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  Discovery Gaming Community The Community Freelancer Forum
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Librelancer 2019.08

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Librelancer 2019.08
Offline Ichiru
01-16-2017, 05:22 AM,
#41
Librelancer, LancerEdit
Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev

(01-15-2017, 10:45 PM)Corile Wrote:
Quote:I can't speak for Unity, but Unreal Engine gives you full source and lets you pick the version you are working with, all the way back to 4.0, so situation you are describing is impossible.
but muh libREEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
((

+1

(also I'm really really bad with C/C++, so I wouldn't get anywhere with Unreal.)
  Reply  
Offline Kauket
01-16-2017, 05:27 AM,
#42
Dark Lord of the Birbs
Posts: 6,563
Threads: 506
Joined: Nov 2014
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Art Developer


go find doom's open source engine and use that instead (^:

[Image: kauket.gif]
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Offline Corile
01-16-2017, 10:52 AM,
#43
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

Quote:open source
opensource != free




Reflections on the Revolution in Gallia
Custodi // High City of Heraklion // The Cult of Archangels
Log Filter // Post Creator // Manhattan
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Offline Ichiru
01-20-2017, 09:09 AM,
#44
Librelancer, LancerEdit
Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev

New demo in the OP. Check it out!

Acolyte of NoMe
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Offline Kauket
01-20-2017, 09:11 AM,
#45
Dark Lord of the Birbs
Posts: 6,563
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Joined: Nov 2014
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Art Developer

(01-16-2017, 10:52 AM)Corile Wrote:
Quote:open source
opensource != free

yes

that post literally meant go find the download for it

well done.


will check this out in a bit, looks dank.
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Offline Ichiru
01-20-2017, 10:33 AM,
#46
Librelancer, LancerEdit
Posts: 811
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Joined: Oct 2011
Staff roles: Coding Dev

Updated Win7 download, accidentally uploaded the wrong file Aww

Acolyte of NoMe
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Offline Ichiru
02-13-2017, 01:29 AM, (This post was last modified: 02-13-2017, 01:29 AM by Ichiru.)
#47
Librelancer, LancerEdit
Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev

[Image: NT1Dt1Il.png]

So.. here is Thn! Or at least a buggy implementation of it. (As usual, click image to make it bigger).
This is yet to be committed due to how buggy it is, but this has allowed me to go through and remove practically all the bugs in my lighting implementation!

There's still bugs with IllumDetailMapMaterial, and FxRectAppearance in the Ale, but progress is progress.

Acolyte of NoMe
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Offline Ichiru
02-14-2017, 04:24 AM,
#48
Librelancer, LancerEdit
Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev

The project now has a website!

http://callumdev.github.io/Librelancer/

I'm going to attempt to create a collection of modding tutorials and documents under the Tutorials section in the name of preservation.
There's also a screenshot showcase, and soon there'll be links to downloads of the latest release.

The website is completely editable through the Git web interface: https://github.com/CallumDev/Librelancer/tree/gh-pages
So if you have something you wish to add, or something you wish to change, submit a pull request!

Acolyte of NoMe
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Offline Xeltron245
03-01-2017, 04:54 PM, (This post was last modified: 03-01-2017, 04:59 PM by Xeltron245.)
#49
Member
Posts: 3
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Joined: May 2007

I once made a New York system with fully functioning spaceship in Unity (minus weapons). It wasn't particularly graphical but I did it in about 2 days so it wouldn't be and I found that it was very easy to do. I've never tried implementing Freelancer's original assets into Unity but I might give that a go, then I can share the results with you Ichiru.
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Offline Ichiru
03-18-2017, 05:25 AM,
#50
Librelancer, LancerEdit
Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev

Xeltron245: Any contributions in the form of gameplay/camera code or examples would be much appreciated Big Grin, chuck me a PM if you get the time.


Version 2017.03 has now been released. This is the first release using the new process!
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