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Nerf CD amno

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Nerf CD amno
Offline diamond1
05-24-2017, 11:39 AM,
#41
Member
Posts: 920
Threads: 21
Joined: Nov 2015

(05-24-2017, 11:20 AM)sasapinjic Wrote:
(04-29-2017, 01:08 PM)sasapinjic Wrote: Well , what CD do :
-stop Cloak charge ,
-track already Cloak ship ,
-stop Jump charge ,
-detonate Battleship Missile ,
-simple and dirty cheap CD stop Huge "all-powerful" Battleship ,
-reactivate engines on ship that uses engine-kill ( especially Battleships engines ) ,
-used to make hostile NPC trick ,
-few other things i cant remember now .

(05-24-2017, 10:56 AM)Arbs Wrote: If its not broke dont fix it

"One-tool-do-all" is not broken and overpowered to you ?
Did you even read OP ?

What kind of difficulty does it take to understand that a cruise disruptor, as said before plenty of times; Should not be able to do anything but what it's name and infocard SPECIFICALLY tells it should do. Is it that hard for people to notice?

I couldn't care less with the ammunition it can hold, i've got a big problem with what it CAN do and leaving other tools useless thanks to this small and speedy thing.
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Offline Chills
05-24-2017, 11:47 AM, (This post was last modified: 05-24-2017, 11:53 AM by Chills.)
#42
Member
Posts: 258
Threads: 13
Joined: Jan 2014

Well there were jump drive disruptors supposed to be imlplemented if I remember right, and once that's done, CD's ability to disrupt them was to be removed. Idk what happened to those tho. I also wanna know if Jump beacons are avaible already (:
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Offline sasapinjic
05-24-2017, 12:31 PM,
#43
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

Jump beacons are in game as far i know , dint test or see them in game yet tough .

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Online Goliath
05-24-2017, 12:36 PM,
#44
Acestacker Supreme™
Posts: 1,870
Threads: 121
Joined: Sep 2016

CD doesnt need to uncloak something. In rest they are pretty cool

[Image: 9Joq1q5.png]
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Offline Arbs
05-24-2017, 01:09 PM,
#45
Member
Posts: 1,215
Threads: 66
Joined: Nov 2013

(05-24-2017, 11:39 AM)diamond1 Wrote:
(05-24-2017, 11:20 AM)sasapinjic Wrote:
(04-29-2017, 01:08 PM)sasapinjic Wrote: Well , what CD do :
-stop Cloak charge ,
-track already Cloak ship ,
-stop Jump charge ,
-detonate Battleship Missile ,
-simple and dirty cheap CD stop Huge "all-powerful" Battleship ,
-reactivate engines on ship that uses engine-kill ( especially Battleships engines ) ,
-used to make hostile NPC trick ,
-few other things i cant remember now .

(05-24-2017, 10:56 AM)Arbs Wrote: If its not broke dont fix it

"One-tool-do-all" is not broken and overpowered to you ?
Did you even read OP ?

What kind of difficulty does it take to understand that a cruise disruptor, as said before plenty of times; Should not be able to do anything but what it's name and infocard SPECIFICALLY tells it should do. Is it that hard for people to notice?

I couldn't care less with the ammunition it can hold, i've got a big problem with what it CAN do and leaving other tools useless thanks to this small and speedy thing.


Yes I did read the OP and much of what's been posted. And I simply dont find it broken. It's how the dico pvp and utilities environment has been created years ago. The cruise disruptor mechanics have been developed like that, with small damage and blast radius which is used for the CD/Mine tactics in snubs and against missiles and what else as well as the ability to stop cruise engines. That's why you also have different types of them, Trains, Mosquitos, and the under-par Wasp/Hornet.

Despite it having a wide are of usage, it's not broken and it's as a result of necessity.

Have you ever seen the RM Battleships in texas back then when Jump Drives were unstoppable? Or should cloaks be a granted get-away tool? Have missiles now become completely useless? We've already been through that before, but none the less neither of those equipments has become useless at all.

Beside that what you're doing it is seeing it only from the capital ship point of view and making it much more dramatic that in actually is.
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Offline Skorak
05-24-2017, 01:15 PM,
#46
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

If the cloak chargeup couldn't be disrupted by CDs that would make them immensely powerful.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline Shelco
05-24-2017, 01:16 PM,
#47
Rheinland Damage Control
Posts: 2,186
Threads: 219
Joined: Nov 2015

(05-24-2017, 01:15 PM)Skorak Wrote: If the cloak chargeup couldn't be disrupted by CDs that would make them immensely powerful.

I would say it can still do it with snubs, since snub cloaks would be OP if CD's couldn't disrupt them anymore. But come on, giant capital ship cloaks should not be bothered by such a missile.

[Image: aQKeM98.png]
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Offline diamond1
05-24-2017, 01:20 PM, (This post was last modified: 05-24-2017, 01:21 PM by diamond1.)
#48
Member
Posts: 920
Threads: 21
Joined: Nov 2015

(05-24-2017, 01:09 PM)Arbs Wrote:
(05-24-2017, 11:39 AM)diamond1 Wrote:
(05-24-2017, 11:20 AM)sasapinjic Wrote:
(04-29-2017, 01:08 PM)sasapinjic Wrote: Well , what CD do :
-stop Cloak charge ,
-track already Cloak ship ,
-stop Jump charge ,
-detonate Battleship Missile ,
-simple and dirty cheap CD stop Huge "all-powerful" Battleship ,
-reactivate engines on ship that uses engine-kill ( especially Battleships engines ) ,
-used to make hostile NPC trick ,
-few other things i cant remember now .

(05-24-2017, 10:56 AM)Arbs Wrote: If its not broke dont fix it

"One-tool-do-all" is not broken and overpowered to you ?
Did you even read OP ?

What kind of difficulty does it take to understand that a cruise disruptor, as said before plenty of times; Should not be able to do anything but what it's name and infocard SPECIFICALLY tells it should do. Is it that hard for people to notice?

I couldn't care less with the ammunition it can hold, i've got a big problem with what it CAN do and leaving other tools useless thanks to this small and speedy thing.


Yes I did read the OP and much of what's been posted. And I simply dont find it broken. It's how the dico pvp and utilities environment has been created years ago. The cruise disruptor mechanics have been developed like that, with small damage and blast radius which is used for the CD/Mine tactics in snubs and against missiles and what else as well as the ability to stop cruise engines. That's why you also have different types of them, Trains, Mosquitos, and the under-par Wasp/Hornet.

Despite it having a wide are of usage, it's not broken and it's as a result of necessity.

Have you ever seen the RM Battleships in texas back then when Jump Drives were unstoppable? Or should cloaks be a granted get-away tool? Have missiles now become completely useless? We've already been through that before, but none the less neither of those equipments has become useless at all.

Beside that what you're doing it is seeing it only from the capital ship point of view and making it much more dramatic that in actually is.

Partially you're correct, Partially i'm annoyed that there's equipment rarely being used to it's full potential while it's available. People are making billions upon billions of credits with nowhere for it to go, and it should be spent for more useful things. The cruise disruptor should remain as a cruise disruption device, while the cloaking disruptors and jump drive inhibitors do their jobs too. cd's could have 100/200 or even 500 pieces of ammo and i wouldn't care if it stayed as a cruising disruptor.

How about this instead, Keep certain "cruise disruptors" to different effects, but make them at least destroyable with flaks, meaning a tonedown on the speed. Then perhaps i could stop complaining less of the entire name it holds point to. Better yet, just call it a "multitool disruptor"

(05-24-2017, 01:16 PM)Shelco Wrote:
(05-24-2017, 01:15 PM)Skorak Wrote: If the cloak chargeup couldn't be disrupted by CDs that would make them immensely powerful.

I would say it can still do it with snubs, since snub cloaks would be OP if CD's couldn't disrupt them anymore. But come on, giant capital ship cloaks should not be bothered by such a missile.

Correct me if i'm wrong, pretty sure cloak disruptors can still inhibit this from happening.
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Offline Skorak
05-24-2017, 01:21 PM,
#49
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

Mounting a cloak has only benefits. It is a very strong tactical advantage. This will give them a get ouf of combat free card in addition to that.

On the other side you get Cloak Disruptors. An equipment type that will also remove your CM like the Cloak but will not give you anything apart from ripping caps out of cloak and stopping them. They are worth much less.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline Arbs
05-24-2017, 01:22 PM,
#50
Member
Posts: 1,215
Threads: 66
Joined: Nov 2013

(05-24-2017, 01:16 PM)Shelco Wrote:
(05-24-2017, 01:15 PM)Skorak Wrote: If the cloak chargeup couldn't be disrupted by CDs that would make them immensely powerful.

I would say it can still do it with snubs, since snub cloaks would be OP if CD's couldn't disrupt them anymore. But come on, giant capital ship cloaks should not be bothered by such a missile.

Then it doesn't make them any better than the "unstoppable" jumpdrive battleships we used to have. Unless you have some suggestion in making Cloak disruptors more accessible.
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