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  Discovery Gaming Community Role-Playing Official Player Factions Nomads Slomon K'Hara K'Hara Feeeeeeed back

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K'Hara Feeeeeeed back
Offline HuggieSunrise
02-07-2017, 12:22 AM,
#101
Member
Posts: 1,559
Threads: 125
Joined: Jul 2008

sweet
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Offline Kauket
02-07-2017, 12:28 AM,
#102
Dark Lord of the Birbs
Posts: 6,548
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

As mentioned on Skype, probably the hardest thing to do is to find out some kind of progressive goal for the Nomads to do, and to find it to be motivating. As well as finding players who are a bit more... cooperative. Wild or otherwise.

[Image: kauket.gif]
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Online sindroms
02-07-2017, 12:55 AM,
#103
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

I have been tampering with the idea of providing nomads a JH generator per month, allowing them to spawn JHs between Iota and the randomized exit point, dual-extending the ZOI between those areas. The JH would be accessible only by all ships except for transports. This could be interesting as with regular JH Generator events, the nomad indie ID ZOI would be extended to said system. It might, in such cases, allow for a boost in nomad activity.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Shelco
02-07-2017, 01:35 AM,
#104
Rheinland Damage Control
Posts: 2,186
Threads: 219
Joined: Nov 2015

(02-07-2017, 12:55 AM)sindroms Wrote: I have been tampering with the idea of providing nomads a JH generator per month, allowing them to spawn JHs between Iota and the randomized exit point, dual-extending the ZOI between those areas. The JH would be accessible only by all ships except for transports. This could be interesting as with regular JH Generator events, the nomad indie ID ZOI would be extended to said system. It might, in such cases, allow for a boost in nomad activity.

That reminds me of the awesome idea of giving nomad/k'hara and wilds the ability to do those scary sound effects you use in events, something I think everyone would love to see Smile

[Image: aQKeM98.png]
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Offline Victor Steiner
02-07-2017, 03:53 AM, (This post was last modified: 02-07-2017, 03:55 AM by Victor Steiner.)
#105
Member
Posts: 1,836
Threads: 124
Joined: Oct 2016

(02-07-2017, 01:35 AM)Shelco Wrote:
(02-07-2017, 12:55 AM)sindroms Wrote: I have been tampering with the idea of providing nomads a JH generator per month, allowing them to spawn JHs between Iota and the randomized exit point, dual-extending the ZOI between those areas. The JH would be accessible only by all ships except for transports. This could be interesting as with regular JH Generator events, the nomad indie ID ZOI would be extended to said system. It might, in such cases, allow for a boost in nomad activity.
That reminds me of the awesome idea of giving nomad/k'hara and wilds the ability to do those scary sound effects you use in events, something I think everyone would love to see Smile
OOOOOOHHHH YES!
More Spooky screams.

[Image: K21Vaai.png]
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Offline OBSC
02-07-2017, 06:33 AM,
#106
Member
Posts: 93
Threads: 10
Joined: Aug 2016

(02-07-2017, 03:53 AM)Victor Steiner Wrote:
(02-07-2017, 01:35 AM)Shelco Wrote:
(02-07-2017, 12:55 AM)sindroms Wrote: I have been tampering with the idea of providing nomads a JH generator per month, allowing them to spawn JHs between Iota and the randomized exit point, dual-extending the ZOI between those areas. The JH would be accessible only by all ships except for transports. This could be interesting as with regular JH Generator events, the nomad indie ID ZOI would be extended to said system. It might, in such cases, allow for a boost in nomad activity.
That reminds me of the awesome idea of giving nomad/k'hara and wilds the ability to do those scary sound effects you use in events, something I think everyone would love to see Smile
OOOOOOHHHH YES!
More Spooky screams.

LMAO

I will never forget how freaked out you and I where hearing those screams on the diplomatic mission to Rhineland. Honestly in top ten moments of the game ...... I hear something ..... is it the tradelane ? .....no .... no listen whats that scream What IS THAT !!! hehehe
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Offline Jeremy Hunter
02-07-2017, 06:35 AM,
#107
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

(02-07-2017, 12:55 AM)sindroms Wrote: I have been tampering with the idea of providing nomads a JH generator per month, allowing them to spawn JHs between Iota and the randomized exit point, dual-extending the ZOI between those areas. The JH would be accessible only by all ships except for transports. This could be interesting as with regular JH Generator events, the nomad indie ID ZOI would be extended to said system. It might, in such cases, allow for a boost in nomad activity.

I want this so badly now. Please Spazzy, do it.
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Offline Piombo65
02-07-2017, 03:00 PM, (This post was last modified: 02-07-2017, 03:01 PM by Piombo65.)
#108
Boh
Posts: 1,822
Threads: 126
Joined: May 2013

(02-07-2017, 06:33 AM)OBSC Wrote:
(02-07-2017, 03:53 AM)Victor Steiner Wrote:
(02-07-2017, 01:35 AM)Shelco Wrote:
(02-07-2017, 12:55 AM)sindroms Wrote: I have been tampering with the idea of providing nomads a JH generator per month, allowing them to spawn JHs between Iota and the randomized exit point, dual-extending the ZOI between those areas. The JH would be accessible only by all ships except for transports. This could be interesting as with regular JH Generator events, the nomad indie ID ZOI would be extended to said system. It might, in such cases, allow for a boost in nomad activity.
That reminds me of the awesome idea of giving nomad/k'hara and wilds the ability to do those scary sound effects you use in events, something I think everyone would love to see Smile
OOOOOOHHHH YES!
More Spooky screams.

LMAO

I will never forget how freaked out you and I where hearing those screams on the diplomatic mission to Rhineland. Honestly in top ten moments of the game ...... I hear something ..... is it the tradelane ? .....no .... no listen whats that scream What IS THAT !!! hehehe

Buuuuuuuuuuut isn't not good the 4 K'Hara| gates to house spaces in Iota?
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Offline Syf
02-07-2017, 03:29 PM,
#109
Multifaceted
Posts: 417
Threads: 12
Joined: Mar 2013

Those gates blew up the moment the PoB Plugin was dropped at one point. They're not there anymore and quite frankly I'm not even sure do I miss them. Sure, they were nice shortcuts but they were one-way.

[Image: F3RRVis.gif]
Inferno wuz here.
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Online sindroms
02-07-2017, 03:37 PM,
#110
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

This monthly jumphole would be a sort of a replacement in that case. It was already decided to respawn one of those jumpgates to Inverness.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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