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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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4.89.2 Bug Reports

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4.89.2 Bug Reports
Offline HuggieSunrise
10-30-2017, 04:14 AM,
#81
Member
Posts: 1,559
Threads: 125
Joined: Jul 2008

====================
Type: Equipment
Bug: cant buy new marduk cause wrong id error. i managed to get to altair despire the sat net so im pretty sure it isnt cause of my rediculus ping. thank you
====================

No2 ships are currenty locked until all bugs are fixed. They will be enabled without the need for a patch.
Offline Erik-Kieber
10-30-2017, 06:50 AM,
#82
Member
Posts: 206
Threads: 6
Joined: Oct 2017

No i do not use anything but Freelancer + discovery mod, during instal i selected bloom on could it be related to that?
(10-29-2017, 08:22 PM)Erik-Kieber Wrote: ====================
Type: Systems / Effects
Bug: Blocky Burgundy jumphole in Lyonnias
====================

Burgundy jumphole proof

This is likely a problem on your end caused by a visual edit. Are you using any graphics packs?
- Durandal

Unlikely. We'll look into it. - Durandal

This is a known issue with the new jump hole FX. We're not sure what causes it. -Xalrok
Online JorgeRyan
10-30-2017, 07:21 AM,
#83
The Brotherhood
Posts: 1,023
Threads: 64
Joined: Jul 2016

====================
Type: Ship Stats
Bug: As far as I can tell in-game, the Werewolf has a weapon slot that can't take any weapons/missiles/CD's
====================

Basically as said up there. FLstat looks like there should be something equipable, but I can't find anything in-game.

Fixed. -Karst
Offline Reddy
10-30-2017, 08:28 AM,
#84
Man-At-Arms
Posts: 1,127
Threads: 18
Joined: Sep 2016

====================
Type: Commodity
Bug: Destroyed cargo
====================

When doing missions, cargo dropped by NPCs gets destroyed along with the ship. this is affecting the chance of codename weapons as they too get destroyed by exploding cruisers

Fixed (by Titan). -Karst
Offline ronillon
10-30-2017, 08:56 AM,
#85
Copper Storage Depot
Posts: 563
Threads: 19
Joined: Oct 2012

====================
Type: Ship Stats
Bug: Spatial still has only 180 cargo.
====================

Cargo hold capacity was supposed to be a bit bigger: - Spatial cargo increased to 295
Visual proof (SP game) but was reported by my friend to be in MP too.

Fixed. -Karst





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Offline Erik-Kieber
10-30-2017, 09:17 AM,
#86
Member
Posts: 206
Threads: 6
Joined: Oct 2017

One other thing i think might be the cause of this. My resolution is standard set on 1920x1080.
(10-30-2017, 06:50 AM)Erik-Kieber Wrote: No i do not use anything but Freelancer + discovery mod, during instal i selected bloom on could it be related to that?
(10-29-2017, 08:22 PM)Erik-Kieber Wrote: ====================
Type: Systems / Effects
Bug: Blocky Burgundy jumphole in Lyonnias
====================

Burgundy jumphole proof

This is likely a problem on your end caused by a visual edit. Are you using any graphics packs?
- Durandal

Unlikely. We'll look into it. - Durandal

This is a known issue with the new jump hole FX. We're not sure what causes it. -Xalrok
Offline Erik-Kieber
10-30-2017, 09:18 AM,
#87
Member
Posts: 206
Threads: 6
Joined: Oct 2017

Alright, good enough. Many thanks
(10-30-2017, 09:17 AM)Erik-Kieber Wrote: One other thing i think might be the cause of this. My resolution is standard set on 1920x1080.
(10-30-2017, 06:50 AM)Erik-Kieber Wrote: No i do not use anything but Freelancer + discovery mod, during instal i selected bloom on could it be related to that?
(10-29-2017, 08:22 PM)Erik-Kieber Wrote: ====================
Type: Systems / Effects
Bug: Blocky Burgundy jumphole in Lyonnias
====================

Burgundy jumphole proof

This is likely a problem on your end caused by a visual edit. Are you using any graphics packs?
- Durandal

Unlikely. We'll look into it. - Durandal

This is a known issue with the new jump hole FX. We're not sure what causes it. -Xalrok
Offline Foxglove
10-30-2017, 09:35 AM,
#88
Actually Sombra
Posts: 2,461
Threads: 169
Joined: Dec 2015

====================
Type: Ship Stats
Bug: New Irra has no CD
====================

The new Irra is a cruiser and the old one a battlecruiser, yet the new Irra does not have a CD. I am pretty sure cruisers are supposed to have those.

Fixed. -Karst
Offline Reddy
10-30-2017, 11:29 AM,
#89
Man-At-Arms
Posts: 1,127
Threads: 18
Joined: Sep 2016

====================
Type: Equipment
Bug: can't buy weapons
====================

weapons added to conn can't be bought. says it needs a friendly IFF SS1
Offline Lucas
10-30-2017, 06:27 PM,
#90
BaRyCeNtEr
Posts: 1,166
Threads: 99
Joined: Oct 2017

====================
Type:Equipment
Bug:"Nomad Battlecruiser Neutralizer " Turrets damage is wrong
====================

The turret is supposed to do 50.000 shield damage per hit, however, after testing in Conn on Battleships I realized that they deal low or absolutely no damage at all.

Turret working as intended; it is a power drain weapon. -Erzie
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