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  Discovery Gaming Community Rules & Requests Rules
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Are ID's INRP or OORP Please Discussion

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Are ID's INRP or OORP Please Discussion
Offline Laura C.
11-10-2016, 02:03 PM, (This post was last modified: 11-10-2016, 02:05 PM by Laura C..)
#11
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(11-10-2016, 01:59 PM)Antonio Wrote: On another note, we could just treat all IDs to be ooRP. We already have IFF inRP, and the ID itself already explains mostly ooRP related stuff. A simple restriction such as "Your IFF must match your ID" (if possible) would suffice to not make it too abusable with the Freelancer IFF. Or as an alternative would be to simply rephack the Freelancer IFF to never go above 0.6 on any non-generic ID making it physically impossible to have a Freelancer IFF on those ships, but it opens possibilities of having other friendly IFFs (IMG ship with ALG ID for example).
Lets don´t do this again. We had trial period when IDs were ooRP and it brought way too many awkward situations and problems both inRP and for gameplay in general. There were reasons why this decision was reversed.

(11-10-2016, 02:01 PM)Sanja Wrote: Why IDs would be inrp if we have IFF system? This double identification is not making sense. Besides, if IDs are inRP item, why do they have ooRP lines in their infocards?
Do you know that some official factions does not have their own IFF?

On a ragebreak. Or ragequit. Time will tell.
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Offline Shaggy
11-10-2016, 02:06 PM,
#12
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(11-10-2016, 02:01 PM)Sanja Wrote: Why IDs would be inrp if we have IFF system? This double identification is not making sense. Besides, if IDs are inRP item, why do they have ooRP lines in their infocards?

Thank you, someone who see's what I am trying to explain. ID's clearly only have OORP lines in their info cards and nothing else.
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Offline Shaggy
11-10-2016, 02:07 PM,
#13
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(11-10-2016, 02:03 PM)Laura C. Wrote:
(11-10-2016, 01:59 PM)Antonio Wrote: On another note, we could just treat all IDs to be ooRP. We already have IFF inRP, and the ID itself already explains mostly ooRP related stuff. A simple restriction such as "Your IFF must match your ID" (if possible) would suffice to not make it too abusable with the Freelancer IFF. Or as an alternative would be to simply rephack the Freelancer IFF to never go above 0.6 on any non-generic ID making it physically impossible to have a Freelancer IFF on those ships, but it opens possibilities of having other friendly IFFs (IMG ship with ALG ID for example).
Lets don´t do this again. We had trial period when IDs were ooRP and it brought way too many awkward situations and problems both inRP and for gameplay in general. There were reasons why this decision was reversed.

(11-10-2016, 02:01 PM)Sanja Wrote: Why IDs would be inrp if we have IFF system? This double identification is not making sense. Besides, if IDs are inRP item, why do they have ooRP lines in their infocards?
Do you know that some official factions does not have their own IFF?

You said about there are some Official Factions with no IFF of their own. That is mostly because they were originally a Freelancer ID faction and we all know there is a Freelancer IFF.
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Offline Laura C.
11-10-2016, 02:12 PM, (This post was last modified: 11-10-2016, 02:15 PM by Laura C..)
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(11-10-2016, 02:07 PM)Shaggy Wrote:
(11-10-2016, 02:03 PM)Laura C. Wrote:
(11-10-2016, 01:59 PM)Antonio Wrote: On another note, we could just treat all IDs to be ooRP. We already have IFF inRP, and the ID itself already explains mostly ooRP related stuff. A simple restriction such as "Your IFF must match your ID" (if possible) would suffice to not make it too abusable with the Freelancer IFF. Or as an alternative would be to simply rephack the Freelancer IFF to never go above 0.6 on any non-generic ID making it physically impossible to have a Freelancer IFF on those ships, but it opens possibilities of having other friendly IFFs (IMG ship with ALG ID for example).
Lets don´t do this again. We had trial period when IDs were ooRP and it brought way too many awkward situations and problems both inRP and for gameplay in general. There were reasons why this decision was reversed.

(11-10-2016, 02:01 PM)Sanja Wrote: Why IDs would be inrp if we have IFF system? This double identification is not making sense. Besides, if IDs are inRP item, why do they have ooRP lines in their infocards?
Do you know that some official factions does not have their own IFF?

You said about there are some Official Factions with no IFF of their own. That is mostly because they were originally a Freelancer ID faction and we all know there is a Freelancer IFF.
Not only, for example BDM/MND as well as 5th does not have their own IFF. Also, how will you identify for example ship of AFC if it will be untagged (allowed by rules) when you can´t see their ID inRP?

Also, like I said, there were several problems. To name one - blanket bounties. If there is bounty on let´s say pirates, but the pirate use Freelancer IFF, you can not attack him under the bounty because you don´t see his ID inRP and thus using this information from ID would fall into metagaming (character is using information which is not available to him inRP).

