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  Discovery Gaming Community Rules & Requests Rules
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Nomad Capship Weapons

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Nomad Capship Weapons
Offline Tenacity
05-24-2008, 05:46 AM,
#1
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As far as I am aware, nomad gunboat, cruiser (if there are any) and battleship turrets are organic devices that are not compatible with any technology or ships currently used by humanity in the Sirius Sector.

Nomad energy blasters and Nomad cannons are the exception to this, as both are attempted conversions of nomad technology to be compatible with human ships.

Correct me if I'm wrong.

Earlier today, two bounty hunters - who shall remain unnamed here - showed up in Chugoku, charged directly towards Kyoto base, and destroyed an outcast ship in the vicinity. To those who were involved, you know who you are.

Both bounty hunters - one being in a battlecruiser, the other in a battleship - were heavily equipped with nomad turrets, and - unrelated to this post - the battlecruiser was even using order missile turrets.

If my first point is correct... NOBODY should be using nomad turrets on capships except the Keepers and Das Wilde - and only the latter when using appropriate ships.

Not only were the circumstances of the encounter extremely OORP, but both ships and their loadouts were well out of acceptable RP bounds as well. If you are going to get anything above a transport in terms of size or power, you should damn well know the RP rules around here.

The above two players have been reported, if any others out there are using these weapons and I see them they can expect the same.

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Offline kingvaillant
05-24-2008, 05:49 AM,
#2
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indeed. Unless the involved char say that he is in RP testing a new secret technology, but that would be valid only if he has like 2 turrets.

More than that, it gets OORP, And,,,you end up beeing considered infected

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Offline kindred
05-24-2008, 06:07 AM, (This post was last modified: 05-24-2008, 06:07 AM by kindred.)
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Offline sovereign
05-24-2008, 06:32 AM,
#4
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Actually, the purpose of the BHG having capships is to fight the Order so they can harvest Nomad weapons. So really, they're the only people who have a right to Nomad capship turrets...

Although I'd really like to see all of the current Nomad turrets specify they are an attempt to modify stuff like the blasters, and then give the Keepers their own.

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Offline Robert.Fitzgerald
05-24-2008, 06:35 AM,
#5
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The current nomad turrets should be Keepers/Das Wilde only, and then the Order/BHG/Zoners might produce a reverse-engineered version. Weaker, with an actual machine-like skin...

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Offline Tenacity
05-24-2008, 07:05 AM,
#6
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' Wrote:Actually, the purpose of the BHG having capships is to fight the Order so they can harvest Nomad weapons. So really, they're the only people who have a right to Nomad capship turrets...

Although I'd really like to see all of the current Nomad turrets specify they are an attempt to modify stuff like the blasters, and then give the Keepers their own.

Harvesting nomad weapons... that's fine, but why would you fight the order for them?

If you're killing the order for their nomad tech, it should be restricted to nomad blasters and cannons only, NOT the nomad capship turrets. Those turrets are biological 'tumors' that cannot function or interface with a human ship, and on top of that they dont even look right on non-nomad ships.


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Offline NonSequitor
05-24-2008, 11:47 AM,
#7
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Quote:Actually, the purpose of the BHG having capships is to fight the Order so they can harvest Nomad weapons. So really, they're the only people who have a right to Nomad capship turrets...

Although I'd really like to see all of the current Nomad turrets specify they are an attempt to modify stuff like the blasters, and then give the Keepers their own.


/signed

If I correctly recall, the BHG in the Omicrons is competing with the Order to research Nomad technology and create applications from it. I'm not sure I would use Nomad cap weps myself, but installing 2 turrets is well within the bounds of rp. Decking your whole ship with them, on the other hand, would just be cheesy.

Not to mention that some House police and military authorities might have serious issues with a cap ship in their system that is using Nomad-derived technology. Even if it is just 2 turrets.

On that note, I probably wouldn't have reported these 2 oorpmeisters right off the bat. The admins have enough on their plates and many times a simple ingame message suffices to help them understand their mistakes.

Peace.
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Online Treewyrm
05-24-2008, 12:01 PM,
#8
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For now things will remain as they are I'm afraid. But I think changes are to happen in next version, e.g. changing model to appropriate one and stats on current nomad capital ship turrets, while copying current ones over to new slots and putting to new nomad city and lair bases to be accessible to nomad and das wilde characters. Thus if anyone currently uses nomad turrets on their capital ships will wake up with the modified, adapted turrets that look like turrets.
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Offline Colonel Z.e.r.o.
05-24-2008, 12:26 PM,
#9
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' Wrote:Actually, the purpose of the BHG having capships is to fight the Order so they can harvest Nomad weapons. So really, they're the only people who have a right to Nomad capship turrets...

Although I'd really like to see all of the current Nomad turrets specify they are an attempt to modify stuff like the blasters, and then give the Keepers their own.

*smiles with joy*

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Akumabito
05-28-2008, 06:24 PM,
#10
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' Wrote:Actually, the purpose of the BHG having capships is to fight the Order so they can harvest Nomad weapons.


That's not exactly true, they developed cap ships to survive in nomad and order space, but if you buy a hammer to fix one thing, and you find you need to drive a nail somewhere else....

The whole turret thing is kind of silly anyway, if turrets were balanced it wouldn't be an issue, but they are not balanced, and there in lies the issue.

Hopefully the next revision of the mod will balance things out.
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