(11-10-2016, 04:45 PM)Vendetta Wrote: As I recall during the trial phase of when IDs were ooRP, it confused a lot of people, as some players had made unlawful characters with Freelancer IFFs, and often would use that to avoid being caught by the opposing side of the law. People weren't sure how they were supposed to handle the situation if they couldn't ID the person there or witness them doing something. That's just one example.
However, I've always preferred it when they didn't exist. It allowed a significant amount of roleplay freedom, and when I encounter some LSF ID'd FL IFF'd snub somewhere doing his/her roleplay undercover, I play along unless it's blatantly obvious. For example, if that pilot was flying an Avenger, with Libguns and a cloak, it'd raise questions as to what a Freelancer is doing with military technology.
The same goes for Wild IDs. In a case with an Eagle, armed with KP1's, countermeasure, etc. Nothing really fancy, no given factors of relation, and the Unknown IFF, I'd play along. BUT. Nomad shield, thruster, munitions, guns - telltale signs of when something is wrong, especially to factions or characters that have encountered those particular object in the past. Things like that give away anyone undercover in a heartbeat.
Your first statement about it confusing alot of people, yeah it did and it still will do, like now we have mixed views on the situation about they are inRP and no they are not inRP as we discuss now. But you saying about people making unlawful characters with Freelancer IFF's and it was harder for law authority such as police being able to spot them as a criminal, do they not have the TSLAGNET command now? to be able to scan ships using lanes and so on, not only that but it will now require more roleplay to find out if they are a criminal or not, and if they are a criminal then it can be written in a report or a data base so it is a recognized criminal to proceed with caution. Not only that but if people carry the Pirate ID they could be required to use the /pirate command to give them the pirate affiliation (IFF)
You are talking about LSF ID with FL IFF ships which is clearly a LSF Agent trying to be under cover, but YOU chose to play along with the players roleplay but if that was someone else maybe they just was sat there laughing and saying how stupid it is and he/she needs to try hard.
I agree with you on the Wild ID statement also, but the Wild ID also plays a big part for alot of players which we have seen and they use it to IDENTIFY the player. Like I have an Eagle with FL IFF and civilian guns which I put a specific ID on and the first encounter I get scanned and I am being accussed of being a terrorist because of my ID? So that has just ruined alot of undercover work and disguise for me now I have to go back and re think because of just one encounter with a faction.
It is hard to play a undercover agent or infected character now because of people use ID's as a roleplay thing so it is near impossible to hide yourself inrp. Unless you use a complete indie character say, LSF Agent wants to be undercover he would have to switch to FL IFF and FL ID to do the roleplay without being noticed which he now loses all his faction abilities as a LSF agent, not being able to demand contraband or alien technology and so on. Not only this but official factions can only use one ID. Which normally is the official faction ID to that NPC faction or like Auxesia and AFC their own personal faction ID which is a changed version of the Freelancer ID.
Again I personally believe making ID's an ooRP thing could bring better things to this community even if it is confusing at first but a week or two weeks after the change it could be better. Not only that but as I said already it could reduce the amount of sanctions for pvp abuse, or metagaming and so on, because it will require roleplay before any form of getting to know a character because of which IFF and ID they use.
I have to agree with Foxglove, Why would a Nomad Infiltrator have anything that would mark themselves as one? That would be like an Assassin who was hired to kill a political figure going around waving a sign that say's in all caps "I an Assassin here to kill that guy" Granted, that would be funny, it doesn't make sense.
Also, on the ships that you don't know who they are, that's life honey. you don't insistently know everything about the person you're looking at, you don't know that the person driving by you is a killer who hasn't be identified yet unless you witness that person in the act of murder (Morbid I know) Will it make things harder for traders? Yes. will it make it harder for Bounty Hunters? Yes it will. But again, that makes things seem more like you are actually in the universe.
I don't know man, it's just the view of someone who likes Pen & Paper RPG's on this situation.
(11-10-2016, 05:06 PM)Jadon King Wrote: I have to agree with Foxglove, Why would a Nomad Infiltrator have anything that would mark themselves as one? That would be like an Assassin who was hired to kill a political figure going around waving a sign that say's in all caps "I an Assassin here to kill that guy" Granted, that would be funny, it doesn't make sense.
Also, on the ships that you don't know who they are, that's life honey. you don't insistently know everything about the person you're looking at, you don't know that the person driving by you is a killer who hasn't be identified yet unless you witness that person in the act of murder (Morbid I know) Will it make things harder for traders? Yes. will it make it harder for Bounty Hunters? Yes it will. But again, that makes things seem more like you are actually in the universe.
I don't know man, it's just the view of someone who likes Pen & Paper RPG's on this situation.
Thank you someone who can see what I am trying to say.... Not only will it make it harder, but it will make things more fun and more of a "Discovery", this will require roleplay, time, effort into finding things out.
The idea could certainly lead to alot more interesting meetings due to the vagueness of IFF over spelt out ID's though to actually see any change occur the ID's themselves would need to be inivisible to scans since people would still read them, regardless of policy. That would also require each ID to force their respective IFF's so that rampant abuse is controlled (Pirates using a Freelancer IFF wouldn't be allowed, same with the Wild using a Military IFF, or Military using Freelancer IFF due to their rules on engagement) as with no way to check who can do what, it would devolve into chaos.
(11-10-2016, 05:52 PM)Croft Wrote: The idea could certainly lead to alot more interesting meetings due to the vagueness of IFF over spelt out ID's though to actually see any change occur the ID's themselves would need to be inivisible to scans since people would still read them, regardless of policy. That would also require each ID to force their respective IFF's so that rampant abuse is controlled (Pirates using a Freelancer IFF wouldn't be allowed, same with the Wild using a Military IFF, or Military using Freelancer IFF due to their rules on engagement) as with no way to check who can do what, it would devolve into chaos.
What you are saying is true, but right now when you mount a ID say it be you are Freelancer ID and IFF, and someone gives you a Rheinland Military ID, you will automatically have full rep to that ID and that rep hack just like a restart, the only thing you will need to do is type /droprep until you get that Rheinland Military as your shown affiliation.
But from what people are saying, ID's should not be allowed to be used as an inRP thing, so please admins can we have something done about this.
(11-10-2016, 01:56 PM)Ramke Wrote: To my awareness, IDs were ruled as an inRP item, with the exception of the Wild ID, which isn't a valid way of confirming whether someone is truly infected / part of the infected faction or not.
(11-10-2016, 01:56 PM)Ramke Wrote: To my awareness, IDs were ruled as an inRP item, with the exception of the Wild ID, which isn't a valid way of confirming whether someone is truly infected / part of the infected faction or not.
Sadly barely anyone knows that exception...
What if for wilde we have a blank id?
A blank ID as in what soul, you need to remember people still fly with an ID they do not know from the top of their heads. So they will open up their inventory and click on their ID to read it to just double check their restrictions and ZOI.
(11-10-2016, 01:56 PM)Ramke Wrote: To my awareness, IDs were ruled as an inRP item, with the exception of the Wild ID, which isn't a valid way of confirming whether someone is truly infected / part of the infected faction or not.
Sadly barely anyone knows that exception...
What if for wilde we have a blank id?
A blank ID as in what soul, you need to remember people still fly with an ID they do not know from the top of their heads. So they will open up their inventory and click on their ID to read it to just double check their restrictions and ZOI.
if it is blank people wont know what id it is. Nothing on it. No identification. And since wilde is an official(invite only) their standards and abidance to the wilde id will have to be held at a very much higher standard of roleplay. The wilde players should and ought to memorize their limitations by heart.
By leaving it blank people will not be able to out rightly identify them as infected
I was thinking of something like, the ID's are there but they don't show up when you are scanned. unless it's the admins who scanned you. Yes, I do see the flaws in a system like that. But it does make it possible to take out that Metagame.
(Yes I count Wilde/Covert Ops ships being ID'ed insistently regardless of the IFF as Metagaming, there's no way your character would know that unless you are a Nomad or a member of the same Covert Ops branch)
Again, it does need a lot of work and refinement to make it work, it's just a concept at this point, but I think that's the direction the game needs to go down.
I am not sure if it is possible for the Admins to make it so that when a ship is scanned it wont show the ID, but the idea of that would work and it will require a good amount of roleplay, after all we are the main server for this mod and we lead all the other servers by example and with the roleplay quality and the amount of metagaming and powergaming at the moment is higher than it has been, alot of older members are leaving this community because of the lack of roleplay.
So with the ID being inRP or ooRP, it will be very easy to spot if someone has scanned you and noticed your Wild ID and start roleplaying you as an effected or suspicious with the first few encounters. That can be easily sanctionable as metagaming because they have scanned your ship, seen a Wild ID and trying to make you admit you are Wild even if you are roleplaying a intelligence officer but an infected one under cover.