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  Discovery Gaming Community Rules & Requests Rules
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Enforcement of Roleplay Consequences(TM) and cloaks

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Enforcement of Roleplay Consequences(TM) and cloaks
Offline Divine
12-22-2016, 08:03 PM,
#101
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(12-22-2016, 07:59 PM)Jack_Henderson Wrote: In this case, so many aspects yell "fishy!" to me, that I am surprised that the FR5 against the complete faction actually went through. It makes me worry a little, and I will definitely draw the consequences and move all relevant sensitive chat into group or green message, roleplay the meetings 40 k off plane or move it to Skype completely. That's the logical consequence when faced with such damage for a roleplay screwup.
That's actually what the smart people will do now, which in return will dry out the chance of ingame-interactions and RP within the game even more. Because you never know when some random cloaker will show up to silently gather information to later screw you over royally without you having any chance to react to it during your ingame RP-session.

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Offline Sombs
12-22-2016, 08:06 PM,
#102
Three orange cats in a mech
Posts: 6,807
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(12-22-2016, 07:53 PM)Divine Wrote:
(07-13-2016, 12:58 PM)The National Council Wrote: The National Council
07-13-2016, 01:58 PM, (This post was last modified: 12-16-2016, 04:16 PM by The National Council.)
(12-21-2016, 08:45 AM)sindroms Wrote: [101st] have been FR5ed to be hostile the the Outcasts.
Yesterday was the 21st, the bounty was put up on the 16th. That's 5 days ahead of any FR issued. And you can't just bounty your own ID without an FR issued first, as it's violating the rule 4.4 by using the bounty-board as a proxy.



Quote:4.4 Every char must have only one type of ID equipped and they must play to that ID. In cases where these restrictions and allowances conflict with the server rules, the ID overrides the rules

http://i.imgur.com/VruFUuH.png

The ID actually states you can attack ANY ship in the ZoI. If we'd go that way, NC and 101st could engage each other freely. With the FR5 backing that up, as you are hostile to your own group and vice versa, you can shjote each other.

In any case, either the OC ID is not well worded, or the faction rights need an update that forbids FR6 as a proxy. The use of common sense, however, will probably result in it being allowed, as 101st and NC are hostile to each other due to the FR5.

In any case, NC isn't to blame here, as they had every right to FR6 you that time already, even without the FR5 in place. It's not the NC that kills you. It's the one that kills you for the bounty. There is no rule violation according to that, as long as the hunter is able to claim the bounty.




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Offline Omi
12-22-2016, 08:07 PM,
#103
By Unpopular Demand
Posts: 1,716
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(12-22-2016, 07:59 PM)Jack_Henderson Wrote: I will definitely draw the consequences and move all relevant sensitive chat into group or green message, roleplay the meetings 40 k off plane or move it to Skype completely. That's the logical consequence when faced with such damage for a roleplay screwup.

This is actually a point I was going to write about earlier, but then got bored thinking about what exactly I'd type up and wound up walking away. I think I actually saw some posts in this thread insinuating that this is exactly what factions/people who want their 'secret' RP to remain secret should do, which is an absolute joke. I can only agree entirely with Jack on this.

If a tree falls in the forest with nobody around to see it, does it even matter if it fell or not? The last thing this server needs is more encouragement to shy away from unplanned interactions and to conduct RP in sterile, pre-planned environments where nothing can go wrong. Attitudes such as jumping straight to an FR5 over what should be primarily an in-game and iRP disagreement will only help encourage this.

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Offline Divine
12-22-2016, 08:10 PM,
#104
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(12-22-2016, 08:06 PM)Sombra Hookier Wrote: The ID actually states you can attack ANY ship in the ZoI.
Nobody has ever been allowed to just shoot ships of their own IFF/ID because of that line. I don't know where you get the idea from that the line states you're allowed to do that.

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Offline Omi
12-22-2016, 08:11 PM, (This post was last modified: 12-22-2016, 08:12 PM by Omi.)
#105
By Unpopular Demand
Posts: 1,716
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(12-22-2016, 08:06 PM)Sombra Hookier Wrote: The ID actually states you can attack ANY ship in the ZoI. If we'd go that way, NC and 101st could engage each other freely.

This is false, as more sanctions than just this one I bothered to dig up have shown over the years. Ships bearing the same IDs are not permitted to attack each other, except in the case of FR2 (and possibly some other fringe scenarios I didn't consider)

divine please stop ninjaing me

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Offline Sombs
12-22-2016, 08:12 PM,
#106
Three orange cats in a mech
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(12-22-2016, 07:53 PM)Bloodl1ke Wrote:
(12-22-2016, 07:49 PM)Sombra Hookier Wrote: Ask another faction inRP to support your cause and start conquering NC OC stations. Maybe you even get your own stations, independent from NC. Seriously, there is so much that can be done if people get their butts up to try and put effort into it.

Are you implying we can get a new NPC faction that is not Outcast and have some Outcast stations use that IFF instead? I mean that would be really cool indeed, but the way I see it most likely all OC bases will remain OC bases under the one and only OC NPC faction and thus what you inRP write on the forums will hold no value over the game world we play in.

EDIT: Because at the end of the day no matter how much 101st tries to pretend they've captured say Miguel Outpost - they will still be red to it and NC will be green.

Vasko, with enough roleplay backing it up, you can make an official player faction that can try to conquer Malta. It's a roleplay server. If you do it the right way, you can achieve things like Outcasts being welcome in Bretonia, Leeds being conquered by Garlics. If I remember correctly, that wasn't the case in Vanilla. However, even with enough roleplay done about it, it's still a thing that needs some type of judgement, regulation and communication. Like, you know there are official events?

Like, of course 101st must gather enough power to pull of something like that. They can't just pull marines out of their butts - contrary to the Core, who clones them Big Grin - but with diplomacy, conspiracy and all that, sure, they could compete with NC.




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Offline Divine
12-22-2016, 08:13 PM,
#107
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(12-22-2016, 08:11 PM)Omicega Wrote: divine please stop ninjaing me
If you're around now for discussion, I shall step back to prevent ninja'ing you.

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Offline Sombs
12-22-2016, 08:14 PM,
#108
Three orange cats in a mech
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(12-22-2016, 08:10 PM)Divine Wrote:
(12-22-2016, 08:06 PM)Sombra Hookier Wrote: The ID actually states you can attack ANY ship in the ZoI.
Nobody has ever been allowed to just shoot ships of their own IFF/ID because of that line. I don't know where you get the idea from that the line states you're allowed to do that.

As I said, something needs to be done about that case. However, since the FR5 is in place, that should be a special case.

It's simple: Without a green statement, nothing of this will be solved, no matter how much quotes will be taken out of context just to rumble against them.




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Offline Foxglove
12-22-2016, 08:15 PM, (This post was last modified: 12-22-2016, 08:17 PM by Foxglove.)
#109
Actually Sombra
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(12-22-2016, 08:11 PM)Omicega Wrote:
(12-22-2016, 08:06 PM)Sombra Hookier Wrote: The ID actually states you can attack ANY ship in the ZoI. If we'd go that way, NC and 101st could engage each other freely.

This is false, as more sanctions than just this one I bothered to dig up have shown over the years. Ships bearing the same IDs are not permitted to attack each other, except in the case of FR2 (and possibly some other fringe scenarios I didn't consider)

divine please stop ninjaing me

We are not practicing case law here, Omi. According to the server rules, ID overrides them, and the ID states "any" ship. If there have been sanctions simply because of PvP and not because of external factors like ooRP grouping or dubious ooRP chatter, which is present in the case you mentioned (the other pirate ordering the attack). Point and case, if the sanction were to solely be based on the attack and nothing else, it was wrong back then as is now as well with the current rules.

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Offline Divine
12-22-2016, 08:15 PM,
#110
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(12-22-2016, 08:12 PM)Sombra Hookier Wrote: ...
Like, of course 101st must gather enough power to pull of something like that. They can't just pull marines out of their butts - contrary to the Core, who clones them - but with diplomacy, conspiracy and all that, sure, they could compete with NC.
If you go by that, the NC wouldn't even have been able to push out the 101st from Malta at all without causing a major landside war that'd eventually ruin vast parts of the planet for good. But then again I take that's your perception of what the 101st is able to hold up against and you decided that you could sure just roll over whatever there is.

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