On a ragebreak. Or ragequit. Time will tell.
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Offline Shaggy
11-10-2016, 02:16 PM,
#15
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(11-10-2016, 01:59 PM)Antonio Wrote: Although the ID itself is ooRP because if you look at the description it clearly says strictly ooRP things (apart from the intro description) and text related to rules, restrictions, etc., while if you press F8 and check your IFF it explains the faction inRP, people treat IDs inRP as well. Wild ID is kind of an exemption to this because that's currently the only way they can roleplay without immediately being screamed on "WILDE IN SYSTEM" (although people do that most of the time anyways, there's no rule saying you can't do it). I'm not a fan of it and would like to see something different.

My proposal would be to make Wild ID inRP as well, if we're going down that line, but make them have no rephacks so they can choose IFF freely. Their ID already limits them from docking on any bases except Nomad and Wild ones, and if someone would try to be smart and dock somewhere else, the ship would get instantly deleted. Obviously the NPCs would stop shooting them, but is that really relevant, or a major thing at all? If anything, it makes blending in even better, and it'd open the Wild ID to have better chance to conduct the roleplay while getting it in line with all other IDs, instead of being a special snowflake. Once you get into the scanner range and see a Wild ID, you could if you wanted to say "yeah he's infected", but it's usually too late when that happens and you're basically caught.

On another note, we could just treat all IDs to be ooRP. We already have IFF inRP, and the ID itself already explains mostly ooRP related stuff. A simple restriction such as "Your IFF must match your ID" (if possible) would suffice to not make it too abusable with the Freelancer IFF. Or as an alternative, simply rephack the Freelancer IFF to never go above 0.6 on any non-generic ID making it physically impossible to have a Freelancer IFF on those ships, but it opens possibilities of having other friendly IFFs (IMG ship with ALG IFF for example).

As I have said along with Antonio and Sanja. The ID mostly describes and states ooRP related stuff which is giving that player their restrictions on what they can and can't do while flying that character. Why should they be seen as an inRP thing when you have the affiliation (IFF) system which should match your ID like a rule previously.

All ID's should match your IFF and no weird combo's. It has to make sense inrp, I know that ID's are used for Bounty Boards but that does that prove? I know alot of the time it is very difficult to go into a group fight and get every single enemy ship ID scans before engaging.

Say it is a 10 (Unlawful) vs 6 (Lawful) and you are going in to help on a BHG IFF and ID Manta VHF. You go in with a Advanced Deep Scanner and you have to get every ID Scan to be able to claim on a bounty board. People either just don't do it and say when they claim on the bounty that it was lost in the fight or in the nebula or what ever or manage to get one ID scan. Why do this when their affiliation (IFF) clearly stats or should match their ID either way?

Freelancer ID related faction like AFC and Auxesia and others would not have their own Affiliation for obvious reasons but why should that change the fact that all ID's have more ooRP related stuff with only the intro description being minimal RP if you can see it as that due to it only telling you lore about that faction.
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Offline Shaggy
11-10-2016, 02:19 PM,
#16
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Posts: 2,073
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(11-10-2016, 02:12 PM)Laura C. Wrote:
(11-10-2016, 02:07 PM)Shaggy Wrote:
(11-10-2016, 02:03 PM)Laura C. Wrote:
(11-10-2016, 01:59 PM)Antonio Wrote: On another note, we could just treat all IDs to be ooRP. We already have IFF inRP, and the ID itself already explains mostly ooRP related stuff. A simple restriction such as "Your IFF must match your ID" (if possible) would suffice to not make it too abusable with the Freelancer IFF. Or as an alternative would be to simply rephack the Freelancer IFF to never go above 0.6 on any non-generic ID making it physically impossible to have a Freelancer IFF on those ships, but it opens possibilities of having other friendly IFFs (IMG ship with ALG ID for example).
Lets don´t do this again. We had trial period when IDs were ooRP and it brought way too many awkward situations and problems both inRP and for gameplay in general. There were reasons why this decision was reversed.

(11-10-2016, 02:01 PM)Sanja Wrote: Why IDs would be inrp if we have IFF system? This double identification is not making sense. Besides, if IDs are inRP item, why do they have ooRP lines in their infocards?
Do you know that some official factions does not have their own IFF?

You said about there are some Official Factions with no IFF of their own. That is mostly because they were originally a Freelancer ID faction and we all know there is a Freelancer IFF.
Not only, for example BDM/MND as well as 5th does not have their own IFF. Also, how will you identify for example ship of AFC if it will be untagged (allowed by rules) when you can´t see their ID inRP?

Also, like I said, there were several problems. To name one - blanket bounties. If there is bounty on let´s say pirates, but the pirate use Freelancer IFF, you can not attack him under the bounty because you don´t see his ID inRP and thus using this information from ID would fall into metagaming (character is using information which is not available to him inRP).


