• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 13 14 15 16 17 … 46 Next »
[Storyline Dev Notice] Reapers of Sirius

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (8): « Previous 1 2 3 4 5 … 8 Next »
[Storyline Dev Notice] Reapers of Sirius
Offline Kauket
07-13-2017, 12:15 AM,
#11
Dark Lord of the Birbs
Posts: 6,564
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

(07-13-2017, 12:09 AM)Fallen Angels Wrote: Well, this is a saddening notice. It's a shame it came to this, but I offer my thanks to everyone who showed interest in the faction. We tried, and it appeared that we were too slow to getting to the whole deal, shame really.

Its been fun guys.

EDIT: For those wondering why we are not arguing about the decision, in my experience, its appeared that once something has been decided there is no use in trying to stop it. The only part I'll really comment on this is that it's sad the decision was delivered right as we were just picking up thanks to helping many of those in the community. I'd like to thank those who RP'ed and pew'ed with us during the brief time of our return.

almost makes me chuckle how i offered reapers inrp to refuge under our domain without knowing any of this happening in the future

rip reapers
Reply  
Offline Skorak
07-13-2017, 12:19 AM,
#12
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

I mean I'd totally continue rping in your position. Talk to devs, figure out just what exactly happens to the RoS since it won't be retconned and then roll with that.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
Reply  
Offline Sombs
07-13-2017, 12:20 AM,
#13
Three orange cats in a mech
Posts: 6,808
Threads: 502
Joined: Feb 2014

Well, depends on which faction will magically gain the upper hand on Cayman, no? ;3




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


Reply  
Online Goliath
07-13-2017, 12:23 AM,
#14
Acestacker Supreme™
Posts: 1,873
Threads: 121
Joined: Sep 2016

(07-13-2017, 12:20 AM)Sombra Hookier Wrote: Well, depends on which faction will magically gain the upper hand on Cayman, no? ;3

The Cult of Technology could always use a system...


That might bring some reason to visit Cayman too....


(I could be joking)

[Image: 9Joq1q5.png]
Reply  
Offline Fish
07-13-2017, 12:25 AM,
#15
Member
Posts: 824
Threads: 117
Joined: Nov 2015

(07-13-2017, 12:20 AM)Sombra Hookier Wrote: Well, depends on which faction will magically gain the upper hand on Cayman, no? ;3

*Boris looks at the camera*
Reply  
Offline Agetneor
07-13-2017, 12:25 AM,
#16
Master porosyonok
Posts: 166
Threads: 10
Joined: Oct 2012

Make RoS id public for peps, maybe without restart but throu bribes and missions, so peps can get id and play the faction

RoS id only for officials Ros members... - it's not a right way, since it's disbanded for years, and peps can't enjoy.
Reply  
Online Goliath
07-13-2017, 12:28 AM, (This post was last modified: 07-13-2017, 12:28 AM by Goliath.)
#17
Acestacker Supreme™
Posts: 1,873
Threads: 121
Joined: Sep 2016

(07-13-2017, 12:25 AM)Agetneor Wrote: Make RoS id public for peps, maybe without restart but throu bribes and missions, so peps can get id and play the faction

RoS id only for officials Ros members... - it's not a right way, since it's disbanded for years, and peps can't enjoy.

I tried to convince them a lot of times, bud.

There is a no go in trying this.

Answer shall be always "no"

[Image: 9Joq1q5.png]
Reply  
Offline Tabris
07-13-2017, 12:28 AM,
#18
Member
Posts: 2,710
Threads: 335
Joined: Dec 2007

The Storyline Developers have a plan in mind for the former Reaper holdings, when the time comes the proper Faction Leaders will be made aware of the changes that may happen.

I unfortunately cannot say anything more about this due to the Developer Rules of Confidentiality.
Reply  
Offline Sombs
07-13-2017, 12:34 AM,
#19
Three orange cats in a mech
Posts: 6,808
Threads: 502
Joined: Feb 2014

I do hope it will happen with some RP around it, though. Like, real RP, not just story team decisions.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


Reply  
Offline Agetneor
07-13-2017, 12:37 AM,
#20
Master porosyonok
Posts: 166
Threads: 10
Joined: Oct 2012

(07-13-2017, 12:28 AM)=Sharky= Wrote:
(07-13-2017, 12:25 AM)Agetneor Wrote: Make RoS id public for peps, maybe without restart but throu bribes and missions, so peps can get id and play the faction

RoS id only for officials Ros members... - it's not a right way, since it's disbanded for years, and peps can't enjoy.

I tried to convince them a lot of times, bud.

There is a no go in trying this.

Answer shall be always "no"

aye, as former ros member, i asked the id to play, but answer is (no official faction = no id) )))
Reply  
Pages (8): « Previous 1 2 3 4 5 … 8 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode