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Kusari BS Guns

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Kusari BS Guns
Offline Badger
06-22-2006, 01:22 PM,
#21
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Posts: 245
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Quote:Problem is, gunboats CAN'T take out ONE Raven Claw on its own.

I actually think this is the fault of the Raven Claw rather than gunboats. It is a superb fighter but the 8 forward guns puts it in a different class to anything else. In my opinion no fighter should carry more than 6 forward guns and possibly a turret, so setting up with 4 shield killers isn't a viable combat option (unless you intend shield killing to be the fighters entire purpose). I personally would like the Raven Claw nerf'd (again) to fit in line with all the other fighters, but that's an opinion for another thread...

Back on topic, I agree that having the 3 different types of BS shield for the 3 different types of weapons favoured by each house would strike a superb balance across the server. Not only would this positively effect Battleships, but players would also have to think about different armaments depending on who they go to battle with, tying in with the roleplaying factions perfectly.

- Badger

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Offline Fellow Hoodlum
06-22-2006, 01:38 PM,
#22
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Badger, you will find those balance threads everywhere. If you nerf the Raven again,
everyone would get a Talon and the whole thing would start over. Lets just play the
game for a while and let Igiss do his thing. Its not that we don't enjoy it, is it ...

Hoodlum :P


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Some say he is a proud member of: "The most paranoid group of people in the Community."
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Offline Virus
06-22-2006, 08:33 PM, (This post was last modified: 06-22-2006, 08:33 PM by Virus.)
#23
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EDIT: Wrong thread.... Oopsie...

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Offline Titus
06-25-2006, 06:22 PM,
#24
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Posts: 374
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Dab , i agree with you...but...in a couple of hours, from scratch, anybody can get a BS. Freelancer is not a MMORPG, but it should look a bit more like one.
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Offline Jamez
06-26-2006, 08:34 AM,
#25
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Quote:gunboats CAN'T take out ONE Raven Claw on its own

Actually they can, Virus.

I have done it a few times.

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
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Offline Virus
06-26-2006, 09:11 AM,
#26
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Jamez,Jun 26 2006, 01:34 AM Wrote:Actually they can, Virus.

I have done it a few times.
[snapback]24552[/snapback]

Alright.... Well... Not mine! Like it should have! Three cruiser missile turrets should be enough, no?!

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Offline Dab
06-26-2006, 05:38 PM,
#27
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Tain, the part of freeworlds I'm talking about should be just the same here. So far everyone agrees with that. True, our shgips shouldn't be the exact same as Freeworlds but we should have it similarly setup in a balanced sense. A fighter sees a BS coming and it should have to ask itself to risk its fire and finish off its target or just run immediately.

[Image: DFinal.png]
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Offline Tain
06-26-2006, 05:52 PM, (This post was last modified: 06-26-2006, 05:52 PM by Tain.)
#28
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Dab,Jun 26 2006, 09:38 AM Wrote:Tain, the part of freeworlds I'm talking about should be just the same here. So far everyone agrees with that. True, our shgips shouldn't be the exact same as Freeworlds but we should have it similarly setup in a balanced sense. A fighter sees a BS coming and it should have to ask itself to risk its fire and finish off its target or just run immediately.
[snapback]24598[/snapback]

Are you implying that just because "everyone" agrees with you, I should agree with you too?

Anyway, as far as I can tell if the fighter sits still for a split second, the battleship will pretty much have its way with it. But despite that I still adhere to giving capital ships a better antifighter turret and leaving the rest alone.

[Image: deadman.jpg] Penguin.
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Offline Dab
06-26-2006, 06:07 PM,
#29
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Posts: 9,570
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No I'm saying apperantly they think taking ideas from one mod is okay. Where you think we should be making everything our own. No it takes 2 seconds of firing with a BS to kill a fighter. And you know NO fighters are going to sit still if they see a BS flying torwards them.

[Image: DFinal.png]
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Offline Tain
06-26-2006, 06:44 PM, (This post was last modified: 06-26-2006, 06:53 PM by Tain.)
#30
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Dab,Jun 26 2006, 10:07 AM Wrote:No I'm saying apperantly they think taking ideas from one mod is okay. Where you think we should be making everything our own. No it takes 2 seconds of firing with a BS to kill a fighter. And you know NO fighters are going to sit still if they see a BS flying torwards them.
[snapback]24604[/snapback]

I've seen a total of three people agree with you so far. That's a bit shy of "everyone". I still don't see why you're debating this with me though. Do you mean that capital ships shouldn't have better antifighter capabilities? Gunboats especially.

In the end it's all gravy, "someone else" is going to decide what happens with this mod. Not you or me. But take into account what you're saying here. It's not much different from the problem with the Talon / Raven Claw. You take gunboats, battleships and the like and make them beefy to the point where a fighter shows up and they laugh. Who is going to be left flying fighters?

You also have to take into account that the author of Freeworlds might be a little objective of someone taking their work and making a carbon copy of it, but that's besides the point. I know what you meant was to mimic the basic idea of it.

EDIT: Oh, my bad! Hoodlum even said that way before I did.

Hoodlum Wrote:  Badger, you will find those balance threads everywhere. If you nerf the Raven again,
everyone would get a Talon and the whole thing would start over. Lets just play the
game for a while and let Igiss do his thing. Its not that we don't enjoy it, is it ...

Hoodlum  :P

Still... how did anyone come up with the idea that battleships should be invincible to fighters?

Have you even SEEN Star Wars?

Or how about "Tora! Tora! Tora!"? :mellow:

[Image: deadman.jpg] Penguin.
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