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  Discovery Gaming Community Discovery General News and Announcements
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Notice: Experimental changes to Jump Drives - rev 1

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Notice: Experimental changes to Jump Drives - rev 1
Offline Stoner_Steve
10-12-2017, 11:22 PM,
#51
Master of Arms
Posts: 2,551
Threads: 339
Joined: Jan 2014

(10-12-2017, 02:23 PM)sindroms Wrote: I am fully aware that the current list of small transports might be outdated. It will be updated on the next restart.
In the future we might have special ''jump'' transports that CAN be jumped, who knows.

Perhaps as a faction perk *cough*osi*cough*?
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Offline Alestone
10-13-2017, 01:33 AM,
#52
Alestone Enterprises
Posts: 761
Threads: 75
Joined: Nov 2014

I gotta say, given the behavior I have seen from a lot of the military factions recently, that this is a mistake. They are being rewarded for melancing with tech perks that will only encourage more melancing.

Alestone Enterprises
The Power To Get You There!

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Offline Emperor Tekagi
10-13-2017, 06:25 PM,
#53
Niemann's legacy
Posts: 2,852
Threads: 267
Joined: Jun 2015

This change is dangerous.

I found very old coords and it's way too much fun already to have absolutely no limitations in trying them all out again. Good to know Maine was turned into Unchartered Gallia.

Just what did you do to me..
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Offline Foxglove
10-13-2017, 06:27 PM,
#54
Actually Sombra
Posts: 2,461
Threads: 169
Joined: Dec 2015

Well, coordinates expire after a while, right? Having old coordinates doesn't really help you after a month.
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Offline SnakThree
10-13-2017, 06:33 PM,
#55
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

(10-13-2017, 06:27 PM)Foxglove Wrote: Well, coordinates expire after a while, right? Having old coordinates doesn't really help you after a month.

I vaguely remember it never working as intended. Are you sure they stop working?

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Emperor Tekagi
10-13-2017, 06:37 PM, (This post was last modified: 10-13-2017, 06:46 PM by Emperor Tekagi.)
#56
Niemann's legacy
Posts: 2,852
Threads: 267
Joined: Jun 2015

(10-13-2017, 06:27 PM)Foxglove Wrote: Well, coordinates expire after a while, right? Having old coordinates doesn't really help you after a month.

They do not expire, they are just inaccurate. I land between 40 - 220k away from my planned destination...

Edit: Most of those coords are from 2014 or 2015

Edit 2: Just used ancient coords for Ainu, result: 80k above it. Acceptable for me (sun)
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Offline sindroms
10-13-2017, 06:48 PM,
#57
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

We know.
After the next restart, you will not be able to jump into a system that is not connected to the main network with a two-sided JH.

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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Emperor Tekagi
10-13-2017, 06:49 PM,
#58
Niemann's legacy
Posts: 2,852
Threads: 267
Joined: Jun 2015

(10-13-2017, 06:48 PM)sindroms Wrote: We know.
After the next restart, you will not be able to jump into a system that is not connected to the main network with a two-sided JH.

So you basically just remove the ability to visit very old systems or event ones with this.. That's nice.

(Can you give me Tau-65 coords pls, I want to visit it one last time then :|)
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Offline Sombs
10-13-2017, 06:50 PM,
#59
Three orange cats in a mech
Posts: 6,807
Threads: 502
Joined: Feb 2014

Most old systems have become one of the 27 ??? systems or one of the Uncharted systems. T-65 isn't in the game anymore.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


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Offline Emperor Tekagi
10-13-2017, 06:51 PM,
#60
Niemann's legacy
Posts: 2,852
Threads: 267
Joined: Jun 2015

Heresy. It will forever be.
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