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  Discovery Gaming Community Rules & Requests Rules
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Reengaging in another system

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Reengaging in another system
Offline Muleo
05-29-2008, 08:44 PM,
#1
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Is this a breach of the rules?
Quote:Player A and Player B fight in System A.

Player B runs away, and jumps to System B.
Player B repairs.
PLayer A jumped to System B.

Player B engages Player B in System B.

As far as I know it's allowed by the rules.

Quote:5.8 A player who was killed in a PvP fight must not re-engage the enemy (player or players involved in the death) with any of the characters on his/her account(s) for 4 hours.
But Player B never died, so this rule doesn't apply.

Quote:5.6 If a player engages cruise engine or docks during a PvP fight, this player is considered fleeing. The fleeing player must leave and may not re-enter the system where the fight took place with any of the characters on his/her account(s) while the enemy (player or players involved in the fight) remains in the system, but no more than 4 hours.
As long as Player B doesn't enter System A while Player A is in it, there is no breach of rules.


Am I wrong in this?


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Offline tfmachad
05-29-2008, 08:52 PM, (This post was last modified: 05-29-2008, 08:59 PM by gronath.)
#2
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Maybe the wording came out wrong, but I believe the intent there was for the player who fled the engagement not to be allowed to re-engage their original foes during the period of four hours as if they had been killed. I do concur, though, that's not what's written there.

So, as far as the rules to the letter go, you're right, there's no violation in that scenario you've described when you take the rules you've mentioned into account. I'll take a second look at our PvP rules just to check I'm not missing something, but from that I'd say you're right.

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Offline Muleo
05-29-2008, 08:55 PM,
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From what I've heard other people saying, and doing, I've always understood that if you flee, you can reengage in another system, which is why it's always better to flee than stay and die.
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Offline tfmachad
05-29-2008, 09:01 PM,
#4
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Well, from the character's standpoint it's always better to stay alive than die, right? Anyway, the discussion around that on the last rule revision was so heated that I ended up gathering the wrong idea altogether around it. Fortunately I didn't happen into any similar circumstance. Anyway, after re-viewing our rules I'll re-instate that you're correct, Mule.

[Image: singnature02.jpg]
Meet the Kriegers - The story of a family and of two men that shared more than just a name
Fantasmas de la Nube Siniestra
I Mon'Star: The Strange Case of Elizabeth Wallace
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Offline Jihadjoe
05-29-2008, 09:15 PM,
#5
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This is a real 'spirit of the law' thing here in my eyes... for instance if I have killed someone then the appear somewhere else I won't go there.

Basically if you have lost a fight it should be pretty clear to both you and the opponent. just accept it with grace whether or not you died and avoid contact with them (both parties have to do this) for a few hours.

The whole idea of the rule is to stop people form doing things like repeated killing of a single player. Or if a player loses coming back in a battleship to take revenge.

In this respect the actual wording is fairly irrelevantyou shoudl read it and if you have half an ounce of sence, then you just go.. "Oh I see what its getting at" and follow the spirit of the law.

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Offline Tic
05-29-2008, 09:19 PM,
#6
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Lets shorten it:

Mule runs from me in O-94, activates cruise, goes to 8k and runs to Gamma. He repairs while im busy fighting Cors fleet. I with some miracle manage to survive and head to delta. I go thru Gamma, he CDs me and kills me, even though i didnt even fire 1 shot at him. And i wasn't even turned towards him.

So what he is asking is "Should i be afraid ill be sanctioned because he said he will report me."
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Offline Vero
05-29-2008, 09:39 PM,
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It seems to me that the spirit of the 4 hour re-engagement rule for retreating would count for same system as retreat occurred in only.

If player B runs and leaves system Q that should be the end of encounter 1.
If player A then travels to system X (that B had fled to) any encounter there should be considered encounter 2 and separate from encounter 1.

Deaths would of course mean player B avoids player A and system Q for 4 hours.
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Offline Muleo
05-29-2008, 09:55 PM,
#8
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' Wrote:It seems to me that the spirit of the 4 hour re-engagement rule for retreating would count for same system as retreat occurred in only.

If player B runs and leaves system Q that should be the end of encounter 1.
If player A then travels to system X (that B had fled to) any encounter there should be considered encounter 2 and separate from encounter 1.

Deaths would of course mean player B avoids player A and system Q for 4 hours.

Yea, that's what the rules say, and that's what I always hear people doing.




' Wrote:Lets shorten it:

Mule runs from me in O-94, activates cruise, goes to 8k and runs to Gamma. He repairs while im busy fighting Cors fleet. I with some miracle manage to survive and head to delta. I go thru Gamma, he CDs me and kills me, even though i didnt even fire 1 shot at him. And i wasn't even turned towards him.

So what he is asking is "Should i be afraid ill be sanctioned because he said he will report me."

Do you ever post in the forums without starting a flame?
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Offline Tic
05-29-2008, 10:01 PM,
#9
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' Wrote:Do you ever post in the forums without starting a flame?

Yes, of course, but not if someone just ruined me a perfect 3 hour play of my dearest game.

Maybe i shouldav added 'revenge' in report, since any normal player that cant lose a fight would stop
after the bearly-alive-guy-that-wasnt-even-defending-himself shouted "STOP!" in system chat.
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Offline globalplayer-svk
05-29-2008, 10:09 PM,
#10
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starting cruise in fight is not the same as death in PVP? that mean 4 hours not attack the winner who kill you?

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