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  Discovery Gaming Community Rules & Requests Rules
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Nomad Capship Weapons

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Nomad Capship Weapons
Offline Virus
05-28-2008, 11:17 PM, (This post was last modified: 05-28-2008, 11:18 PM by Virus.)
#31
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Posts: 4,311
Threads: 257
Joined: Oct 2005

' Wrote:i just dont see why every faction has to have balanced weapons. they dont all have the same resources, why should they have the same weapons?

So we can have a varied selection of weapons.


' Wrote:Yes, because they all have basically the same level of technology.

But if you wanted to skew it logically, liberty, bretonia, rhinland and kusari should be the only ones with big guns. The outcasts are a small, dying sector, made sterile by carty. They have very little resources.

Outcasts aren't "sterile" they are simply less fertile, but I hardly think that matters. Less pilots, OK? They do have ship-loads of money.

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Offline Heartless
05-28-2008, 11:18 PM,
#32
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Posts: 1,529
Threads: 107
Joined: Nov 2007

I think Nomad cap ship weapons should be reserved for Nomads, and Nomad fighter weapons need a good RP reason to use them like Bs| does here:
http://discoverygc.com/forums/index.php?showtopic=16722
Otherwise it makes no sence really. You're taking human made material and fusing it with Nomadic-organicly-something material, you better have a good reason behind using alien technology.

[Image: Cg7QQEd.png]
[Image: 14jn684.jpg]
SwissScorch --> Heartless
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Offline Tenacity
05-28-2008, 11:26 PM,
#33
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Posts: 9,496
Threads: 635
Joined: Apr 2008

Quote:The outcasts are a small, dying sector, made sterile by carty. They have very little resources.

That just means they have more fun when they arent flying :lol:

[Image: Tenacity.gif]
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Akumabito
05-29-2008, 12:36 AM,
#34
Unregistered
 

' Wrote:So we can have a varied selection of weapons.
Outcasts aren't "sterile" they are simply less fertile, but I hardly think that matters. Less pilots, OK? They do have ship-loads of money.

So do the drug dealers holed up in the jungles of Colombia, money, guns, a small army, but no tanks and no way to use them. No refining capability or in house engineers.

There's no real logic behind the current cap ships and guns. Bretonia and Kusari should have new wartime designs, they need and use them because of the war. Outcasts and corsairs and other pirates should have old junk if they have anything at all.
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Offline Tenacity
05-29-2008, 12:41 AM,
#35
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Posts: 9,496
Threads: 635
Joined: Apr 2008

' Wrote:So do the drug dealers holed up in the jungles of Colombia, money, guns, a small army, but no tanks and no way to use them. No refining capability or in house engineers.

There's no real logic behind the current cap ships and guns. Bretonia and Kusari should have new wartime designs, they need and use them because of the war. Outcasts and corsairs and other pirates should have old junk if they have anything at all.

Outcasts and corsairs are in constant battle with each other, and they also have to deal with nomads, phantoms, wilde, and house militaries and police.

Both factions are continously fighting, and that means they have to have the top warships and weapons. Conflict breeds ingenuity.

[Image: Tenacity.gif]
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Offline sovereign
05-29-2008, 12:49 AM,
#36
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Joined: Feb 2008

Akumabito, please go to Malta and read the news and rumors. They share little to nothing with drug dealers in Colombia, that's closer to the Rogue pawns in Liberty. They are more akin to the Italian mafia at the height of its power, except with battleships. And the best hullbusters. And capital scale shieldcrackers.

Remember, the cardamine gives them money and the black market, but it also gives them inhanced mental abilities and twice the lifespan to refine their talents. For all intents and purposes, they are superhuman, have their own planet, are insanely rich, and the resources to fight off the Corsairs, who have the naval forces and numbers to beat up a house (or would if the Outcasts weren't tying them up).

[Image: SCRAgenderheuristics.png]
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Akumabito
05-29-2008, 06:30 AM,
#37
Unregistered
 

The outcasts simply don't have resources for cap ships. Their population is dwindiling so there isn't the manpower for construction or crew, and since conflict is about attrition there is a lack of replacemnts due to their low birth rates.

They have a severe lack of resources in their space,, which means everything needs to be imported , this is easily disrupted.

Their location is what protects them, any of the houses could easily destroy them otherwise by attrition and strangling trade alone.

Comparing the knowledge and resources of Liberty or Bretonia to the outcasts is like comparing the real world superpowers to the real world drug dealars.

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Offline sovereign
05-29-2008, 06:39 AM, (This post was last modified: 05-29-2008, 06:39 AM by sovereign.)
#38
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Uh, you seem to be missing the point where they are friends with the Junkers who can get them what they need, are rich beyond contemplation, and they still win in attrition: the Corsairs may be flooded with pilots, but according to rumors the Outcasts still manage to outfight Corsairs and almost always win a "fair" fight. They are super-human, really do have the resources for stuff, have the manpower for it (remember, their workers are crazy efficient and live for ~200 years of effectiveness), and have plenty of money and lots of allies to acquire things. Having the Lane Hackers as friends really doesn't hurt either.

[Image: SCRAgenderheuristics.png]
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Offline Tenacity
05-29-2008, 06:39 AM,
#39
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Posts: 9,496
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Joined: Apr 2008

' Wrote:The outcasts simply don't have resources for cap ships. Their population is dwindiling so there isn't the manpower for construction or crew, and since conflict is about attrition there is a lack of replacemnts due to their low birth rates.

They have a severe lack of resources in their space,, which means everything needs to be imported , this is easily disrupted.

Their location is what protects them, any of the houses could easily destroy them otherwise by attrition and strangling trade alone.

Comparing the knowledge and resources of Liberty or Bretonia to the outcasts is like comparing the real world superpowers to the real world drug dealars.

You realize the outcasts are one of the most wealthy factions in Sirius right? They've also got allies in nearly every quarter of space - from junkers in all houses but kusari, to Blood Dragons, Golden Chrysanthemums, Liberty Rogues, Lane Hackers, Mollys, and Red Hessians. They can EASILY get resources shipped out to them for construction by paying off these factions with the wealth they've made on the cardamine trade.

They can also trade that money for ship designs, schematics, scientists and engineers.

You're thinking of real-world drug dealers as if they're all a bunch of shoe-less cambodians running around with AK47's. They're not.

The major drug cartels in south america have armies, the best weapons available on the black market, jets, paid hackers, speedboats, and more. The only reason they're not more widespread is because their primary market - america, in most cases - doesnt let them get the publicity that groups like the outcasts have in this game.


[Image: Tenacity.gif]
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Akumabito
05-29-2008, 03:51 PM,
#40
Unregistered
 

' Wrote:Uh, you seem to be missing the point where they are friends with the Junkers who can get them what they need, are rich beyond contemplation, and they still win in attrition: the Corsairs may be flooded with pilots, but according to rumors the Outcasts still manage to outfight Corsairs and almost always win a "fair" fight. They are super-human, really do have the resources for stuff, have the manpower for it (remember, their workers are crazy efficient and live for ~200 years of effectiveness), and have plenty of money and lots of allies to acquire things. Having the Lane Hackers as friends really doesn't hurt either.


You seem to be missing the big picture. their allies are also weak, and fairly resource poor themselves, and are involved in their own conflicts. The idea that the Junkers are going to supply large quantities of raw materials to the outcasts just doesn't hold water, they are too weak themselves to risk the wrath of Kusari.

You go to outcast space there are no NPC transports to speak of, therefore no supply chain, they just don't have any resources. They are very limited on planets and have no mineable space and no miners to work it if they did.

Secondly, the outcasts loose attrition wise. Even if the rumors are true that they live longer, they don't reproduce, they are a dying society with only a single planet, that's all your eggs in one basket.

Thirdly, cardi affects their brains, leading to eventual insanity.

Fourthly, they have no core proficiency in cap ship construction. Unlike the four big houses who have been making cap ships for years, outcasts simply lack the knowledge to produce such ships on their own.

Outcasts are largely isolated, that isolation keeps them alive when otherwise their enemies would overwhelm and destroy them, but coupled with their drug addiction and their complete lack of resources and knowledge means they would realistically have no in house cap ship production, just like in the original game.
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