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  Discovery Gaming Community Discovery General Server Events Official Event Archive
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[Weekend Event]: Uncharted System - Independent Worlds [Concluded]

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Pages (24): « Previous 1 … 5 6 7 8 9 … 24 Next »
[Weekend Event]: Uncharted System - Independent Worlds [Concluded]
Offline Enkidu
05-27-2017, 11:41 AM, (This post was last modified: 05-27-2017, 11:43 AM by Enkidu.)
#61
UN| Unioners
Posts: 4,082
Threads: 378
Joined: Apr 2013

Spend hours trying to get sci data, one NPC blows it all up. That's not fun, that's just a pain in the ass.

Edit: Meanwhile, ultra-sneaky IRG sweeps up tonnes of data for very little actual PvE. ?!
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Offline Sombs
05-27-2017, 11:53 AM,
#62
Naughty Catto
Posts: 6,790
Threads: 501
Joined: Feb 2014

JM| too. You can just put a cloak on your ship, dock with the PoB, loot what you can and then wait for the event to be over. With the loot on the PoBs and not on the boss NPCs, people can just use cloaks or spam snubs to get the stuff.

So there are three options on how to prevent that:

1. Put the loot on the boss NPCs.
2. Dev-Option, currently looked into: Placing a spherical shield model around the PoBs that need to be destroyed first before the PoBs can be docked with. This can be done by giving a planet a transparent texture (like nomad texture) and not giving it kill-zones, as they can't be placed that easily. The problem is that people would /stuck all over the place to circumvent it, which would be an exploit-abuse. In other systems, that was handled by killzones, like Major, however here it could only be handled by either making the shields rotating and give them insane amounts of mass, so anything trying to stuck into it would take both insane damage and couldn't stuck a second time, as the ship would be moved with great force. Down side is that the object rotation is a non-static value that is altered the moment the object gets touched by something else - so battleships could theoretically stop the object from rotating, if the values aren't insanely high. The alternative would be altering the PoB model to not allow quickdocking, so the Carriers will definitely kill the docker. However, all that deving effort could be avoid by placing the loot on the carriers, as they need to be destroyed anyway.
3. Throwing a tantrum and not doing any events anymore because the vets turn them into crap. That's why we can't have nice things.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


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Offline foveros
05-27-2017, 12:16 PM, (This post was last modified: 05-27-2017, 12:21 PM by foveros.)
#63
Member
Posts: 38
Threads: 12
Joined: Mar 2014

When I try to enter the entrance jumphole with my Liberty Navy ship, it says access denied. Is it closed right now, or is it something else?

Edit: It wasn't red, but after 5 minutes it allowed me to enter. Not sure why I couldn't initially.
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Offline Skorak
05-27-2017, 12:18 PM,
#64
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

Is it red because you shot it?

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline Misfit
05-27-2017, 12:24 PM,
#65
Member
Posts: 449
Threads: 21
Joined: Jan 2013

I took the loot off one of the bases save for the Cap8 I couldn't mount without using a cloak. I dunno what you lot are on about.

[Image: 0RSV22Y.png]
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Offline Kaputski
05-27-2017, 12:56 PM,
#66
Member
Posts: 17
Threads: 1
Joined: May 2017

(05-27-2017, 11:53 AM)Sombra Hookier Wrote: 3. Throwing a tantrum and not doing any events anymore because the vets turn them into crap. That's why we can't have nice things.

You mean an official faction that is abusing their shiny toy (perma cloaks) given by their leader/admin at the time? Naaaah.
/sarcasm

Just delete cloaks and be done with all this abuse. Almost every situation involving cloaks leads to this. Abuse.

[Image: ViJSlyS.png]
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Offline Kaputski
05-27-2017, 12:58 PM, (This post was last modified: 05-27-2017, 12:58 PM by Kaputski.)
#67
Member
Posts: 17
Threads: 1
Joined: May 2017

(05-27-2017, 12:24 PM)Misfit Wrote: I took the loot off one of the bases save for the Cap8 I couldn't mount without using a cloak. I dunno what you lot are on about.

A couple of known players basically ignored all the pve aspect of this event, cloaked and docked with the bases soon after the restart. Dunno if they can use tractor beam as well if cloaked tbh.

[Image: ViJSlyS.png]
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Offline Sombs
05-27-2017, 12:58 PM, (This post was last modified: 05-27-2017, 01:04 PM by Sombs.)
#68
Naughty Catto
Posts: 6,790
Threads: 501
Joined: Feb 2014

Nah, that would be overkill. There are enough countermeasures against cloaks. There wasn't even the need for a perma-cloak, as JM|Yardsale was proving.

The problem is not the toys. It's the people using them.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


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Offline Kaputski
05-27-2017, 01:04 PM,
#69
Member
Posts: 17
Threads: 1
Joined: May 2017

(05-27-2017, 12:58 PM)Sombra Hookier Wrote: Nah, that would be overkill. There are enough countermeasures against cloaks. There wasn't even the need for a perma-cloak, as JM|Yardsale was proving.

I have yet to see one cloak disruptor working as intended in the middle/start of a battle. And i've been into a fair share of them. Nevermind that 'permacloaks' is just an absurd abuse that can be freely distributed if the faction feels like it.

You want three solutions on cloaks? Either a local green message that player x is starting to cloaking procedure, local green message that a cloak field has been detected at 5k's, or delete them entirely.

And for this event, just curtail the access to cloaking vessels to the system.

<3

[Image: ViJSlyS.png]
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Offline Sombs
05-27-2017, 01:05 PM,
#70
Naughty Catto
Posts: 6,790
Threads: 501
Joined: Feb 2014

Quote: local green message that a cloak field has been detected at 5k's

You have a cloak sound for that.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


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