

Having a Pirate ID already means a lot of restrictions, less access to other tech, lots of nerf on other unlawful factinos' tech and so on... Maybe I'm not smart enough and I'm still flying my old, already nerfed, Asco with full Basics... who knows, but if it's so maybe you recommend me something better?

P.S Oh, please no - "use civilian Gunboat", "heavier Gunboat", "get an unlawful faction ID (Rogue, Outcast, Corsair or anything)"...

I mean

that's kinda what you get for picking a lighter gunboat at 75%

it didn't kill piracy, you're just using tech you're not really supposed to.
Offline Reid
11-05-2016, 07:21 PM,
#113
Member
Posts: 1,474
Threads: 90
Joined: Jun 2011

(11-05-2016, 06:43 PM)Tutashkhia Wrote:
Quote:Changes to guns and equipment

Minor gun changes
-Basic Gunboat Turret: energy usage 2000 -> 2500

Today is the first time I've played with my Pirate ID'd gunboat after these changes and I don't want to look like a complainer or something like that, but for a 75% power core Gunboat this change is a bit unfair. Really... If the case is that you're trying to get rid of Pirate ID'd Gunboats in this game, then good job, you've a success.

Having a Pirate ID already means a lot of restrictions, less access to other tech, lots of nerf on other unlawful factinos' tech and so on... Maybe I'm not smart enough and I'm still flying my old, already nerfed, Asco with full Basics... who knows, but if it's so maybe you recommend me something better?

P.S Oh, please no - "use civilian Gunboat", "heavier Gunboat", "get an unlawful faction ID (Rogue, Outcast, Corsair or anything)"...

So you're complaining that a gunboat that's been broken for years suddenly has a downside to using it without being a part of the faction that owns it?
Offline Tutashkhia
11-05-2016, 07:23 PM,
#114
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Posts: 704
Threads: 51
Joined: Apr 2011

It would be even worse if I used Rogue Gunboat with Pirate ID and basic turrets.

Just any Gunboat with 75% power plant... energy usage of Basic Gunboat Turrets are too much. It's not balancing things really.

[Image: TutashkiaProgress3_zpsa428aa57.png]

Tutashkhia Reports

Offline Vendetta
11-05-2016, 07:24 PM,
#115
Technocrat Overlord
Posts: 2,689
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(11-05-2016, 07:23 PM)Tutashkhia Wrote: It would be even worse if I used Rogue Gunboat with Pirate ID and basic turrets.

Just any Gunboat with 75% power plant... energy usage of Basic Gunboat Turrets are too much. It's not balancing things really.

Then don't use a gunboat that's 75%.

Currently unable to consistently be present in the Community due to life constraints.

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Offline Tutashkhia
11-05-2016, 07:24 PM,
#116
Member
Posts: 704
Threads: 51
Joined: Apr 2011

Azuri, which Gunboat am I supposed to use then? Kusari Explorer?

[Image: TutashkiaProgress3_zpsa428aa57.png]

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Offline Shaggy
11-05-2016, 07:25 PM,
#117
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Posts: 2,073
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Joined: Oct 2011

(11-05-2016, 07:24 PM)Tutashkhia Wrote: Azuri, which Gunboat am I supposed to use then? Kusari Explorer?

Just join a faction?
Offline Vendetta
11-05-2016, 07:26 PM,
#118
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Joined: Sep 2013

(11-05-2016, 07:24 PM)Tutashkhia Wrote: Azuri, which Gunboat am I supposed to use then? Kusari Explorer?

Condor.
Montante.
Kusari Explorer.

Civilian gunboats for generic IDs. If you want to use something else at full power then you'd have to use the appropriate ID for it or file an SRP request.

Currently unable to consistently be present in the Community due to life constraints.

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Offline Reid
11-05-2016, 07:27 PM,
#119
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Posts: 1,474
Threads: 90
Joined: Jun 2011

You can always switch to a gunboat that doesn't have that power drain, get the ship's faction ID, or get an SRP to get around the technerf. Pirates and Freelancers aren't supposed to be able to use any tech they want at full core, there's meant to be a downside to having an ID with a limitless ZOI

[Image: bNOgUUq.png]
Offline Tutashkhia
11-05-2016, 07:40 PM,
#120
Member
Posts: 704
Threads: 51
Joined: Apr 2011

I mean this change doesn't really balance things. If you want to decrease the consumption of Gunboats it's another thing. But increasing the energy usage of Basic Gunboat turrets doesn't really balance things if you want a balance at all. The rest changes are ships. Some ships got buffed and some got nerfed, that's fine.

Quote:Just join a faction?

How about we just delete the Pirate ID from this game then?

Quote:Civilian gunboats for generic IDs. If you want to use something else at full power then you'd have to use the appropriate ID for it or file an SRP request.

Still better to fly whatever I'm flying right now instead of those ships.
But what's the solution for my kind of players who're not good enough to SRP a ship? Who gets refused and most probably will never have a chance to have a SRP ship?

Quote: Pirates and Freelancers aren't supposed to be able to use any tech they want at full core, there's meant to be a downside to having an ID with a limitless ZOI

Do you think I couldn't come up with an idea to get a faction ID, have 100% power plant and use their tech?
That's the problem. Is there really a big difference for you whether I'll fly an Outcast ID'd Gunboat with 100% power plant or a Pirate ID'd Rogue Gunboat (or something else) with 75%?
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