(11-14-2016, 01:51 PM)Zelot Wrote: The rep sheet? We are working on an FL ID so we have the same limitations as everyone else. [...] Please tell me, what are the advantages that IND has now?
Then you also have the 3,6k limitation that counterbalances the good rep with all kinds of factions. No problem with that.
The "old" IND ID had the great rep, plus no downside. It was by far the most overpowered and unfair ID that somehow managed to remain in the game after all other "early Disco time special IDs" were faded out. It was an Admin only faction during the time I remember, so this does not come as a large surprise.
But as Spazzy and you clarified, the old overpowered IND ID is gone.
What I want to say again is: The "old" IND ID would not fit into today's Disco any more.
(11-14-2016, 01:51 PM)Zelot Wrote: On to your activity issue, How is your argument logical? Trade factions are having trouble, how does an active trade faction hurt?
Filling up existing entities with activity is in my book a lot better than creating something new. Disco would profit imo more from an active Gateway or Bowex faction, than from something new. But that's likely a highly individual opinion.
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(11-14-2016, 01:51 PM)Zelot Wrote: On to your activity issue, How is your argument logical? Trade factions are having trouble, how does an active trade faction hurt?
What he's saying, Zelot, is that canonical trade factions, who are major players in-lore, have their own IFFs and networks of bases, their own well-established diplomacy, and have been in the game since vanilla have major activity issues. For context, oftentimes it is dev policy to try and make interesting things accessible to factions that need more activity in the hopes that players see those things and think, "jeez, I really wanna play that faction now".
On the contrary, though, IND is a player-made faction that never got its own IFF, is not a (canonically) relevant player in Sirian politics or economics, and is, like the RoS, more of a relic of Discovery's past than a real, integrated, logical part of the mod. The IND becoming an active group would, yes, be beneficial for server activity, but as far as beneficial activity goes, I (and, I'd wager, most other folks here) would much rather see groups that are, well... relevant, as benefits of that activity.
Quote:For context, oftentimes it is dev policy to try and make interesting things accessible to factions that need more activity in the hopes that players see those things and think, "jeez, I really wanna play that faction now".
* Corile looks at Synth Foods and Cryer.
I agree with @up, the vanilla factions needs more love.
IND is not just your average lawful trade faction. I don't want to play a normal vanilla (works on different levels) trade faction. There are lots of factions on this server that are not canon, or didn't start out that way. You are part of such factions. IND is pretty much a smuggling faction with a lawful face. We can't do that with any NPC faction.
I wouldn't want to play a house corporate faction. You have the house government trying to dictate to you and you have no power to resist. Your role is terribly limited and anytime you try to do something interesting, disco whiners try to get in the way. Corporate lawful RP on this server is narrow and boring. you want people to play those roles, give them the room to make it interesting. That said, until there is a rule that you can't play a non-npc faction I am not really interested in the double standard where you can play non-vanilla factions but criticize others for doing the same thing.
I also think it's ridiculous that we are being told at the same time, we can't do what we want with the faction because of lore, but we shouldn't play the faction because it isn't a lore faction. I lol at that.
Quote:I wouldn't want to play a house corporate faction. You have the house government trying to dictate to you and you have no power to resist. Your role is terribly limited and anytime you try to do something interesting, disco whiners try to get in the way
* Corile glances towards his [W] transports smuggling Black Market Munitions to Crete.
Yeah, totally. Except if you want to do a corporate smuggling faction Cryer is probably the best you're gonna get considering they even have a base inside Corsair space. (Admittedly it's useless but sshhh don't tell anyone.)
If you want to see how terribly boring the corporate RP of Wisp used to be you can check the info page and my personal stuff. Unfortunately the only thing that really stopped us from doing it is the admins changing the ID so that it basically couldn't pvp anymore and so people just stopped logging for fun.
Either way though if you just want to trade it's a remarkably fun ID to use.
Didn't want to be bothered with this mess but it'd be irresponsible of me not to, given all the fighting my way to the top that anyone with a non vanilla faction from the days of yore had to.
Man pines for his old roleplay and his old tag and the old days and the old ways, and I'm not seeing a whole lot of anyone who was even around for that era, so that brings us to the inevitable; how's this gig different from the RoS?
The IND had a very rich, complex, aristocratic, and outright one percenter lore which led to the faction being extremely unique and providing a lot in a world full of run of the mill miners and socialist revolutionaries, navies and intelligence factions who could do a great deal more shady stuff but instead opt to be the good guys, unless you're Gallia because then you're told you can't.
If a thing's vanilla and dying, that make it inherently better than a living non vanilla faction? Has the disappearance of IND from the server resulted in folks flocking to ye olde vanilla IC or USI or Samura or Gateway? Not so far as I've seen.
If a thing works it works, and if someone cares to bring back a thing that did work and worked mighty well, the notion of stopping him seems like the kind of thing a sack of hammers would put forward.
Scratch the superiority complex you had when recruiting people, maybe self nerf a bit (the silent 5ker gig happened when you weren't around, granted, but it's a valid complaint), and the whole shindig is more or less good to go in modern day Disco. The lore holds up, and if people want to get it off the ground then who in the hell are you to stop 'em?
"Walk away from it and play a vanilla faction" is the clarion call of people who'd rather see the server pristine and dead than messy and active, and all the vanilla in the world's worth zilch if you can't fill it with people.