• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum
« Previous 1 2 3 4 5 Next »
Trade Development Blog

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (69): « Previous 1 … 46 47 48 49 50 … 69 Next »
Trade Development Blog
Offline SnakThree
09-21-2017, 11:58 AM,
#471
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

I don't see how the price change would motivate cargo piracy when The Wild can shoot down transports anyways. It would even more so motivate to sack traders dry and might be less healthy than trader having a chance against snubcraft.

Have the faction tried ooRP rewards, like Vagrants are doing with their Bounty Board but instead Wild does it for deliveries?

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Sombs
09-21-2017, 12:03 PM,
#472
Three orange cats in a mech
Posts: 6,807
Threads: 502
Joined: Feb 2014

Why would the Wild need to do that explicitly that way while any other faction has fair sellpoints for stuff?




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


Reply  
Offline Antonio
09-21-2017, 12:06 PM,
#473
PvP = RP
Posts: 3,192
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

The whole point of it is to not "shoot down the transports anyways". Killing the trader > any demand.

As for your proposition, I thought about it but never actually got to the implementation part. Seeing as Vagrants put their own version out I might finally finish it. However, NPC sellpoints would sure as hell make our lives easier.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
Reply  
Offline Foxglove
09-21-2017, 12:11 PM,
#474
Actually Sombra
Posts: 2,461
Threads: 169
Joined: Dec 2015

Not to mention that it would be cool for Nomads themselves to have a commodity to haul around, even if just in small amounts. As it stands right now, Nomads just create matter from nothing, which is not good. A commodity like "Silicate Matter" or something similar that can be mined by and sold on Nomad bases would be a cool addition and could lead to cool situations ingame.
Reply  
Offline Jack_Henderson
10-17-2017, 09:27 PM, (This post was last modified: 10-17-2017, 09:27 PM by Jack_Henderson.)
#475
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Hi Xoria!

IMG got a new base in O47 (Madeira) and I would love to do a large construction / shipping / r&d roleplay and spend like 2-3 billion on a rp that should last a year for construction, small model changes that reflect the progress, etc.

To be able to do these "player-player bonus trade missions", a drop-off point for construction commodities has to be there (or no one ever will go there).

I would like to request the following construction commodities to sell to NPCs for standard formula price on Madeira:

  1. Basic Alloy
  2. Deuterium
  3. Drill Bits
  4. Energy Field Equipment
  5. Engine Components
  6. High-Temperature Alloy
  7. Mining Machinery
  8. Plastics
  9. Robotics
  10. Super Alloy
  11. Volgograd Ordinance (to hollow out the asteroids inside via detonations)

Thank you! Smile

Jack
Reply  
Offline Stoner_Steve
10-18-2017, 01:42 AM,
#476
Master of Arms
Posts: 2,551
Threads: 339
Joined: Jan 2014

Hi there, given that Freeport 2 is now a Pirate Fortress can it please sell all manner of drugs, drink, and pleasure?

[Image: O2vt8So.png]
SLRC Faction Document | SLRC Recruitment | SLRC Feedback | SLRC Message Dump
Reply  
Offline Laz
10-18-2017, 03:58 PM,
#477
(Sorta) Retired Code Monkey
Posts: 1,904
Threads: 106
Joined: Jan 2014

(10-15-2017, 11:55 PM)Laz Wrote: ====================
Type: Systems
Bug: Rho Irra
====================
It doesn't shoot. It also doesn't sell a Nomad Power Cell which I'd expect.

Fixed it not firing, post here about the Power Cell. -Xalrok

Reply  
Offline Vulkhard Muller
10-19-2017, 02:20 AM, (This post was last modified: 10-19-2017, 02:29 AM by Vulkhard Muller.)
#478
20yrs & I Only Got This Title
Posts: 2,365
Threads: 422
Joined: Feb 2012

(09-21-2017, 12:11 PM)Foxglove Wrote: Not to mention that it would be cool for Nomads themselves to have a commodity to haul around, even if just in small amounts. As it stands right now, Nomads just create matter from nothing, which is not good. A commodity like "Silicate Matter" or something similar that can be mined by and sold on Nomad bases would be a cool addition and could lead to cool situations ingame.

This could get very fun, a sell point for Intel factions/Core/Order/SCRA to encourage them to get out there trying to steal it. For themselves.


Edit:
Also it seems that Human organs still are not at smuggling commodity levels despite being banned in all houses


Sent me a Comm? Haven't received a reply in a reasonable time span? Sorry! Post here and I'll get back to you asap!
Reply  
Offline WesternPeregrine
10-20-2017, 11:08 AM,
#479
Kusari Vanguard
Posts: 2,311
Threads: 166
Joined: Oct 2013

Did drinks suffered a remodeling in their distribution systems?

Suddenly I can't find places to sell Rum in Rheinland, except to Junkers.

[+]SIGNATURE
Kusari Former Mastermind
[Image: 5tZIDB3.jpg]
========================
| The Kusari Legal Codex |
| Character Profiles | The North Star Bulletin News|
Reply  
Offline JorgeRyan
10-29-2017, 11:04 AM,
#480
The Brotherhood
Posts: 1,107
Threads: 64
Joined: Jul 2016

Would it be possible to give Core Pilots some better sell-points, similar to how other pilots sell for extra on their enemies stations? Currently its a flat 5.000 everywhere, whereas other pilots can get 10.000-15.000 each on prisons/important bases
Reply  
Pages (69): « Previous 1 … 46 47 48 49 50 … 69 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode