• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 4 5 6 7 8 … 55 Next »
Development Notice: Changes to Light Cloaking Device

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5 Next »
Development Notice: Changes to Light Cloaking Device
Offline Sand-Viper
12-12-2016, 07:03 PM,
#31
Member
Posts: 1,954
Threads: 104
Joined: Nov 2007

Huzzah! Reliably cloakable ships for the little guy! I can't wait to share this news with my roommate!
Reply  
Offline An'shur
12-12-2016, 08:21 PM, (This post was last modified: 12-12-2016, 08:22 PM by An'shur.)
#32
Banned
Posts: 578
Threads: 37
Joined: May 2013

(12-11-2016, 04:05 PM)Skorak Wrote: I always called the 3 second recharge my "Get out of the combat free card" because that's what it was. No CDs in the world can keep you from running unless you were super unlucky and already basically dead.

Light cloak is/was not a Get away ticket. Do you know that if you spam CDs at already cloaked ship, the cruise disruptor missiles keep following the invisible target and preventing it from charging cruise and running away? Some people use this "feature" on a regular basis.

User was banned for: Requested
Time left: (Permanent)
Reply  
Offline Emperor Tekagi
12-12-2016, 08:22 PM,
#33
Niemann's legacy
Posts: 2,852
Threads: 267
Joined: Jun 2015

(12-12-2016, 08:21 PM)Anshur Wrote:
(12-11-2016, 04:05 PM)Skorak Wrote: I always called the 3 second recharge my "Get out of the combat free card" because that's what it was. No CDs in the world can keep you from running unless you were super unlucky and already basically dead.

Light cloak is/was not a Get away ticket. Do you know that if you spam CDs at already cloaked ship, the cruise disruptor missiles keep following the invisible target and preventing it from charging cruise and running away? Some people use this "feature" on regular basis.

This feature is bug abuse and reportable (sun)
Reply  
Offline An'shur
12-12-2016, 09:04 PM, (This post was last modified: 12-12-2016, 09:08 PM by An'shur.)
#34
Banned
Posts: 578
Threads: 37
Joined: May 2013

(12-12-2016, 08:22 PM)Werdackel| Wrote:
(12-12-2016, 08:21 PM)Anshur Wrote:
(12-11-2016, 04:05 PM)Skorak Wrote: I always called the 3 second recharge my "Get out of the combat free card" because that's what it was. No CDs in the world can keep you from running unless you were super unlucky and already basically dead.

Light cloak is/was not a Get away ticket. Do you know that if you spam CDs at already cloaked ship, the cruise disruptor missiles keep following the invisible target and preventing it from charging cruise and running away? Some people use this "feature" on regular basis.

This feature is bug abuse and reportable (sun)

If people were sanctioned for this, there would be far more entries in the sanctions section.. Sad is, that this thing is being abused pretty much everytime somebody enters cloak.

To the main topic: I think it is a good change, especially with the cargo limit. I don't think that 10 and 3 seconds are much of a difference when an evading pilot smacks the cloak button right after the shield fails.

User was banned for: Requested
Time left: (Permanent)
Reply  
Offline Internity
12-12-2016, 09:45 PM,
#35
Member
Posts: 726
Threads: 12
Joined: Feb 2008

Thanks for making even more equipment now useless. Keep at it.

LNS Ithaca
Reply  
Offline Kauket
12-12-2016, 10:02 PM,
#36
Dark Lord of the Birbs
Posts: 6,563
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

(12-12-2016, 09:45 PM)Internity Wrote: Thanks for making even more equipment now useless. Keep at it.

Thanks for your feedback!
Reply  
Offline PRJKTLRD
12-12-2016, 11:11 PM,
#37
The Commune Overlord
Posts: 1,227
Threads: 140
Joined: Feb 2011

(12-12-2016, 10:02 PM)Auzari Wrote:
(12-12-2016, 09:45 PM)Internity Wrote: Thanks for making even more equipment now useless. Keep at it.

Thanks for your feedback!

Why you need to be so toxic like this? I understand you love to follow and stalk me everywhere but jease, what did this fella do to you?
Reply  
Offline Reid
12-12-2016, 11:55 PM, (This post was last modified: 12-12-2016, 11:56 PM by Reid.)
#38
Member
Posts: 1,474
Threads: 90
Joined: Jun 2011

People don't seem to understand

Cloaks aren't meant to be the end-all-be-all of escaping fights. They're not supposed to be a guaranteed escape every time. With a 3 second charge time on fighters, it was.

And as the admins have been saying since cloaks were added, they're not meant to be used for escaping fights.


But I'm glad to see that gunboats have a useful cloak now, will be putting this to use
Reply  
Offline PRJKTLRD
12-13-2016, 10:10 AM, (This post was last modified: 12-13-2016, 10:16 AM by PRJKTLRD.)
#39
The Commune Overlord
Posts: 1,227
Threads: 140
Joined: Feb 2011

(12-12-2016, 11:55 PM)Reid Wrote: People don't seem to understand

Cloaks aren't meant to be the end-all-be-all of escaping fights. They're not supposed to be a guaranteed escape every time. With a 3 second charge time on fighters, it was.

And as the admins have been saying since cloaks were added, they're not meant to be used for escaping fights.


But I'm glad to see that gunboats have a useful cloak now, will be putting this to use

People - do understand - but, as you mention that it's not supposed to be guaranteed escape everytime, it doesen't needs to be supposed to be guaranteed death, too. I mean, we did got /conn for this, didn't we?

I see some of you mention how CD missiles are finite. To be honest, nobody would run from single fighter but when you have 3-4 of them plus a capital vessel, which became regular for me to encounter every time I log for a year already, you simply die due to CD spam.

So, if it is so painful for you blue hunters to fix the Cloaking Device, I'd suggest doing something about CD missiles or, I will repeat myself again, since you smart ones (even devs lol) excluded while quoting me;

Projekt Lerdi Wrote:Do you plan to put Cloaking Devices/Cloak Disruptors on specific hardpoints that will not use CM hardpoint?

I mean: Discovery Gaming Community > Discovery Freelancer Mod > Discovery Mod General Discussion > Discovery Mod PvP Balance > Development Notice: Changes to Light Cloaking Device;

I mean with these changes, you lowered the chances of survival even more.
Reply  
Offline Reid
12-13-2016, 11:25 AM,
#40
Member
Posts: 1,474
Threads: 90
Joined: Jun 2011

CMs can help you escape but don't guarantee it. Cloaks, in their new form, can help you escape but don't guarantee it. I don't see the problem. With 3 seconds on fighters it was literally "press cloak to win", now it's "Devise some kind of strategy to escape". Use your wits. Space is dangerous.
Reply  
Pages (5): « Previous 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode