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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Discovery Freelancer Patch 4.88.6 Capital Ship Changes

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Discovery Freelancer Patch 4.88.6 Capital Ship Changes
Offline JohnyWalker
11-07-2016, 03:36 PM,
#151
Member
Posts: 398
Threads: 32
Joined: Mar 2013

(11-06-2016, 12:32 AM)Antonio Wrote: A couple of new updates:

Repair ship & Gallic repair ship - regens 200 -> 300
Nanotool upgrade - range 200 -> 600, turret hit points 5000 -> 70 000

Hm.... are these changes already working?... i just checked the Nanotool range and still 200 .... Confused

[Image: jgf8UEC.png]
(Thanks Suis)
Offline sindroms
11-07-2016, 03:44 PM,
#152
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

The changes will be applied during the next hotpatch.
SoonTM

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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Fish
11-07-2016, 03:55 PM, (This post was last modified: 11-07-2016, 03:56 PM by Fish.)
#153
Member
Posts: 774
Threads: 112
Joined: Nov 2015

(11-07-2016, 03:44 PM)sindroms Wrote: The changes will be applied during the next hotpatch.
SoonTM

Inb4 event for when it gets changed

No idea if it even has something to do with this update, but cruiser and battleship shields seem to be 10x EDIT: at least 2x(10 is huge i admit) more powerful than they were before it. Usually doing missions against Nammu's would be a constant spam of "shield failed" but now even lvl19 Marduks take a while to down a bs shield, and Irra's take a while to rek a cruiser shield - Molecular ones anyway, but I've always used those and they feel different.

Maybe a little too OP with the hull and gun buff. Even though I've only felt the difference when pewing NPCs, I would imagine it being slightly in PvP bomber vs cap situations.

[+]dank memes
inb4 I'm just imagining things
Offline Antonio
11-09-2016, 07:27 PM,
#154
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

New changes:

-basic cruiser turret energy usage 8k -> 7.2k
-light trebuchet energy usage 1.2m -> 1.1m
-light mortar energy usage 1m -> 1.05m
-cruiser pulse cannon energy usage 150k -> 120k
-kusari destroyer turret damage 1500 -> 1200, refire 3.03 -> 4.00, energy 4500 -> 3750
-outcast destroyer turret damage 1400 -> 1175, refire 3.03 -> 4.00, energy 4300 -> 3700
-valor fg energy usage 2.4m -> 2.2m
-hessian fg energy usage 1.9m -> 1.8m

Will edit op later.
Offline Unlucky_Soul
11-11-2016, 07:12 PM,
#155
Member
Posts: 622
Threads: 56
Joined: Nov 2013

The Crecy needs a buff to its agility. its too easy to hit and cant last long

[Image: oNG6Z9E.gif]
Offline Antonio
11-16-2016, 05:15 PM,
#156
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

-Libdread armor reverted to live version
-Bretonia Carrier armor 2.45m -> 2.3m
-Outcast Dreadnought armor 2.4m -> 2.45m
-Kusari BS armor 2.5m -> 2.55m
-Coalition Carrier armor 2.05m -> 2m
-Core battlecruiser armor 465k -> 440k, regens 1100 -> 1050
-Council & GRN bc armor 440k -> 420k, regens 1050 -> 1000
-Dragon GB armor 105k -> 115k
-Kusari GB guns 5 -> 6

-HFBS 4th heavy turret
-Conference arcs buffed (only 2 to the back atm)
-Scorpion arcs buffed (only 3 to left/right/top/bottom atm)
-Montante arcs buffed (only 2 to the back atm)
-Condor core light -> medium
-Asco core medium -> light
-Kusari Destroyer Turret power 3750 -> 4000
-Outcast Destroyer Turret power 3700 -> 4050

edit:
-battleship cerbs: range 1495 -> 1750
-nomad bs cerbs: range 1505 -> 1750
-cruiser mitrailleuse: range 1026 -> 1170
-solaris cruiser turret: range 1008 -> 1170
Offline Epo
11-16-2016, 05:21 PM,
#157
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

Quote:-Condor core light -> medium

That's an interesting change. Maybe it will make the shippie more efficient. Condor as a gunboat looks really cool, any buffs are appreciated.

Once again, thanks for your effort.
Offline Inferno
11-16-2016, 05:27 PM,
#158
[LN]
Posts: 949
Threads: 97
Joined: Apr 2016

Quote:-Libdread armor reverted to live version
Wait reverted as in how.
Offline Black Jack
11-16-2016, 05:34 PM, (This post was last modified: 11-16-2016, 05:35 PM by Black Jack.)
#159
Member
Posts: 217
Threads: 14
Joined: May 2014

-Outcast Dreadnought armor 2.4m -> 2.45m


Now make Legate better.
Offline Antonio
11-16-2016, 05:36 PM,
#160
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

@Inferno 1.8m

@Black Jack
Legate already has better arcs and better turn rate, while the Ranseur has a tiny bit more armor. A fair tradeoff.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
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