Quote:I wouldn't want to play a house corporate faction. You have the house government trying to dictate to you and you have no power to resist. Your role is terribly limited and anytime you try to do something interesting, disco whiners try to get in the way
* Corile glances towards his [W] transports smuggling Black Market Munitions to Crete.
Yeah, totally. Except if you want to do a corporate smuggling faction Cryer is probably the best you're gonna get considering they even have a base inside Corsair space. (Admittedly it's useless but sshhh don't tell anyone.)
If you want to see how terribly boring the corporate RP of Wisp used to be you can check the info page and my personal stuff. Unfortunately the only thing that really stopped us from doing it is the admins changing the ID so that it basically couldn't pvp anymore and so people just stopped logging for fun.
Either way though if you just want to trade it's a remarkably fun ID to use.
So there already is a Cryer faction right, this wisp you speak of....
(11-16-2016, 09:02 AM)Durandal Wrote: Didn't want to be bothered with this mess but it'd be irresponsible of me not to, given all the fighting my way to the top that anyone with a non vanilla faction from the days of yore had to.
Man pines for his old roleplay and his old tag and the old days and the old ways, and I'm not seeing a whole lot of anyone who was even around for that era, so that brings us to the inevitable; how's this gig different from the RoS?
The IND had a very rich, complex, aristocratic, and outright one percenter lore which led to the faction being extremely unique and providing a lot in a world full of run of the mill miners and socialist revolutionaries, navies and intelligence factions who could do a great deal more shady stuff but instead opt to be the good guys, unless you're Gallia because then you're told you can't.
If a thing's vanilla and dying, that make it inherently better than a living non vanilla faction? Has the disappearance of IND from the server resulted in folks flocking to ye olde vanilla IC or USI or Samura or Gateway? Not so far as I've seen.
If a thing works it works, and if someone cares to bring back a thing that did work and worked mighty well, the notion of stopping him seems like the kind of thing a sack of hammers would put forward.
Scratch the superiority complex you had when recruiting people, maybe self nerf a bit (the silent 5ker gig happened when you weren't around, granted, but it's a valid complaint), and the whole shindig is more or less good to go in modern day Disco. The lore holds up, and if people want to get it off the ground then who in the hell are you to stop 'em?
"Walk away from it and play a vanilla faction" is the clarion call of people who'd rather see the server pristine and dead than messy and active, and all the vanilla in the world's worth zilch if you can't fill it with people.
I don't see anything stopping you from playing as IND again. If you have fresh ideas or want to bring back its glory days - go ahead, there will be many who will appreciate it (me included).
I remember when I caught [IND]Jihad.Trader (good ol' Joe) in Omega-3 and attempted to extort him for money. Well, the guy put the fear of death back in me when he said "I will give you one million... ask me for more and I will make sure the whole of Sirius comes crashing down on you like you haven't seen before".
Get your peeps together and start it up again. Do NOT ask people or permission, because everyone here is free to act out their RP as they choose. You've been long enough here to be able of pulling it off.
GL, hf
Special promotion on cloaks. Made In Donesia. *We claim no responsibility for any kind of damage or sudden explosion that might occur from proper use of this product.
Zelot, just go for it.
Don't waste your energy in this useless debate here.
Just make it cool, make it work, and - if you want to take my advice - don't strive for "the power of the old IND", or at least do not take for granted that today's Disco remembers IND or would accept it easily as "richer, more powerful, etc etc than you".
(11-16-2016, 12:47 PM)Jack_Henderson Wrote: Zelot, just go for it.
Don't waste your energy in this useless debate here.
Just make it cool, make it work, and - if you want to take my advice - don't strive for "the power of the old IND", or at least do not take for granted that today's Disco remembers IND or would accept it easily as "richer, more powerful, etc etc than you".
Good luck!
We plan to climb back up to our former glory. The fun is in the process of getting there, not achieving the goal.
Ah, yes, the days of IND are returning it would seem. Here's the great thing about disco, just because some of the people around here object to what you are trying to build/create/recreate it does not mean it is not worth doing. IND brought something very unique to the server, something no other faction had. The ability to go and trade almost everywhere. Junker Congress has worked hard toward this very same ideal. As the Leader of said faction I can honestly say that using the Junker ID would not fit into what Zelot is working towards. There are at least two Houses that would, for all intents and purposes, be cut off from commerce under the Junker ID. Keep in mind folks, this is RP that is not easily achieved and will require an extreme amount of work. If you really want to see this faction succeed again, you have the player base/interest in doing so, and the willpower to stick with it through the hate, then by all means, do it! From those of us that don't spend our time looking for ways to bring other factions down or trample on the fun of others, let us know if you need anything, we'll help you as best we can.
It should be worth considering that every faction must compliment every other, each should fill a niche in their respective areas or in the case of overlapping factions, be limited in some way to still allow the niche factions to survive. While it may seem counter-intuitive, no faction should ever be "the best" at anything and for my recollections I remember the IND as freelancers with 5kers which basically gave the finger to each of the house trading factions, regardless of its limited numbers.
If you can recreate the IND to fill a niche without stepping on a dozen faction's toes then I'd say go for it, otherwise I'd suggest reconsidering.