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  Discovery Gaming Community Rules & Requests Rules
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Enforcement of Roleplay Consequences(TM) and cloaks

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Enforcement of Roleplay Consequences(TM) and cloaks
Offline Shizune
12-22-2016, 06:33 PM,
#81
Member
Posts: 1,256
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Joined: Mar 2012

(12-22-2016, 06:31 PM)Sanja Wrote: I want to be sanctioned as hard as I can.

t. owner of Loyola|Aoi, a dozen of NC-Enma.Loyolas and Oracle|Loyola at the same time a bit back in the day.

Ya but Shiki, don't you have the roleplay backing for such? I mean, from what I've seen at least, you got plenty of backing for all of those chars..but that might just be me
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Offline Backo
12-22-2016, 06:36 PM,
#82
Basilica Combat Patrol
Posts: 3,594
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(12-22-2016, 06:31 PM)Sanja Wrote: t. owner of Loyola|Aoi, a dozen of NC-Enma.Loyolas

To be honest I always hated that you used Loyola openly for Aoi as well (with nomad gear at that). It was way too easy then to know Loyola is infected. Sad

Republic of the Sword and Sun
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Offline Divine
12-22-2016, 06:44 PM, (This post was last modified: 12-22-2016, 06:44 PM by Divine.)
#83
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(12-22-2016, 06:37 PM)Sanja Wrote: Erato have a quite a bit of RP behind it too. Many was done after his SRP for this RP-char was approved http://discoverygc.com/forums/showthread.php?tid=144492 /
But it wasn't that approved SRP-char that collected the intel. It was an Oracle| tagged one, who happens to be the same character inRP. What a coincidence.

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Offline Backo
12-22-2016, 06:48 PM, (This post was last modified: 12-22-2016, 06:48 PM by Backo.)
#84
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(12-22-2016, 06:00 PM)Omicega Wrote: Since when has it been Outcast lore/canon that one central body governs Malta, anyway?

I don't recall either 101st or CL} trying to (or being able to) FR5 each other back when two OC factions disagreed strongly in the past.

Actually Omi brings a really good point. The way Corsair and Outcast pseudo-houses were made to have 1 IFF and NPC faction really turns the official faction into a totalitarian dictatorship that can take the keys away from all the bases that belong to that pseudo-house. You anger the guys at Malta and you become red to bases as distant as Sigma-13 and Newcastle.

EDIT:
I think somewhat similar things were experienced with every single ZonerZonerZoner drama as well - every single freeport is under the same IFF.

Republic of the Sword and Sun
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Offline Sombs
12-22-2016, 06:57 PM,
#85
Three orange cats in a mech
Posts: 6,807
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Joined: Feb 2014

What a faction can do, according to the current FRs:

Quote:Faction Right 1. Official player factions are free to restrict or not restrict access to their guard systems and tax, fine, or destroy any non-allied ships which enters the system, however, properly repped independent players of the same ID may enter Guard/Owned systems, and cannot be taxed. Access to systems that surround owned system must not be restricted unless there's a war with another faction. In case of IDs with multiple official factions, this right can only be enforced if it has the support of every official faction of the ID.

Depending on what exactly OC's guard systems are (I think that's Omicron Phi/85), NC can tax/fine or destroy 101st in that system. That however requires the FR5 in first place, so they are not allied anymore.


Quote:Faction Right 2. Official player factions have authority over players of the same NPC affiliation, as long as RP justification is provided. This authority applies in forums and in-game, and applies to player faction diplomacy, and strategic and tactical direction, however, exercise of that authority, on the forums and in game, is restricted to official faction members with the rank of the official faction leader and second in command(s) of the faction. The authority may be exercised through the use of in-game in-RP orders, which, if not obeyed, can result in in-game in-RP consequences (arrest, court martial, and even "lethal" force in extreme circumstances). Official player factions cannot, under any cicrumstances, require another player to follow non-canon RP if that player doesn't want to. In case of IDs with multiple official factions, this right can only be used if the faction leader of each make a unified decision to exercise it.

That means, Skorak and the 2iC could shjote 101st for disobeying. I guess them giving orders to inferiors right in that situation counts as well?


Quote:Faction Right 5. Official player factions may request that the reputation of a player's ship be changed to hostile with respect to their NPC faction. These requests must be posted within the Player Requests subforum, and include link(s) to valid forum roleplay, as well as actual interaction between the character and the official faction. In case of IDs with multiple official factions, this right can only be used if it has support of every official faction of the ID, but in case of disagreement between the factions involved, they can post an appeal to the administrators to review the situation and come to a decision.

Just a banishment to prevent 101st from docking at any OC base.


Quote:Faction Right 6. Official player factions have the right to bounty or attack any player who is using their technology without the faction ID or permission from the official faction, regardless of their diplomacy toward the faction of the ship in question. In case of IDs with multiple official factions, gaining permission from one of the official factions would suffice, and once a technology is granted by one official faction, the other official factions should treat it as approved technology as well. In this case, factions are advised to keep a public record of their approved technologies for the purpose of better coordination with other official groups of their ID.

One of the two conditions needs to be met.

NC can bounty 101st. There wasn't even the FR5 necessary. However, since the OC ID doesn't allow bountyhunting but only pirating, I guess NC can't claim their own bounties.

http://i.imgur.com/VruFUuH.png

Now the question is, can NC pirate 101st as they are not green anymore? I think we can't get around a green line here, as there are many things contradicting, beginning with the OC ID stating you can attack ANY ship in the ZoI, except transports, and those can be pirated.
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Offline Divine
12-22-2016, 07:00 PM,
#86
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You're just reading the parts of the rules you want to see.

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Offline Sombs
12-22-2016, 07:02 PM,
#87
Three orange cats in a mech
Posts: 6,807
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Then tell me where I'm wrong.




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Offline Divine
12-22-2016, 07:04 PM,
#88
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You can't restrict access to the guard-systems, which aren't there anymore for the OC because they had been de-guarded to be used in lore, to properly ID'd and IFF'd ships.
You can't just bounty ships of your own NPC-ID without an FR issued first. The bounty on the 101st was put up days before the FR5 was executed, which is a rule-violation in itself.
Any FR2 usage is invalid as the method of getting said information, if any at all, violates other rules, namely the faction ones.

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Offline Omi
12-22-2016, 07:08 PM,
#89
By Unpopular Demand
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(12-22-2016, 06:00 PM)Omicega Wrote: Since when has it been Outcast lore/canon that one central body governs Malta, anyway?

I don't recall either 101st or CL} trying to (or being able to) FR5 each other back when two OC factions disagreed strongly in the past.

Seriously, I'm genuinely curious about this. I know the Crimson Cross had some BS about being the sole governing authority of Malta written in its backstory, for which I recall it being railed on extensively. Did NC continue this trend wholesale and decide they were the sole representatives of the Outcast NPC faction, despite the years of RP contravening that sort of Maltese government from ever having or ever being likely to exist?

Either I'm mistaken here (considering I don't play Outcasts or know too much about them) or something's wrong with the whole debacle from an iRP perspective before you even get into the hows and whys.

[Image: omicega.gif]
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Offline Divine
12-22-2016, 07:11 PM, (This post was last modified: 12-22-2016, 07:12 PM by Divine.)
#90
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(12-22-2016, 07:08 PM)Omicega Wrote:
(12-22-2016, 06:00 PM)Omicega Wrote: Since when has it been Outcast lore/canon that one central body governs Malta, anyway?

I don't recall either 101st or CL} trying to (or being able to) FR5 each other back when two OC factions disagreed strongly in the past.

Seriously, I'm genuinely curious about this. I know the Crimson Cross had some BS about being the sole governing authority of Malta written in its backstory, for which I recall it being railed on extensively. Did NC continue this trend wholesale and decide they were the sole representatives of the Outcast NPC faction, despite the years of RP contravening that sort of Maltese government from ever having or ever being likely to exist?

Either I'm mistaken here (considering I don't play Outcasts or know too much about them) or something's wrong with the whole debacle from an iRP perspective before you even get into the hows and whys.
There never was an unified government within maltese society. It's always been the people with the most influence or guns forming various circles to agree or disagree upon the next steps taken. The whole CL/101st conflict was a prime example of how a disagreement with the power distribution is settled in maltese society.
The Cross tried to change that and it looks like the NC just has.

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