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Sarissa MkIII. WIP

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Sarissa MkIII. WIP
Offline Swallow
11-11-2016, 10:57 AM,
#71
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Which one(s)?

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Barbarossa
11-11-2016, 11:17 AM, (This post was last modified: 11-11-2016, 12:09 PM by Barbarossa.)
#72
Member
Posts: 462
Threads: 32
Joined: Feb 2011

Oh My God. Thats all I have to say.

Reminds me a LOT of the League Dreadnought from Colony Wars and i LOVE it.

Do you have an idea of how large it will be exactly? Will its size be comparable with light/medium caps?
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Offline Skorak
11-11-2016, 11:43 AM,
#73
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

[11:41:35] Skorak: I'd love if the OC ships would look a bit more sophisticated.
[11:41:44] Skorak: Especially the engine for the Ranseur is just abyssmal.
[11:41:48] Skorak: So this is a great approach

I like it so far. Though as someone said we hope the texture won't make that nice job look so bad. Sometimes that happens. But then again we are not yet at that step.

Looking forward to this.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline Swallow
11-11-2016, 12:03 PM,
#74
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

(11-11-2016, 11:17 AM)Barb Wrote: Do you have an idea of how large it will be exactly? Will its size be comparable with light/medium caps?

I suppose it can be anything. Balance team (guy) will scale it up to whatever they find suitable.

(11-11-2016, 11:43 AM)Skorak Wrote: I like it so far. Though as someone said we hope the texture won't make that nice job look so bad. Sometimes that happens. But then again we are not yet at that step.

I will pay extra attention to texture.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Skorak
11-11-2016, 12:05 PM,
#75
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Posts: 4,422
Threads: 503
Joined: Mar 2008

You're the best. Thank you!

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline Thunderer
11-11-2016, 02:05 PM, (This post was last modified: 11-11-2016, 02:07 PM by Thunderer.)
#76
Tea Disposal Unit
Posts: 5,613
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Joined: Jul 2011

I'm so happy I've bought a Sarissa. I can't wait to fly something like that.

One hint, though. The Star Destroyer-like protruding triangular structures on the flanks might be excess. The ship's not a good up-down strafer due to the bridge, which is beautiful, and neither a good left-right strafer because of the flank structures, which don't have a major impact on the looks, and might even make it look like an import from Star Wars. It will not be easy to balance a light battleship that is not good at strafing in either dimension, so I think that the triangular flank structures should be removed.

[Image: 396AUfe.png]
Bretonian Treaty Database Bretonian Armed Forces Recruitment Center
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Offline Swallow
11-11-2016, 02:45 PM,
#77
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I see. I have no idea on how capital ships work thus I appreciate such input.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Black Widow
11-11-2016, 03:47 PM,
#78
Totally no longer on probation
Posts: 2,351
Threads: 230
Joined: Jun 2008

Hi Swallow,

I see you have removed the structure that was below the ship before:

[Image: YPP4Ett.png]

This area is now flat and empty / lacking in detail, How will you address this?
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Offline Epo
11-11-2016, 03:58 PM,
#79
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

It's still a WIP, BW. Give him time to finish it.
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Offline Swallow
11-11-2016, 04:51 PM,
#80
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

(11-11-2016, 03:47 PM)Black Widow Wrote: Hi Swallow,

I see you have removed the structure that was below the ship before:

[Image: YPP4Ett.png]

This area is now flat and empty / lacking in detail, How will you address this?

This is an early WIP, I have worked on it only for an hour this morning.
I am getting a bit annoyed by this kind of input.
Like... Have you seen any of my models having obvious flaws when done? Like, really, man?
I know what I will write in my signature.
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