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  Discovery Gaming Community Discovery General News and Announcements
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Admin Test: Nomad Jump Drives (Test Concluded)

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Admin Test: Nomad Jump Drives (Test Concluded)
Offline HuggieSunrise
10-03-2017, 09:41 PM,
#71
Member
Posts: 1,559
Threads: 125
Joined: Jul 2008

not to leave this un adressed but. I mean the vagrants have been wanting this the whole time theyve been around. Is there any value in making it available to them exsclusively and just letting khara keep our old cloaks or am i nuts?
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Online Enkidu
10-04-2017, 12:25 AM, (This post was last modified: 10-04-2017, 12:25 AM by Enkidu.)
#72
UN| Unioners
Posts: 4,166
Threads: 391
Joined: Apr 2013

This is incredibly awesome.

AI official could benefit from this as well, as AI currently lacks toys. Make Aliens Scary Again.
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Offline sindroms
10-04-2017, 02:46 AM,
#73
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

If the K'Hara prefer that to happen, I do not see any issue. However, again, the issue here is that the current settings for jumpdrives does not allow for two different jump ranges for different kinds of cloaks. Though, given that limitations on cargo and the removal of the Barge, perhaps it is time to re-visit jump drives as a whole and fix a now, frankly speaking, underused item ever since cd-able JDs were introduced.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Online Enkidu
10-04-2017, 04:52 AM,
#74
UN| Unioners
Posts: 4,166
Threads: 391
Joined: Apr 2013

(10-04-2017, 02:46 AM)sindroms Wrote: If the K'Hara prefer that to happen, I do not see any issue. However, again, the issue here is that the current settings for jumpdrives does not allow for two different jump ranges for different kinds of cloaks. Though, given that limitations on cargo and the removal of the Barge, perhaps it is time to re-visit jump drives as a whole and fix a now, frankly speaking, underused item ever since cd-able JDs were introduced.

I'd be happy to talk to the Nomad officials on this issue (with phil in attendance).
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Offline sindroms
10-04-2017, 05:10 AM,
#75
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

Or perhaps you'd rather have us talk to the actual faction leaders involved.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Sombs
10-04-2017, 08:31 AM,
#76
Three orange cats in a mech
Posts: 6,807
Threads: 502
Joined: Feb 2014

One thing I can assure you: This thing will not be underused at all, at least not from the Vagrant's side. I mean, it's a bit weird to end up in one of the 27 ???-systems most of the time, or having a chance to land in sector 1-3, but it's still incredibly awesome. The recent changes are a bit weird, as it is almost impossible to snatch a snub currently - I'd rather have more charge time and in return have the jump bubble size be between 250 and 500 again - but the satisfaction knowing you can be at any point in space in an instant (almost), and even better, being actually able to finally drive NPC-farming lolwut Ranseurs out of Psi, makes this one of the best additions to the game for a long time to me. (sun)




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Offline Stabby_Dave
10-04-2017, 12:12 PM,
#77
Member
Posts: 298
Threads: 83
Joined: Jan 2016

How about having the bubble size made relative to charge time? The longer the charge, the bigger the bubble (up to a max).

A database of helpful information
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Offline Wilfred
10-04-2017, 01:50 PM,
#78
Member
Posts: 91
Threads: 1
Joined: Apr 2016

If that can be implemented at all (like, with a <radius> parameter, so "/charge 500" sets the bubble radius to 500m and the charge time to 3 min, while "/charge 200" sets the bubble to 200m, charge time 1 min -- or something), it sounds like a very cool idea.

But I don't play Nomads, so I don't know.
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Offline Laz
10-04-2017, 02:12 PM, (This post was last modified: 10-04-2017, 02:13 PM by Laz.)
#79
(Sorta) Retired Code Monkey
Posts: 1,904
Threads: 106
Joined: Jan 2014

That's not how the plugin works, but it would be possible to create three different CM droppers or specialised equipment, that each have their own values.
[+]example
[jumpdrive]
nickname = no_cm_1
can_jump_charge = 2000
charge_rate = 100
discharge_rate = 50
charge_fuse = fuse_jumpdrive_charge_1
charge_fuse = fuse_jumpdrive_charge_2
charge_fuse = fuse_jumpdrive_charge_3
charge_fuse = fuse_jumpdrive_charge_4
charge_fuse = fuse_jumpdrive_charge_5
jump_fuse = fuse_jumpdrive_activate_1
fuel = dsy_license_nomad_guardian, 0
field_range = 0
power = 0
[jumpdrive]
nickname = no_cm_2
can_jump_charge = 4000
charge_rate = 100
discharge_rate = 50
charge_fuse = fuse_jumpdrive_charge_1
charge_fuse = fuse_jumpdrive_charge_2
charge_fuse = fuse_jumpdrive_charge_3
charge_fuse = fuse_jumpdrive_charge_4
charge_fuse = fuse_jumpdrive_charge_5
jump_fuse = fuse_jumpdrive_activate_1
fuel = dsy_license_nomad_guardian, 0
field_range = 200
power = 0
[jumpdrive]
nickname = no_cm_3
can_jump_charge = 6000
charge_rate = 100
discharge_rate = 50
charge_fuse = fuse_jumpdrive_charge_1
charge_fuse = fuse_jumpdrive_charge_2
charge_fuse = fuse_jumpdrive_charge_3
charge_fuse = fuse_jumpdrive_charge_4
charge_fuse = fuse_jumpdrive_charge_5
jump_fuse = fuse_jumpdrive_activate_1
fuel = dsy_license_nomad_guardian, 0
field_range = 500
power = 0
Something along those lines is possible, but then the issue of the items having to be created in-game and having sellpoints added - among other things. Also, I didn't do the maths, I just threw some values in :P

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Offline sindroms
10-04-2017, 02:56 PM,
#80
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

Charge time has no difference when the item uses no ammo and thus can be charged somewhere away from the fight.

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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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