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  Discovery Gaming Community Discovery General News and Announcements
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[Storyline Dev Notice] Reapers of Sirius

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[Storyline Dev Notice] Reapers of Sirius
Offline Tabris
07-13-2017, 07:12 PM,
#51
Member
Posts: 2,710
Threads: 335
Joined: Dec 2007

I'm just one cog in the machine. *Shrugs* It's ultimately up to Teerin and the Ship Devs to determine if they can make them fit in another faction.
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Offline Toris (Old Account)
07-13-2017, 09:52 PM,
#52
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Posts: 373
Threads: 35
Joined: Mar 2017

The issue with Cayman is the fact that the only habitable planet was crux of entire Reaper activity. According to now-defuct lore, the planet (forgot the name) was supposed to become second Malta but something failed and we had a nuclear winter stuff. I'm quite interested on how every single item in Cayman that had been connected to Reapers will be retconned/rewritten, due to the non-Sirian origin of the Reapers.

This little bird went to sleep forever. So long.
Thank you for everything.
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Offline Tabris
07-13-2017, 09:57 PM,
#53
Member
Posts: 2,710
Threads: 335
Joined: Dec 2007

Reapers as a lore component aren't being removed from the mod. Just the NPC Faction (it's base assets and system will be remaining as the Reapers will die in an IRP manner).
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Online Goliath
07-13-2017, 10:01 PM,
#54
Acestacker Supreme™
Posts: 1,873
Threads: 121
Joined: Sep 2016

(07-13-2017, 09:57 PM)Tabris Wrote: Reapers as a lore component aren't being removed from the mod. Just the NPC Faction (it's base assets and system will be remaining as the Reapers will die in an IRP manner).

Make the reapers abandon the bases, leaving them become husks and to be taken over in time by Outcasts or Zoners

(A small idea)

[Image: 9Joq1q5.png]
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Offline Tabris
07-13-2017, 10:02 PM,
#55
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Posts: 2,710
Threads: 335
Joined: Dec 2007

Nope. We already have a plan in place. Wink And it's not gonna be pretty.
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Offline Ikarus_Hagen
07-13-2017, 10:11 PM,
#56
Fort FRNC-Schleswig
Posts: 460
Threads: 41
Joined: Jul 2015

(07-13-2017, 10:02 PM)Tabris Wrote: Nope. We already have a plan in place. Wink And it's not gonna be pretty.

Are they gonna be the new threat? noms and humas will fear them? Big Grin
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Offline Tabris
07-13-2017, 10:13 PM,
#57
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Posts: 2,710
Threads: 335
Joined: Dec 2007

Can't say what exactly. Dev Rules prevent me. *shrug*
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Offline Ikarus_Hagen
07-13-2017, 10:15 PM,
#58
Fort FRNC-Schleswig
Posts: 460
Threads: 41
Joined: Jul 2015

and for good 200 mil SC? hm??
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Offline Tabris
07-13-2017, 10:17 PM,
#59
Member
Posts: 2,710
Threads: 335
Joined: Dec 2007

Sorry. Can't. X_X
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Offline Ikarus_Hagen
07-13-2017, 10:37 PM,
#60
Fort FRNC-Schleswig
Posts: 460
Threads: 41
Joined: Jul 2015

well, that's hard... now i have to wait for the update and you increased my curiosity to 10000000% now :C
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