Yes BDM/MND do not have their own affiliation and 5th use the Liberty Navy because they are a Liberty Navy faction. AFC are racers to be able to find out whom they are inRP will require RP. If I am not wrong this is a roleplay server and the most basic things should require roleplay.

You talk about blanket bounties and bounties, but as I said already about people use the ID to claim bounties, but where you just said about a pirate using Freelancer IFF you can't attack him because you can't see he is using a Pirate ID. Then you will need to require a transponder (His name) to bounty him right? You will have to do roleplay to figure out if this is the guy with a bounty on his head or is it just some civilian that is down the lanes relaxing listening to some music, having a smoke and drink.
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Offline Laura C.
11-10-2016, 02:20 PM, (This post was last modified: 11-10-2016, 02:26 PM by Laura C..)
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IDs are both inRP and ooRP item. InRP they serve as identification of to what faction ship belongs. All the rules and restrictions are of course ooRP stuff. Formally it should be marked with // but I think everybody understand that ZOI restrictions text is ooRP.

Edit: What you propose will open lot of possible loopholes and abuses (and this is exactly why the IDs were made visible inRP again). Some factions will be basically allowed to fly "unidentifiable ships", because without tag and with generic IFF, ships will become unidentifiable and there is no way how you can "roleplay" around it when you can´t arrest and interrogate the pilot unless he himself agree with it.

On a ragebreak. Or ragequit. Time will tell.
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Offline Gagadug.
11-10-2016, 02:24 PM, (This post was last modified: 11-10-2016, 02:26 PM by Gagadug..)
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I fail to see where making IDs ooRP would change much to the better. As I see it they are in 90%+ of the cases treated as ooRP, or when not (where it has real influence on the encounter as for wilde) its new people/people that wouldnt bother with a new rule anyway.
As for IFFs, there are too many new players around flying with Police/Navy IFF or even Rogue/whatever pirate IFF that would get shot down by the IFFs respective enemys without knowing what they did wrong.
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Offline Shaggy
11-10-2016, 02:26 PM,
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(11-10-2016, 02:20 PM)Laura C. Wrote: IDs are both inRP and ooRP item. InRP they serve as identification of to what faction ship belongs. All the rules and restrictions are of course ooRP stuff. Formally it should be marked with // but I think everybody understand that ZOI restrictions text is ooRP.

But why would everyone understand this, we are not talking about just old veteran members here. We are talking about everyone in the picture, new players, old players and so on.


ID's have ooRP description and therefore should be seen ooRP. Even marking it with // at the very beginning will not be clear enough because would that be just that paragraph of the lore or is that the restrictions at the bottom of the ID.

Why also should there be 2 things to clarify what faction someone is flying. Your IFF stats otherwise and if they don't have an IFF or Flying with a Freelancer just hope their transponder (Character name) has a tag. Like

Crayter Republic.... They use the ID, IFF and CR| if you are a faction member, that is the ship, IFF and ID saying you are apart of a specific faction. The ID only again gives you ooRP Things when you have an IFF saying your "Encryption" or so on.. I have started a discussion everywhere now.

I have seen someone say about Intelligence Factions like LSF, BIS, BDM, KNI, ONI being allowed to be seen ooRP Along with Wild ID's because of they are Intelligence factions, but wait a minute what about NC- and CR and other factions who inRP have that Intelligence Faction inRP also. Can they be seen ooRP also. You can't have a rule for 1 faction or character and not every else.

Again one for all or all for none.
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Offline Shaggy
11-10-2016, 02:29 PM, (This post was last modified: 11-10-2016, 02:41 PM by Shaggy.)
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(11-10-2016, 02:24 PM)Gagadug. Wrote: I fail to see where making IDs ooRP would change much to the better. As I see it they are in 90%+ of the cases treated as ooRP, or when not (where it has real influence on the encounter as for wilde) its new people/people that wouldnt bother with a new rule anyway.
As for IFFs, there are too many new players around flying with Police/Navy IFF or even Rogue/whatever pirate IFF that would get shot down by the IFFs respective enemys without knowing what they did wrong.

You are right about too many new players flying around with Police/Navy IFF or even Rogue IFF because they are new to the server, but there are many ingame console messages in big orange text informing new players to go to the forums to introduce them selves, read the rules and so on. Not only that but when you create a new character you are automatically given three pieces of commodity's.

Server Rules
History of Sirius
and another one which I can't remember.


Making ID's ooRP officially will and could also reduce the amount of sanction reports being made which makes the Admins jobs that one step easier to do. Let me example myself, people report for metagaming or pvp abuse or not even roleplay before engagement. Or going into a fight saying they are claiming a bounty but never do.

Doing this will force people to roleplay making them find out if the person they are roleplaying with is the target they are looking for, if they are who they say they are, this will make interactions not 30 seconds or 2 minutes long but 5 to 10 minutes long. This could stop alot of problems.
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