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Admin Test: Nomad Jump Drives (Test Concluded)

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Admin Test: Nomad Jump Drives (Test Concluded)
Offline sindroms
09-29-2017, 03:04 PM,
#1
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

Thank you for everyone participating in the test for nomad jumpdrives.
After taking in the responses in this thread along with ingame observations, I have come to the conclusion that Jumpdrives IN GENERAL need to be reworked and the first test will commence later this week. As for now, the nomad jumpdrives will be disabled with the server restart and they will most likely make a return for the Nomad Vagrants once the mechanics of disabling random jumps have been created.

The test has been successful enough. All changes will be reverted back during the next server restart.




[+]Original Post
Good day.
For those of you recently joined, players with Nomad characters used to have access to nomad jump gates, allowing the nomad official factions to quickly travel around to key parts of Sirius. These gates were similar in build to event POBs that act as teleports an were soon enough causing stability issues when the server had other such bases active.

This lead to the removal of these gates and, subsequently, a massive nerf to Wild and Nomad-related IDs in terms of mobility. This changes today with the introduction of a proof of concept.


THESE CHANGES ARE TO BE CONSIDERED TEMPORARY UNTIL THE TESTING PERIOD IS OVER
THE TESTING PERIOD FOR THESE CHANGES WILL LAST UNTIL 16h OF OCTOBER

ALL OF THE GEAR PROPERTIES AS DESCRIBED BELOW ARE NOT FINAL AND WILL BE EITHER FULLY REVERTED OR TWEAKED AS THE TEST GOES ON.





Changelog:

*Permanent Nomad Cloaks have been removed. All nomad cloaks use Nomad Cloak Batteries.
*Nomad snubcraft cloaks last for 2-3 minutes. Gunboats/Cruisers last for 5 and the Marduk cloak lasts for 10 minutes.

*Nomad cloaks now activate INSTANTLY. All of them. Yes, including capital ships.

A bug has been found in relation how this change interacts with multiple fuel types. The change has been reverted until a fix is found.

Furthermore:

*Nomad Morph renamed to Nomad Navigator.
*The Nomad Navigator has the ability to scan for coordinates. The survey duration is 3 minutes. The process uses no fuel. This feature is only accessible for K'Hara and Vagrant IDs.

*K'Hara IDed and Nomad Vigrant IDed players using the Nomad Countermeasure Dropper instead of the Cloak now posses the ability to Jump and uses no fuel. Independent Nomad ID does not have this feature. The jump also has a bubble of 500m, allowing Nomads to bring Wild along for the ride during incursions. The charge time is 3 minutes. The charge can be disrupted, just like any other JD - but feel free to go in and abduct other people during fights - remember that this constitutes as a hostile action and can be legally defended against by any ID.





Questions and comments can be asked below.






Revision 1. 2017 10 02

Nomad Jump Drive ''bubble'' reduced from 500m to 150m
Nomad Jump Drive charge time reduced from 180s to 60s
Nomad Navigator coordinate accuracy reduced from 25k to 150k
Nomad Navigator coordinate survey time reduced from 60s to 10s

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Inferno
09-29-2017, 03:09 PM,
#2
[LN]
Posts: 949
Threads: 97
Joined: Apr 2016

Neat.

The instant cloaking effect can still be disrupted with the appropriate equipment, not CDs anymore, correct?
and this does extend to Non-OF IDs, yes
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Offline Sand-Viper
09-29-2017, 03:10 PM, (This post was last modified: 09-29-2017, 03:13 PM by Sand-Viper.)
#3
Member
Posts: 1,954
Threads: 104
Joined: Nov 2007

Hohoh, very interesting! I like all of these changes, namely the fact that I might actually see nomads prowling around again. Insta-cloak instead of perma-cloak seems fair and balanced. Ready thy cloaking disruptors!

Also ready thyself for random nomads jumping you and kidnapping you with their warp-fields. O_o That's a scary, but interesting challenge! Beware deception!

Edit: Time to make a nomad indie and test the /jump command. That actually creates an interesting idea. Just /jump randomly until you hit a system with people in it. Let fate decide who you RP with and/or terrorize!
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Offline Sombs
09-29-2017, 03:11 PM,
#4
Three orange cats in a mech
Posts: 6,807
Threads: 502
Joined: Feb 2014

I thought my lasagne was good, but this is an orgasm.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


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Offline sindroms
09-29-2017, 03:12 PM,
#5
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

(09-29-2017, 03:10 PM)Sand_Spider Wrote: Also ready thyself for random nomads jumping you and kidnapping you with their warp-fields. O_o That's a scary, but interesting challenge! Beware deception!

Intended.
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Offline Foxglove
09-29-2017, 03:14 PM,
#6
Actually Sombra
Posts: 2,461
Threads: 169
Joined: Dec 2015

Yay, I was waiting a long time for this. Thank you. (sun)

[+]Minor nitpick
A minor nitpick from my part would, however, be that only the Vagrants actually have roleplay for this technology. I don't rightly appreciate the K'Hara player faction profiting from the effort I put in to suggest this be implemented, given that they have not done anything to support me or roleplay for it like we did. Given the disappearance of the jump gates in Iota, however, I guess they need this to compensate.
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Offline Thyrzul
09-29-2017, 03:15 PM,
#7
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

(09-29-2017, 03:10 PM)Sand_Spider Wrote: Also ready thyself for random nomads jumping you and kidnapping you with their warp-fields. O_o That's a scary, but interesting challenge! Beware deception!

[16:09:11] Thyrzul - [C]: Now I want to see nomads abduct humans the way LH abducted Cody.

Because that's exactly how Cody was abducted.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline SnakThree
09-29-2017, 03:17 PM,
#8
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

(09-29-2017, 03:15 PM)Thyrzul Wrote:
(09-29-2017, 03:10 PM)Sand_Spider Wrote: Also ready thyself for random nomads jumping you and kidnapping you with their warp-fields. O_o That's a scary, but interesting challenge! Beware deception!

[16:09:11] Thyrzul - [C]: Now I want to see nomads abduct humans the way LH abducted Cody.

Because that's exactly how Cody was abducted.

Legen. Wait for it. Dary. LEGENDARY.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Karlotta
09-29-2017, 03:18 PM,
#9
Banned
Posts: 2,756
Threads: 85
Joined: Sep 2016

(09-29-2017, 03:04 PM)sindroms Wrote: *Permanent Nomad Cloaks have been removed. All nomad cloaks use Nomad Cloak Batteries.

FINALLY!

But... can I SRP one to revive Spud?

User was banned for: https://discoverygc.com/forums/showthrea...tid=200950
Time left: (Permanent)
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Offline sindroms
09-29-2017, 03:19 PM,
#10
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

*Note, the /jump command is disabled for the indie nomad ID due to them not being allowed outside of their ZOI.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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