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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Nerf CD amno

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Nerf CD amno
Offline Haste
05-24-2017, 01:22 PM,
#51
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A reasonable trade-off for cloaks no longer being disrupted by CDs would be to make them more like Starcraft cloaks and make them "imperfect" by adding some visual "glimmer" effects or whatever. I'm not sure how possible that even is considering the ship itself is fully transparent, but it'd be something to go along with the audio effect.

That or just delete cloaks, as they've taken more away from the game than they have added in their current state. Unless you believe buttcloaking is a particularly exciting game mechanic.
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Offline Chills
05-24-2017, 01:30 PM,
#52
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Adding some kind of visual effect sounds nice tho. But removing cloaks will make it impossible to butt cruisers which otherwise would kill your battleship easily mostly without even taking any damage x) Also already disadvantageous heavy battleships would fall even easier to light/med ones.
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Offline Haste
05-24-2017, 01:44 PM,
#53
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There's better ways to make matchups between classes more even than buttcloaking, however. Some new weapons have already been created by @Titan*.
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Offline Kaputski
05-24-2017, 02:04 PM, (This post was last modified: 05-24-2017, 02:04 PM by Kaputski.)
#54
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Delete cloaks and battleships and it's the end of this conversation.

<3

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Offline TickTack
05-24-2017, 02:48 PM,
#55
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(05-24-2017, 01:21 PM)Skorak Wrote: Mounting a cloak has only benefits. It is a very strong tactical advantage. This will give them a get ouf of combat free card in addition to that.

On the other side you get Cloak Disruptors. An equipment type that will also remove your CM like the Cloak but will not give you anything apart from ripping caps out of cloak and stopping them. They are worth much less.

However you sacrifice your CM slot, meaning anyone can disrupt you while in cruise very easily and you leave yourself wide open to getting missile raped by a gunboat or fighter... hmmm yes only benefits indeed from equipping a cloak.
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Offline Skorak
05-24-2017, 02:51 PM,
#56
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This was a comparison between Cloak and Cloak Disruptors. Also when you can just cloak and not be disrupted, which is what people want here, you don't need to give a damn about not having a CM really.

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Offline TickTack
05-24-2017, 02:53 PM,
#57
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(05-24-2017, 01:09 PM)Arbs Wrote: Have you ever seen the RM Battleships in texas back then when Jump Drives were unstoppable? Or should cloaks be a granted get-away tool? Have missiles now become completely useless? We've already been through that before, but none the less neither of those equipments has become useless at all.

Your argument is null since there are now devices in the game that prevent such things, and they're not called cruise disrupters either.
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Offline TickTack
05-24-2017, 03:00 PM, (This post was last modified: 05-24-2017, 03:02 PM by TickTack.)
#58
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(05-24-2017, 02:51 PM)Skorak Wrote: This was a comparison between Cloak and Cloak Disruptors. Also when you can just cloak and not be disrupted, which is what people want here, you don't need to give a damn about not having a CM really.

Well then it was a very inaccurate biased comparison since you failed to mention the drawbacks to equipping a cloak but yet were more than happy to mention them for the disruption devices.

As for your second comment, kinda do since it makes you less combat effective, Fighting against snubs with missiles will r*pe your hull and gunboat missiles as I previously mentioned had you bothered to read it.
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Offline Arbs
05-24-2017, 03:03 PM, (This post was last modified: 05-24-2017, 03:04 PM by Arbs.)
#59
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(05-24-2017, 02:53 PM)TickTack Wrote:
(05-24-2017, 01:09 PM)Arbs Wrote: Have you ever seen the RM Battleships in texas back then when Jump Drives were unstoppable? Or should cloaks be a granted get-away tool? Have missiles now become completely useless? We've already been through that before, but none the less neither of those equipments has become useless at all.

Your argument is null since there are now devices in the game that prevent such things, and they're not called cruise disrupters either.

No, it's not null since those devices are still way too unaccesible to a lot of players and definately impractical.

Sure, we have those devices, but using a cloak disruptor is much more worth it that using a cloak disruptor, in terms of what you're getting for what you're sacrifying. And even on the fact that the accessibility for Cloak disruptros is still pretty low and you need to "dedicate" your ship to that specific role. Which in turn means that cloaks will still be a 100% GTFO tool in the lack of ship with a Cloak Disruptor, which in itself is still a rare and impractical thing.

