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  Discovery Gaming Community Discovery General News and Announcements
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Notice: Experimental changes to Jump Drives - rev 1

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Notice: Experimental changes to Jump Drives - rev 1
Offline Sand-Viper
10-13-2017, 06:53 PM,
#61
Member
Posts: 1,954
Threads: 104
Joined: Nov 2007

I wish the gravity pulsar from Tau-65 had been put into the game somewhere. That was an awesome anomaly and interesting research station to go along with it.

Unless I've missed something?
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Offline Eugen
10-14-2017, 12:53 PM,
#62
Member
Posts: 210
Threads: 6
Joined: Jan 2012

i wonder if there is/was the idea of a basic line who are buyable from npc research/shipyard stations/planets that have a much higher usage of its fuel than the playerbuild one ?

[Image: Imperial_Eagle.png]
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Offline sindroms
10-14-2017, 01:32 PM,
#63
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

There are plans for ship and ID combinations that allow for certain functionality (cloak, cloak disruptor, jumpdrive) to be an inbuilt part of a ship. This requires a bit of @Alex. magic and is not a priority right now.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline nOmnomnOm
10-14-2017, 09:38 PM,
#64
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

I am testing the Jump drives now and i cannot seem to do 2 jumps with 1 charge...

[Image: zBEqQfl.jpg?1]
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Offline Emperor Tekagi
10-14-2017, 09:43 PM,
#65
Niemann's legacy
Posts: 2,852
Threads: 267
Joined: Jun 2015

It should work? 1000 batteries work... I jumped twice yesterday with no issues.
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Offline Foxglove
10-14-2017, 09:48 PM,
#66
Actually Sombra
Posts: 2,461
Threads: 169
Joined: Dec 2015

(10-14-2017, 09:38 PM)nOmnomnOm Wrote: I am testing the Jump drives now and i cannot seem to do 2 jumps with 1 charge...

You, of course, need to charge your jump drive again after having jumped once.
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Offline nOmnomnOm
10-14-2017, 09:50 PM,
#67
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

OH SO basically 1000 batteries = 2 jumps...

NOT : 1 charge = 2 jumps

[Image: zBEqQfl.jpg?1]
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Offline JorgeRyan
10-14-2017, 09:56 PM,
#68
The Brotherhood
Posts: 1,107
Threads: 64
Joined: Jul 2016

It's more like.... 450 batteries per full charge, giving you a bit of wiggle room to wait for stragglers or something
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Offline Stoner_Steve
10-14-2017, 10:02 PM,
#69
Master of Arms
Posts: 2,551
Threads: 339
Joined: Jan 2014

I'm able to do two jumps with a mark 3 jump drive and I have anywhere from 70 to 80 batteries left over

[Image: O2vt8So.png]
SLRC Faction Document | SLRC Recruitment | SLRC Feedback | SLRC Message Dump
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Offline sindroms
10-14-2017, 10:03 PM,
#70
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

It is called.
Wiggle room.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
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