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  Discovery Gaming Community The Community Freelancer Forum
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Librelancer 2019.08

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Librelancer 2019.08
Offline Xeltron245
05-02-2017, 01:46 PM,
#51
Member
Posts: 3
Threads: 0
Joined: May 2007

(03-18-2017, 05:25 AM)Ichiru Wrote: Xeltron245: Any contributions in the form of gameplay/camera code or examples would be much appreciated Big Grin, chuck me a PM if you get the time.


Version 2017.03 has now been released. This is the first release using the new process!

Ok I checked and the models import into Unity absolutely fine, but the materials would need work to make them look better possibly eventually to be honest it would be best to remake the models with a higher poly count so they can live up to modern standards.
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Offline Ichiru
06-27-2017, 07:52 PM,
#52
Librelancer, LancerEdit
Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev



Sneak preview of some newer features:
- Better HUD
- Atmosphere
- Ship speeds matching FL

Acolyte of NoMe
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Offline Durandal
06-28-2017, 06:45 PM,
#53
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

(05-02-2017, 01:46 PM)Xeltron245 Wrote: eventually to be honest it would be best to remake the models with a higher poly count so they can live up to modern standards.

I'll likely be the one doing the bulk of this when the time comes, but the first priority is to get a working product.
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Offline thisDerius
06-28-2017, 07:03 PM,
#54
Badass Donut Muncher
Posts: 1,068
Threads: 104
Joined: Apr 2015

Your camera needs to go a bit more up. So you can partially see the top of your ship.

[Image: YBCOHag.png]
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Offline massdriver
07-31-2017, 04:08 PM, (This post was last modified: 07-31-2017, 04:10 PM by massdriver.)
#55
Member
Posts: 698
Threads: 34
Joined: Dec 2009

(06-27-2017, 07:52 PM)Ichiru Wrote: Sneak preview of some newer features:
- Better HUD
- Atmosphere
- Ship speeds matching FL

I used two fixed positions in local ship coordinates, one near and far. Basically you just interpolate cam position between them depending on normalized speed and clip to far if camera goes behind. Same for rotation using slerp.

And final tip that makes everything ok: you move far position in local coordinates depending on where your normalized mouse position is. This trick expands your view in direction where you point your mouse (inb4 like FL does, when you point mouse right, your cam is offset to right, ship goes to left and you see more on your right, and ye x and Y axis are trated differently becaue of your resolution, but I used circle like mouse area)
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Offline YaoiKat
08-01-2017, 10:23 PM,
#56
Member
Posts: 65
Threads: 4
Joined: Jul 2017

That's a very interesting project, but I'm hearing about it for the first time. Try to do more advertisement, maybe.

You guys are cool, keep it up. Open Morrowind World clearly shows that such projects can work out.

MRG|

Nuan Hao
Axelle Charbonneau
Hattori Natsu
Karasu Reina


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Offline Ichiru
08-04-2017, 02:00 PM,
#57
Librelancer, LancerEdit
Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev

New teaser: Thrusters!

[video=youtube]https://youtube,com/watch?v=qBlxLtTxXgo[/video]

Camera still isn't accurate to FL, next demo will be released when that is fixed.
Also please ignore the random selection box in the middle of the screen, bug.
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Offline Ichiru
08-31-2017, 10:48 PM,
#58
Librelancer, LancerEdit
Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev

[Image: C0c39NGl.jpg]

Working on FLBeamAppearance (click for full size)

Acolyte of NoMe
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Offline Ichiru
09-21-2017, 05:20 AM,
#59
Librelancer, LancerEdit
Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev

[Image: 6LagGofl.png]

Working on the Thn engine!

Acolyte of NoMe
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Offline eigos
09-30-2017, 06:47 AM, (This post was last modified: 09-30-2017, 06:48 AM by eigos.)
#60
3D Artificer (Ex-Gold)
Posts: 647
Threads: 54
Joined: Jan 2012

Ichiru, does the engine have the material system ready (for bumpmapped textures, reflections and specularity)?
If so, let's test some visuals, I'd like to see how things look like with bumpmaps on! I can make some bumpmaps for some of the preexisting textures, if you want

Add me on skype: b0b1man

Special promotion on cloaks. Made In Donesia.
[Image: cloak_price.png]
*We claim no responsibility for any kind of damage or sudden explosion that might occur from proper use of this product.
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