So no, if it's not broke, don't fix it. Cruise Disruptors havn't been an issue for years and they havn't changed one bit. I don't even get why it's so dramatic now.
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Offline sasapinjic
05-24-2017, 03:43 PM,
#60
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(05-24-2017, 01:15 PM)Skorak Wrote: If the cloak chargeup couldn't be disrupted by CDs that would make them immensely powerful.

Not at all , i was in battles against Cloak Disruptor's and Cruise Disruptor's . For example , it is relative easy to cloak away in middle of battle with Gunboat/Cruiser cloak ( except if opponent spamm CD you every 3 seconds ) , after that CD guy can only CD you to death in rage , but when you are faced Cloak Disruptor ship , there is no cloak escape , there is no but-cloak attack , and there is no cloak cloak spying . Cloak Disruptor working perfect .
People will buy as much Cloak Disruptor's as there is Cloak in games , "For every action, there is an equal and opposite reaction" ( Newton's Third Law of Motion ) which was proven in every war , especially in two world ward . Whenever one side has present one weapon in war , other side will develop counter-weapon or it will loose war , it is simple as that . One side invent bomber , other invent flaks to counter them , one side invent tanks so it can pass trench warfare easy , other side invent anti-armor weapon , one side upgrade armor , other side upgrade anti-armor weapon , etc . Cruise Disruptor is anomaly that prevent progress and do 5-6 job at once . To use world war anthology , one side invented "magic-paralyzer-of-all-battleships" , no need to invent anything else then this is ultimate weapon , nothing else can be better , ever , because it is magic .


(05-24-2017, 01:09 PM)Arbs Wrote: Yes I did read the OP and much of what's been posted. And I simply dont find it broken. It's how the dico pvp and utilities environment has been created years ago. The cruise disruptor mechanics have been developed like that, with small damage and blast radius which is used for the CD/Mine tactics in snubs and against missiles and what else as well as the ability to stop cruise engines. That's why you also have different types of them, Trains, Mosquitos, and the under-par Wasp/Hornet.

Despite it having a wide are of usage, it's not broken and it's as a result of necessity.

Have you ever seen the RM Battleships in texas back then when Jump Drives were unstoppable? Or should cloaks be a granted get-away tool? Have missiles now become completely useless? We've already been through that before, but none the less neither of those equipments has become useless at all.

Beside that what you're doing it is seeing it only from the capital ship point of view and making it much more dramatic that in actually is.

Quote:Or should cloaks be a granted get-away tool?
Cloak IS getaway/stealth toll , in every SF book/movie/series/game that exist !
As for jump Drives , they need their weapon counterpart to , maybe Cloak Disruptor can do it to , or maybe some other , new toll , but that is not Cruise Disruptor job . Anyway , Jump is hardly invincible now , it needs INFINITY to type coordinates , blind jump is uber-dumb ( except for coll AFC races ) , and just like with Cloak , it needs 60 seconds to charge , infinity in combat and Cloak is better in every way .

Quote:. The cruise disruptor mechanics have been developed like that, with small damage and blast radius which is used for the CD/Mine tactics in snubs and against missiles and what else as well as the ability to stop cruise engines.

Cruise disruptor mechanics have been developed like that way before Cloak and other equipment show up later in multi player , it should have be adapted to make room for other equipment , but it is not , and that make it broken all in one tool .

Quote:Beside that what you're doing it is seeing it only from the capital ship point of view and making it much more dramatic that in actually is.
I am sure snub pilots will say same if battleship has tool that can limit their moving speed to 50 km/s .
Tool it self will not be "dramatic" and deadly and will not kill snub , but it is troll move to that snub player , cause it will will make them at mercy of even noob snub opponent .

So i tell all this as one who had fly both snub and Capital , in Capitol you can do nothing , NOTHING , to snub that chase you , and in snub you can CD-troll hole day and there is nothing poor Capitol can do it to stop you , there is not even a rule to protect it ( you can CD-troll it , you cant troll it , thin and foggy difference enough to protect snub ) .

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