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Corsair capital ship. WIP

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Corsair capital ship. WIP
Offline Swallow
08-26-2017, 11:54 AM,
#1
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Corsair capital ship
https://p3d.in/Y6upV - 0.1.0

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Sombs
08-26-2017, 11:56 AM,
#2
Three orange cats in a mech
Posts: 6,829
Threads: 503
Joined: Feb 2014

This looks awesome, like a very well fed Imperator. Is it planned to be a battlecruiser or a carrier?




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions



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Online Fish
08-26-2017, 11:58 AM,
#3
Member
Posts: 830
Threads: 118
Joined: Nov 2015

Can't wait to see what it would look like with a texture. Looks really good so far

[Image: 8iWW4WC.png]

Please PM me with feedback on my writing!

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Offline JorgeRyan
08-26-2017, 12:03 PM,
#4
The Brotherhood
Posts: 1,150
Threads: 64
Joined: Jul 2016

Looks pretty interesting, where do you see this fitting in? Seems a bit too big for destroyer, and sair's have something for most other classes....
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Offline Skorak
08-26-2017, 12:04 PM,
#5
3x Custom User Title
Posts: 4,421
Threads: 503
Joined: Mar 2008

wow that looks pretty great actually.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline Swallow
08-26-2017, 12:17 PM,
#6
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Guys, no idea. You decide.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Cybertron
08-26-2017, 12:22 PM,
#7
Member
Posts: 217
Threads: 15
Joined: Jun 2012

Thumbs up mate, I guess I would place it as BS, if it would be up to me. Great work. Regards.

-ONLY THE DEAD HAVE SEEN THE END OF WAR-


[Image: BAF-CAM.jpg] [Image: BAF-CAM.jpg] [Image: BAF-CAM.jpg]


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Offline JorgeRyan
08-26-2017, 12:22 PM,
#8
The Brotherhood
Posts: 1,150
Threads: 64
Joined: Jul 2016

Well, I guess I vote for a new light/medium fighter battleship? Although, a thinner model might help the preafeact in all those asteroid fields
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Offline Swallow
08-26-2017, 12:25 PM,
#9
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Could as well work on them all.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Cybertron
08-26-2017, 12:29 PM,
#10
Member
Posts: 217
Threads: 15
Joined: Jun 2012

Its true, but I was commenting with Skorak just now on TS that, as he implied on my comment, we could work on the BS platform, although it would help the BS with the asteroid fields to be thicker, I was wondering would that thickness and size affect and give this BS OP effect against other BS's or Dreadnoughts? Just an opinion though, if you have any spare time to think about it.

-ONLY THE DEAD HAVE SEEN THE END OF WAR-


[Image: BAF-CAM.jpg] [Image: BAF-CAM.jpg] [Image: BAF-CAM.jpg]


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